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Re:Facebook account banned after linking Oculus account by qwerty456127 on Wednesday October 14, 2020 @10:59AM (#24777237)
Hardware requiring an online account to work must be outlawed.

As well as the "We have already reviewed this decision and it can't be reversed" bullshit. For every ban they should be required to issue a very specific clarification on why exactly were you banned and let you to speak to a real person.

Re:Facebook account banned after linking Oculus account by jedberg on Wednesday October 14, 2020 @12:00PM (#24778128)
That would probably a step too far. But also unnecessary.

Make a law that requires them to give you a full refund for all hardware that you can’t use and all software purchased over the lifetime of the account.

That will make them incur a cost that makes it worthwhile for them to be more careful.

Edit: Downstream commenters make a good point. You'd have to put in a formula for "depreciation" of the refund, so you can't just get a refund years later.

Re:Facebook account banned after linking Oculus account by time0ut on Wednesday October 14, 2020 @12:33PM (#24778543)
On the surface, this seems like an elegant solution. However, it also seems to me like it would need exceptions.

Since we are talking about online games, the topic of how to deal with people caught cheating (as in using third party cheating tools) comes to mind. It is typical to ban those people. If a ban was synonymous with a refund, there is little incentive to not cheat.

If the law allowed for exceptions like this (e.g. banned with cause), then it'd be pretty hollow as the company is also the final arbiter of what cause is.

It is possible I am missing something though as this is not something I have put a lot of thought into.

Re:Facebook account banned after linking Oculus account by Nullabillity on Wednesday October 14, 2020 @01:16PM (#24779079)
No need to ban them, just put them into a separate matchmaking bracket?
Re:Facebook account banned after linking Oculus account by time0ut on Wednesday October 14, 2020 @01:29PM (#24779225)
Shadow bans? That's a great idea. Probably even a better punishment than a full ban, too.

I like jedberg's depreciation idea, too. Maybe a combination of these answers all scenarios.

Re:Facebook account banned after linking Oculus account by Nullabillity on Wednesday October 14, 2020 @01:33PM (#24779258)
Not even, cheating can be a completely valid playstyle as long as everyone's doing it. Look up hack v hack.
Re:Facebook account banned after linking Oculus account by jedberg on Wednesday October 14, 2020 @01:07PM (#24778962)
You bring up a good point, I've edited my comment. You'd need to add in a way to "depreciate" the refund.

For the cheating exception, I don't think it would be a problem. Most of those games have subscriptions, so there wouldn't be a lot to refund.

Re:Facebook account banned after linking Oculus account by numpad0 on Wednesday October 14, 2020 @01:09PM (#24778984)
Feels to me like account moderations needs to be handled external to private companies operating a platform... like insurance or a credit history system
Re:Facebook account banned after linking Oculus account by jpambrun on Wednesday October 14, 2020 @05:26PM (#24781809)
Presumably the payment method will be banned and getting banned in a old game purposely to get a refund sounds like a lot of work for 60$. I can't imagine that would be significantly abuse.

Sellers should not be able to take away goods after the sell; that's pretty much universally understood as theft.

Re:Facebook account banned after linking Oculus account by prostanac on Wednesday October 14, 2020 @04:02PM (#24780880)
The EU actually has such a "conformity" law for goods[0], however I don't see how it would apply in this case. It also takes into account the point raised by the other commenters: "the seller can only refuse if this causes disproportionate costs on him in comparison with the alternative remedy, taking into account the value of the goods or the significance of the lack of conformity"

[0] https://www.europe-consommateurs.eu/en/consumer-topics/buyin...

Re:Facebook account banned after linking Oculus account by tjoff on Wednesday October 14, 2020 @12:31PM (#24778521)
So, after 5 years you can just do something stupid to get banned and get a full refund? Sweet.

Ensuring it can be used without an online account is actually reasonable.

Re:Facebook account banned after linking Oculus account by qwerty456127 on Wednesday October 14, 2020 @05:32PM (#24781878)
> So, after 5 years you can just do something stupid to get banned and get a full refund?

Yes. They should be able to ban you from their online platform if you misuse it and don't behave yourself but they shouldn't have a right to brick the device you've bought, no matter what you do.

Re:Facebook account banned after linking Oculus account by ogre_codes on Wednesday October 14, 2020 @02:57PM (#24780224)
> So, after 5 years you can just do something stupid to get banned and get a full refund? Sweet.

If this was the law, then companies would change the way their products work or the way they ban people. Instead of banning, on Facebook, they would prevent the user from posting and interacting with other users. You would in essence get a very nice advert-only feed but not banned.

Re:Facebook account banned after linking Oculus account by tjoff on Wednesday October 14, 2020 @03:05PM (#24780296)
And in the process making the experience deliberately awful.

I don't see how that doesn't indicate that outlawing a requirement for an account is so much more preferable.

Re:Facebook account banned after linking Oculus account by jedberg on Wednesday October 14, 2020 @01:09PM (#24778995)
Excellent point on the getting a refund years later. I've edited my comment to add that there would need to be depreciation on the refund.
Re:Facebook account banned after linking Oculus account by shuntress on Wednesday October 14, 2020 @01:11PM (#24779019)
Pointing out to sibling comments that the actual law would be more complex than the specific wording here and that courts exist for a reason.

The bigger problem is that no individual would have any realistic hope of successfully suing facebook to prove unjust account termination.

Re:Facebook account banned after linking Oculus account by beervirus on Wednesday October 14, 2020 @05:32PM (#24781875)
A step in the right direction, but it wouldn't help with the other problem of device-as-a-service, which is the company going bankrupt.
Re:Facebook account banned after linking Oculus account by kmeisthax on Wednesday October 14, 2020 @01:48PM (#24779408)
"We have already reviewed this decision and it can't be reversed" is how the Internet has always worked.

The dirty secret of the Internet - going back decades - is that it's concept of moderation mostly relies upon unstated or understated rules half-enforced and adjudicated by volunteers or underpaid contractors with the power of judge, jury, and executioner. This is arguably by design: the vast majority of what moderators are dealing with is spam, which has the properties of being cheap to execute and difficult to filter for. Hence, anti-spam efforts are swift and merciless. More modern efforts to deal with things like foreign election interference and fake news are arguably extensions of this same ongoing effort to summarily hang and execute spammers.

Facebook is not alone in this either: Google's done it from the very beginning and their death penalty stings far harder. There's a few exceptions to this, such as Wikipedia's ArbCom or other collaborative Free Software projects with code-of-conduct rules and moderator transparency. However, even those platforms will summarily execute spammers.

Re:Facebook account banned after linking Oculus account by clinta on Wednesday October 14, 2020 @10:42PM (#24784316)
This may be the only way to scale a service that is free to users. But once you are selling a product to paying customers, those customers need to be at a different tier with real customer support.

Those paying customers are already incredibly unlikely to be spammers. They cannot be handled the same way free accounts are.

Re:Facebook account banned after linking Oculus account by kmeisthax on Friday October 16, 2020 @11:30AM (#24801791)
This is a cultural problem as much as an economic imperative. Apple and Google both run app stores with distribution rules, but Apple will bend over backwards to try and get you in compliance with their rules, while Google will just delete your Gmail. I've also heard far fewer reports of Apple iCloud accounts getting summarily deleted compared to Google or Facebook.
Re:Facebook account banned after linking Oculus account by veilrap on Wednesday October 14, 2020 @11:31AM (#24777712)
Strongly disagree. Using the law in this strong arm manner stiffles innovation.

Yes, the current Oculus / Facebook situation sucks.

However, blanket statements like "Hardware requiring an online account to work must be outlawed." Would ban very legitimate products such as Amazon's physical buttons for restocking supplies.

Sure the Dash buttons are discontinued, but there's definitely an interesting area of products that might be developed in the coming years for other products in this wide domain.

Re:Facebook account banned after linking Oculus account by teraflop on Wednesday October 14, 2020 @11:51AM (#24778028)
> However, blanket statements like "Hardware requiring an online account to work must be outlawed." Would ban very legitimate products such as Amazon's physical buttons for restocking supplies.

OK, rephrase it slightly and say that it must not require an online account from a specific provider. If I can come up with an API endpoint that I want to use instead of Amazon, and I want to reconfigure my Dash button to use it, I should be legally and technically allowed to do so.

The regulation doesn't need to ban any categories of products, or mandate any features. It just needs to say that if your product depends on online connectivity for a significant part of its functionality, then it must not employ technical measures to prevent interoperability. Hardware that's sold to consumers already needs to meet various compliance standards, such as RF emissions testing; this doesn't seem like a heavy burden in comparison.

Of course, such a policy is very unlikely to be enacted in the US any time soon, but hey, I can dream.

Re:Facebook account banned after linking Oculus account by TeMPOraL on Wednesday October 14, 2020 @12:29PM (#24778478)
Strongly agreed.

Some people seem to believe Internet is the new electricity. Even if this is so, electricity doesn't have colour - only voltage, amperage and frequency. My toaster doesn't restrict me to use only electricity from a specific power plant. I can power it up even from a car battery, if I tinker with it a little. Similarly, a device like the Dash button should use whatever endpoint that implements the required API, and not be restricted to a specific provider.

Re:Facebook account banned after linking Oculus account by Dirlewanger on Wednesday October 14, 2020 @12:37PM (#24778584)
>Dash buttons

Those weren't innovations, those were solutions in search of a problem. Probably contributed to their discontinuation. Also, what "innovation" of the past 20 years has been truly innovative, life-changing, and a net positive for humanity? Pretty much everything that has come out of Silicon Valley has been at best neutral for society (creating new markets and revenue for businesses aren't a positive in my eyes).

We need to stop pulling the "stifling innovation" card. Not stifling innovation has led us to society's cancerous relationship with technology.

Re:Facebook account banned after linking Oculus account by veilrap on Wednesday October 14, 2020 @05:26PM (#24781806)
Smart+cellular phones, I think clearly fit the category of life changing and world changing. World societies have been greatly improved by wireless access, everywhere.
Re:Facebook account banned after linking Oculus account by tjoff on Wednesday October 14, 2020 @12:33PM (#24778541)
Why couldn't dash buttons work on the LAN for whatever use-case you want it to?

Wouldn't impact its intended use case at all. Other than the fact that it could now be used for something useful I guess...

Re:Facebook account banned after linking Oculus account by frogpelt on Wednesday October 14, 2020 @02:04PM (#24779582)
I agree with you.

But if you can ban me from using a piece of hardware that I bought then you should be required to refund me and pay shipping for the return.

Re:Facebook account banned after linking Oculus account by jansan on Wednesday October 14, 2020 @11:42AM (#24777883)
I once had a Logitech universal remote control that required opening an account to use it. Sent it back, bought an AllInOne, and never since considered purchasing any products from Logitech. Unfortunately most people don't give a shit and just do what the companies tell them.
Re:Facebook account banned after linking Oculus account by gnopgnip on Wednesday October 14, 2020 @11:39AM (#24777834)
You do have that right, small claims court
Re:Facebook account banned after linking Oculus account by nomel on Wednesday October 14, 2020 @02:55PM (#24780194)
No account would mean anonymous access, wouldn't it? That's fine, but I don't think many people would frequent anonymous communities since moderation would become extremely difficult, unless the presence was tied with the hardware. Tying an an involuntary account to hardware would probably destroy the second hand market.
Re:Facebook account banned after linking Oculus account by Zenst on Wednesday October 14, 2020 @12:15PM (#24778289)
I would have the law along the lines that Hardware should not be limited or curtailed in usage via any optional on-line related identification.

That way for things that may well suit having linked account - fine, but not curtailing that avenue. Basicly making having it linked to an on line account - optional via consumer choice, as it should always be.

Re:Facebook account banned after linking Oculus account by gravitas on Wednesday October 14, 2020 @01:06PM (#24778948)
> Hardware requiring an online account to work must be outlawed.

You have just outlawed Roku. An online account is required to make it work, because that's how it was designed to work. It's a rather useless device without the online account.

Re:Facebook account banned after linking Oculus account by mafuy on Wednesday October 14, 2020 @01:48PM (#24779407)
Well, you could design an open API that others can use, too (server-side, not client side!). So the device can work with competitors, too, meaning it won't require an account at only one company. That would be a compromise - at least in theory others could replace the server parts.
Re:Facebook account banned after linking Oculus account by gravitas on Wednesday October 14, 2020 @02:56PM (#24780205)
I feel you're ignoring the subtle point - these devices are designed as an extension of their service not as general computing devices. I can easily replace "Roku" with "RSA SecureID keyfob" and have the same conversation - it is not a generic device; it is a targeted hardware extension of their core business model. An "online account" (an account with RSA the company) is required for this keyfob to be of any value other than a LED screen displaying random numbers.
Re:Facebook account banned after linking Oculus account by MereInterest on Wednesday October 14, 2020 @09:46PM (#24783908)
Fundamentally, I don't see a difference there. They are general computing devices, which are then restricted to talk only to a subset of computers, and only on a subset of protocols. Similarly, the RSA SecureID keyfob can be a public/private key, where the private key is secure on the keyfob, used to generate the digits shown, and the public key is printed on the outside. Anyone with the public key can verify that the private key was used to generate it. An "online account" is not required for the keyfob to be of value.
Re:Facebook account banned after linking Oculus account by gravitas on Thursday October 15, 2020 @09:46AM (#24788592)
> Fundamentally, I don't see a difference there. They are general computing devices, which are then restricted to talk only to a subset of computers, and only on a subset of protocols.

I would choose to disagree on this concept; from a business perspective, the hardware engineering design going into making the device has a targeted purpose from the outset, and is (cost) subsidized by that company specifically for their service (meaning, they could take a loss on the hardware and make up for it on the Service). Roku and RSA are extracting money for their service, not for their hardware - just like the Amazon Prime TV stick, or imagine if you will a Netflix stick made and sold by Netflix directly. The value to these companies is your service fee month over month, not the hardware they're providing - the hardware is just a delivery vehicle.

That does not mean the devices cannot technically do something other than what their primary intended purpose is; the alternative "TV in a box" projects can run on things like an Amazon Stick with a bit of work (I did it myself to mine, was neat to play with) just that it's not their primary purpose from the OEM. So can you use a RSA key without RSA? Maybe, but that's not what our primary argument is about here. The GP to this thread stated:

> Hardware requiring an online account to work must be outlawed.

This is what I'm discussing - the GP would have the government require a device which is designed to work with a very particular online service be able to work... without their service. "Netflix, your Netflix TV stick which is designed to work with the Netflix service must also be able to work without Netflix service." That is what the GP is proposing be made a law, which I very much don't agree with - it literally ignores the entire point for the existence for certain types of hardware such as a Netflix TV stick.

Re:Facebook account banned after linking Oculus account by VRay on Wednesday October 14, 2020 @10:26PM (#24784193)
Yeah, we get it. If the Roku won't work without a Roku account, then forget it, someone else can make a generic TV set top box device

My YubiKey works just fine without an RSA account, go figure

Re:Facebook account banned after linking Oculus account by gravitas on Thursday October 15, 2020 @09:52AM (#24788656)
I don't understand your reply or what you're trying to disagree with; comparing a Yubikey - a product intentionally designed to interoperate with many other services and hardware platforms at it's core - is being compared to a RSA SecureID key which is a singular, targeted Enterprise solution ($$$) which does not intend to interoperate with other competing solutions (TOTP e.g.). RSA SecureID and Yubikey have different core business models.
Re:Facebook account banned after linking Oculus account by chaostheory on Wednesday October 14, 2020 @12:13PM (#24778256)
For some features, you can't get around not having an online account. I feel it's better to vote with our wallets.
Re:Facebook account banned after linking Oculus account by goatinaboat on Wednesday October 14, 2020 @11:44AM (#24777909)
As well as the "We have already reviewed this decision and it can't be reversed" bullshit. For every ban they should be required to issue a very specific clarification on why exactly were you banned and let you to speak to a real person.

GDPR requires that algorithmic decisions get this kind of oversight. GDPR is the way to get redress here.

Re:Facebook account banned after linking Oculus account by disgruntledphd2 on Thursday October 15, 2020 @10:41AM (#24789098)
Only for consequential decisions, but yes, a GDPR complaint from someone who purchased the Quest 2 is the right approach here.
Re:Facebook account banned after linking Oculus account by caymanjim on Wednesday October 14, 2020 @11:18AM (#24777481)
Or maybe just don't buy or use products and services like this?
Re:Facebook account banned after linking Oculus account by badRNG on Wednesday October 14, 2020 @11:27AM (#24777629)
Folks often overestimate the power consumers have in meaningfully shaping a market. Consumer protections are rarely gained by simply refusing to do business with market leaders who behave in consumer hostile ways. Regulation really seems to be our best shot at reversing course on what is nothing short of the theft of digital goods from consumers.
Re:Facebook account banned after linking Oculus account by Daishiman on Wednesday October 14, 2020 @12:16PM (#24778304)
Except that one day you suddenly have employers that require you to personally own this hardware, or government portals, and then what?

Oh, your driver's license is only available as an app for a device you just got permabanned from. I guess you're not a citizen anymore.

My health care provider is now asking users to move away from physical credentials to use an app. I am livid.

Re:Facebook account banned after linking Oculus account by CamperBob2 on Wednesday October 14, 2020 @06:27PM (#24782438)
It's like these guys think "Black Mirror" is a business plan, not a dystopian cautionary tale.
Re:Facebook account banned after linking Oculus account by qwerty456127 on Wednesday October 14, 2020 @11:22AM (#24777532)
Many people still will buy. There is a reason we use representative democracy rather than direct democracy - qualified people should outlaw some bad things the crowd can't resist itself.
Re:Facebook account banned after linking Oculus account by ezconnect on Wednesday October 14, 2020 @12:16PM (#24778294)
Oculus is a niche product, it will be forgotten in a few years just like 3D TVs. Facebook knows it and it would not spend a dime on good customer service, they will just implement something good enough.