If it was upto me, I would even argue for fairer rules there. Right now, it is Apple and they are sitting on a much more important computing platform for developers in terms of value, so I am fine if companies concentrate their efforts on iOS. If a precedent comes from this that can be applied in other places, I am all for it.
Well, I didn't see anyone here saying that game consoles should restrict software they run. They are in the monopoly wagon as much as Apple.
Users should be allowed to run any software on their machine.
Think of it as if philips screwdriver producer forbid using those screwdrivers with posidriv heads (it is less efficient but works).
And there would be those that would say: "this is their product, they can dictate how it can be used".
If I bought a system that I am technically able to install anything I want onto, I don't think courts should enforce a EULA that forbids me from doing so.
But that doesn't mean I think the courts should forbid the manufacturer from implementing technical controls to stop unapproved software from being installed.
Those are two very different things, and the courts should treat them differently.
For one, there are consumers who buy iOS devices explicitly because they are hardened against unapproved software. Comparing the amount of malware on Android with what is on iOS proves that this is not an irrational decision.
I don't choose to buy a device like that, but I don't want courts saying that companies are not legally allowed to make such devices.
I don't buy a Phillips screwdriver expecting it to work on a Robertson head because I think it should fit every case.
I still amazes me that people don't have problem with computer hardware+software being closed, enforced, EULA driven.
And at the same time they expect to be able to e.g. use knife to open a box and not only cut bread (enforced by EULA).
This is similar to what is happening right now with the right to repair of tractors.
That's not the fault of the company that designed, manufactured, and sold the screwdriver, though.
But they won't stop me from doing that either. But they did design the Phillips screwdriver to work optimally with Phillips head screws, so that's what I actually bought it for and use it for.
The EULA doesn't prevent you from wiping your iPhone and doing anything with it. It's your hardware. You won't see any warranty help after that, but that's not their problem at that stage. You can even try to use your iPhone as a hammer, but I wouldn't recommend that either. It wasn't designed that way, but you're totally free to do so.
Personally, I bought my phone to use it the way it was designed, because I liked the design—not in spite of it.
This is true that game consoles are walled gardens. But the question is, what is the market like for game consoles, when you compare common substitutes, as compared to what the market is like for smartphones.
I would argue that the game console market is much less concentrated than the smart phone market.
Anti-competitive practices are only illegal if a company has significant market power. And, IMO, Apple has much more market power than playstation, given that Apple controls about 50% of the smartphone market, in the USA.
> What I can't understand is this argument that Apple specifically shouldn't be allowed to restrict software but game consoles should.
The reason is because Apple controls half the smartphone market, in the USA, whereas game consoles don't have that much market power, especially, if one were to claim that the PC market competes with game consoles. (Which I say that it would. And I would also not say that smartphones compete with game consoles)
Apple's actions only become illegal, because of the combination of both their actions, and the fact that they have significant market power.
By their technical base, yes, but not by their usecase. Consoles have games and apps for media-consumption, but no apps for working, managing your life or other stuff. They are limited in the category of apps they allow, while smartphones and tablets are free for everything (even though they have some restrictions on the type of content they allow in their own app stores).
The discussion is about smartphones, not consoles. And I explained that the technical base is irrelevant for whether it's a walled garden or not, because the purpose and usecase are different. Smartphones and Consoles are both universal computing platforms, but only consoles are also used as a universal device, while consoles are walled by design/purpose. So consoles being walled gardens has no relation to whether smartphones should or should not be walled gardens.
This is a very loose concept that you are arguing should be law. Fine, smartphones are "universal computing" platforms. Tablets are mostly used for media consumption - is the iPad exempt? If a manufacturer releases a Windows PC and calls it a "Home Theater PC", are they now exempt from the "universal platform" rule? If Sony allows users to install other OSs on their PlayStation, the PlayStation now a "universal device"? If a developer releases a calendar application or Slack on the PS4, will the PS4 be converted to a "universal" device?
Or now that we have this carve out for "universal platforms" should Epic continue to pay the Apple 30% because it's a "gaming app"?
Your console carveout is completely arbitrary.
This argument is a fallacy as they all have assistants and do research before making their case/ruling. Replace tech and fishing with any activity you like and the fallacy remains and remains obvious as that.
Never did I say take their word for.
I bet there are people on Law News somewhere who are silently reading HN shaking their heads about how the geeks don’t understand the nuances of the law....
We can go back and forth naming differences between phones and consoles: phones are smaller and have cellular chips, consoles are usually connected to TVs -- but if you can't say why a difference is so fundamental that they should be treated as entirely different classes of things then it doesn't matter.
Here's the fundamental bit:
For the vast majority, it's the primary (often only) way to connect with friends, family, colleagues, employers, news, government services, education, wayfinding, banking, emergency services, the entirety of the worlds information, and the world economy.
It also contains peoples most personal thoughts, search history, intimate conversations/photos, location history, political affiliations, and social graph.
For most of the disabled and/or isolated, it affords them a degree of dignity and inclusion that is life changing.
The above is doubly true in a post Covid world.
So, you can't artificially limit the discussion to technical similarities. The societal implications (the real fundamentals) should matter more than anything. Do you really want a world where we make our decisions based on what's best for society, or solely on what is technically true (smartphones and consoles are both just computers!)
We already treat things differently solely because of their importance to society, safety, health, and the economy. Yes, that does mean smartphones are, in a way, victims of their own success because they will be treated differently.
But that's not any different from other fundamental inventions in history (the printing press, banking, emergency services, automobiles, communications, etc).
NOTE: I'm not advocating for, or against, any specific policy. I'm only pointing out why equating consoles and smartphones is denying some very basic realties about how much the economy and society relies on smart phones (compared to consoles).
And all of what you listed above applies to computers.
Game consoles are general computing platforms as much as anything. Like Apple's devices they are artificially restricted with a walled garden model.
"I own this device, therefore I should be able to run anything I want" is an argument I can understand. "Company X invented this platform and therefore can choose what to allow to run on it" is also an argument I can understand (though I disagree). What I can't understand is this argument that Apple specifically shouldn't be allowed to restrict software but game consoles should.