The problem here is that Luna is going to soft launch with all the features + that Stadia was to launch with (but has yet to deliver). If they succeed, Stadia is going to be in a weird situation. The power of Twitch shouldn't be underestimated and it steals the thunder of the killer feature w/ was youtube advertised.
It looks like another Half Baked Google product thats going to be crushed by competition.
I'm positive it's the future of gaming. There are countless benefits for both users (don't need to buy a dedicated gaming machine, don't need to download or install games, improved security when you're just streaming video instead of installing all sorts of software) and developers (easier to prevent cheating, stops piracy, subscription model for pricing). Previous methods of gaming just feel outdated in my opinion.
I feel like it's an easy prediction. Gaming desktops will become more and more niche over the next decade or two. Consoles will turn into streaming devices with controllers. I imagine next generation consoles will have a cheap version that just stream games on a monthly subscription, and a pro version with actual hardware. Two generations after that will just be streaming only versions.
When it works well (and it usually does for me) I think most non-pro players won't notice any gameplay impacting latency.
The biggest issue right now with the service is lack of games.
I have doubts about google's commitment to it and most of my reservations have to do with that rather than the service itself. I've played hundreds of hours on it on all kinds of internet connections and it's been great. I've even played destiny 2 through my phone's hotspot and it worked fine.
I also don't like their subscription model, TCO is way too high compared to console. You pay monthly and you still pay full retail price for the games.
I wound up getting Doom for PS4 and it's awesome. The HDR makes it look fantastic.
Totally blew me away. I still can't believe I'm streaming a fast paced shooter game in multiplayer and it works without a hitch.
I've found it generally works very well, but with the occasional hiccup.
I can't comment on how it compares against the other services, I presume they're roughly as good as each other.
Stadia has felt pretty magical, I just open chrome and go, I don't notice any input lag, and I also have the option to grab my controller and play on a TV. It has a few hiccups every now and then, but nothing bad at all. It feels like the future.
i guess it must work for some people, but my 100Mb canadian internet was definitely not good enough.
Cloud gaming when done right is amazing.
OnLive was nothing short of magic in ~2010-2011: quite smooth, easy-to-use, decent library of games (for their time).
LiquidSky (in limbo/defunct for the past 3-4 years) was actual magic: you could play any game from your regular Steam library, and it would be streamed to you. No "your game doesn't support our service yet".
GeForce Now is sorta decent, but suffered (and probably still suffers) from connection issues, long wait times, clunky library selection and installation process etc.
Latency is really only an issue for fast paced action games (FPS, bullet-hell twin-stick shooters, precision platforming). So you need to be really close to a datacenter with a good line to it to not "suffer" (for some definition of "suffer"). I played Batman Arkham <something> on OnLive and a friend of mine played DOOM beta on LiquidSky, and we were both more than satisfied.
Having tried it myself, I don’t think you’re off point on anything you’ve said.
The latency is substantial (and I’m on Google Fiber) and my wi-fi caused regular hitches. Which could be my hardware, but it’s not like my hardware (Unifi gear) or situation (typical suburban environment) is odd.
My issue with using it is their software model. Google is notorious for closing things I use and enjoyed, and I don't want to effectively throw away AAA titles
I'm not convinced by this, because RDP feels laggy even remoting to a vm on the same machine
It's not ready. I played Infamous 1 and 2 and it would get choppy during complex events and the latency was noticeable. Sometimes my character would just keep moving until it registered on their server that I let go of the joystick.
If I had a bad experience what chance does everyone else have on slower connections?
PUBG, on the other hand, was perfectly playable (although I have never played it natively so can't compare). If I were a skilled player, I might have noticed the latency, hard to say.
I'm on Linux, so I was interested to try games I can't run easily. Unfortunately, chrome on Linux doesn't have VP9, so 4k resolution was not possible. It also didn't fit my wide-screen aspect ratio, so I had black bars on the side.
You can compile it yourself or some such hacky thing, but the whole point of Stadia for me was not to futz around with that stuff.
Note that this was from Vancouver, with hard-wired ethernet on ~300Mb/s cable. If you are closer to the server (California?), your results may differ.
Can't wait for them to upgrade their servers to Ampere GPUs.
Another game streaming experience: I sideloaded the XBox Game Pass app on Nvidia Shield TV Pro and stream the xCloud games that way. Input lag feels acceptable in this unsupported environment.
Seems to me like the only way this could possibly work is if the games are designed with streaming in mind, but even then it seems hard... Remote Desktop in Windows, for example, feels laggy even on LAN (connecting to another computer in the same house).