Re:Luna – Cloud gaming service
by dmitriid on Thursday September 24, 2020 @04:29PM
(#24583237)
I tried OnLive, LiquidSky and GeForce Now.
Cloud gaming when done right is amazing.
OnLive was nothing short of magic in ~2010-2011: quite smooth, easy-to-use, decent library of games (for their time).
LiquidSky (in limbo/defunct for the past 3-4 years) was actual magic: you could play any game from your regular Steam library, and it would be streamed to you. No "your game doesn't support our service yet".
GeForce Now is sorta decent, but suffered (and probably still suffers) from connection issues, long wait times, clunky library selection and installation process etc.
Latency is really only an issue for fast paced action games (FPS, bullet-hell twin-stick shooters, precision platforming). So you need to be really close to a datacenter with a good line to it to not "suffer" (for some definition of "suffer"). I played Batman Arkham <something> on OnLive and a friend of mine played DOOM beta on LiquidSky, and we were both more than satisfied.
Cloud gaming when done right is amazing.
OnLive was nothing short of magic in ~2010-2011: quite smooth, easy-to-use, decent library of games (for their time).
LiquidSky (in limbo/defunct for the past 3-4 years) was actual magic: you could play any game from your regular Steam library, and it would be streamed to you. No "your game doesn't support our service yet".
GeForce Now is sorta decent, but suffered (and probably still suffers) from connection issues, long wait times, clunky library selection and installation process etc.
Latency is really only an issue for fast paced action games (FPS, bullet-hell twin-stick shooters, precision platforming). So you need to be really close to a datacenter with a good line to it to not "suffer" (for some definition of "suffer"). I played Batman Arkham <something> on OnLive and a friend of mine played DOOM beta on LiquidSky, and we were both more than satisfied.