It’s not shocking at all. Corporations pull this kind of shit constantly.
And if the only way to get in-game coins was by buying stickers off-app Apple would say you have to offer buying them in-app too as an IAP.
Like the basic tenant of “we take a 30% cut of the sale of all digital goods on our platform” is pretty straightforward, you only run into weird rules when you try find ways around it.
You might be able to get away with skirting this rule if your white-label app is just a client to a fitness tracking service. Then it should fall under the same rules as Netflix and other "reader" apps.
That's right. Huge multinational corporations famously don't like money.
My suspicion is the focus is more on the first than on the last of those statistics.
If the focus was on the last we’d hopefully not see so many spurious rejections.
In some cases yes. The whole concept of 'Innovators Dilemma' is built on this fact. Squeezing an extra million here or there is a waste of Apple's time at their scale. It doesn't move the Apple revenue needle. Getting WP or some fitness app, even in aggregate to give 30% of a subset of customer subscription does nothing for Apple except hurt their brand. It probably actually costs them money from losing brand value.
Google OTOH pays Apple billions to be the default and/or first position on the search list. That's why we're unlikely to see an Apple search engine anytime soon.
And in our case adding IAP will surely make for a poor user experience. How a fitness business can serve users that sign up for an in-app purchase from anywhere in the world. A personal trainer can't help everyone. They have a specific niche and specific type of people they can and want to serve.
I think the "digital service" is the app itself because you only get access to the app if you're paying for a personal trainer. So I guess they want you to support buying the app directly not as part of a personal trainer package even though I'm guessing nobody would actually do that.
It definitely seems like you're running up against the rule meant to prevent "buy a coffee and get in-game coins free as as way to get around the 30% cut."
The personal training business has a high marginal cost and unlike games or other digital services, the value can be unlocked immediately after in-app purchase.
I feel the marginal cost of a product should determine what qualifies for this guideline. But for now we are in limbo.
It would be really useful for me to pay my copays with Apple Pay for telemedicine, for what its worth. I'd love this as a feature.
It is completely slimy that Apple forces apps that support personal trainers who take clients online 30% when if it was for a physical training session they wouldn’t have to because they were forced by Covid.
But that is not the issue..
See I go to physical therapist for my shoulder pain and get home workout on my app. Apple is saying that you can't deliver home workout unless you add those home workouts are also available as an in-app purchase.
Recently, Apple started rejecting our white-label app because allegedly we are breaking their "3.1.3(b) Multiplatform Services" guideline. As per the guideline, if a business is selling digital content on other platforms that’s accessible inside the iOS app then those items should also be available as an in-app purchase on the iOS app too.
This was very surprising because we always thought personal training services to fall under the category of "goods and services" and not digital content. And as per guideline “3.1.5(a) Goods and Services Outside of the App” we aren’t even allowed to use in-app purchase selling services.
But Apple reviewers disagree that our app falls under the “services” category. According to reviewers, since clients are getting "digital value" from the app we therefore must add an in-app purchase to the app.
We are ready to add a free tier to the app. But that is a no-go solution. We must add in-app purchases of some kind to get the apps approved.
The "3.1.3(b) Multiplatform Services" guideline does not make sense. You can use the same guideline to force any for-profit business that offers anything useful inside an iOS app to add an in-app purchase. How is this even allowed?
By the same reasoning apps built for physical therapists, doctors should add in-app purchases too?
And why is Uber not giving a 30% cut? Their customers do get digital-value inside the app.
Not sure if this new change can actually help us.