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Re:Facebook account now required to login to Oculus devices by sharkweek on Tuesday August 18, 2020 @03:29PM (#24203210)
My moral compass would get real wobbly if I had (insert some unfathomable number here) in my bank account following an acquisition.

Probably not a great thing to confess to but I doubt I’d find myself caring what my acquirer was doing with their new real estate.

Re:Facebook account now required to login to Oculus devices by ashtonkem on Tuesday August 18, 2020 @07:28PM (#24205543)
Those who say they can’t be bought are either saints (rare), or have never had a reasonable chance of being offered their price.

Most humans will get very morally flexible once offered enough resources; this is precisely why we have contracts and courts, to create structural systems more capable of upholding agreements than individual humans can do alone.

Re:Facebook account now required to login to Oculus devices by shallowthought on Wednesday August 19, 2020 @02:55AM (#24207876)
Or have never been in a situation where their mother, father, or themself has a serious medical condition requiring over $1,000,000 and many years of fighting to treat it. "I can't be bought" is a failure of imagination.
Re:Facebook account now required to login to Oculus devices by ido on Wednesday August 19, 2020 @07:52AM (#24209456)
This is either never or very rarely the case in the developed world outside the US.
Re:Facebook account now required to login to Oculus devices by sidhanthp on Wednesday August 19, 2020 @10:45AM (#24210895)
This is very rarely the case outside the US.
Re:Facebook account now required to login to Oculus devices by ido on Wednesday August 19, 2020 @11:23AM (#24211307)
I put the "developed world" declaimer as I figured in some poor countries you wouldn't be able to get good treatment without paying for it but I imagine even then you will not pay as much as in the US.

In Western Europe such things are generally free.

Re:Facebook account now required to login to Oculus devices by bzbarsky on Wednesday August 19, 2020 @02:54PM (#24214546)
Generally free or not available at all to that specific patient, no? At least from the publicly funded system; some Western European countries also allow private practice of medicine where the availability criteria are different.
Re:Facebook account now required to login to Oculus devices by ido on Wednesday August 19, 2020 @03:11PM (#24214796)
If it's a treatment that is required for the patient to survive it will generally be available & free. E.g. getting cancer treatments here will be free & almost certainly expensive in the US (even with insurance they will find something the insurance doesn't cover, and/or will charge you for stuff like ambulance rides).

There may be some rare exceptions where you'd be able to pay a lot of money in the US for some experimental treatment not yet available in the public EU system but this is the exception not the rule. What you possibly won't get for free are non-critical treatments.

I will give one declaimer though that I live in Germany & the healthcare system is not in the same quality/extensiveness throughout the EU (the German system is among the best).

Re:Facebook account now required to login to Oculus devices by kukx on Wednesday August 19, 2020 @12:48PM (#24212550)
It is a failure of imagination to think that everything can be bought. Many things do not have a monetary equivalent.
Re:Facebook account now required to login to Oculus devices by cossray on Thursday August 20, 2020 @07:27AM (#24222114)
Some things cannot be bought. Many things have a monetary equivalent, though.
Re:Facebook account now required to login to Oculus devices by chrisco255 on Tuesday August 18, 2020 @11:57PM (#24207018)
It's also why we have immutable smart contracts on the blockchain. Can't be evil > don't be evil
Re:Facebook account now required to login to Oculus devices by ineedasername on Wednesday August 19, 2020 @12:50AM (#24207221)
Immutability doesn't actually solve much in the way of real-world problems. Most contract lawsuits don't concern accusations of secretly forging altered contracts, or any disparity between copies: they concern interpretations. And if you've ever read a typical boilerplate contract for most any serious transaction, you'll see they cover "if-then" situations about as much as can be reasonably be done.

Explain the mechanism by which a smart contract in this instance would both have made it impossible for Facebook to make this move and, if they did anyway, avoided the necessity of Palmer to sue them over it.

Re:Facebook account now required to login to Oculus devices by arethuza on Wednesday August 19, 2020 @04:53AM (#24208464)
Serious question - how do blockchain contracts enforce real world constraints?

Say I sell you some rope and as part of our contract I say that it shouldn't be used to execute people and you go and use it to hang someone.

How would you even go about expressing that in the world of a blockchain?

How does the blockchain world get to know that you have broken your side of the contract.

How does a blockchain contract enforce penalties for breaking a contract?

Re:Facebook account now required to login to Oculus devices by ashtonkem on Wednesday August 19, 2020 @10:18AM (#24210594)
This is known as the “oracle problem”; actually getting the correct real world inputs into an immutable smart contract is a serious hurdle to adoption.

If you pay attention to most smart contract pitches, they polite side step this issue.

Re:Facebook account now required to login to Oculus devices by jxf on Wednesday August 19, 2020 @01:18AM (#24207384)
Blockchain contracts definitely do not somehow preclude "evil", for almost any reasonable definition of evil. They preclude forgery and very specific categories of fraud — but beyond that the sky is the limit.
Re:Facebook account now required to login to Oculus devices by dteiml on Wednesday August 19, 2020 @04:07AM (#24208234)
The problem with block chain is it requires the whole stack be on chain (at least if it is to be referenced in a contract). If that's the case, then you can definitely do this. E.g. a smart contract that represents the login functionality and you can hard-code it has to be some other immutable contract, and can't be changed to FB login.

On second thought, the whole issue is weird because blockchain doesn't have a login concept.

Re:Facebook account now required to login to Oculus devices by chrisco255 on Wednesday August 19, 2020 @01:28AM (#24207426)
It's auditable, open source, and immutable. It's neutral. Neither good nor evil. It's your responsibility or the community's responsibility to audit the code and assess the risks.
Re:Facebook account now required to login to Oculus devices by obmelvin on Wednesday August 19, 2020 @02:16AM (#24207685)
That's great at and all, but I honestly don't understand how that would help in this situation. Unless you write something absurd like "Mark Zuckerberg's stock will be transferred to Palmer Luckey if this promise is broken", which just about no one in Mark's position would agree to, how are you going to actually prevent something like this from happening?

edit: and as ComputerGuru stated - such a clause can just as easily be put into a traditional contract

Re:Facebook account now required to login to Oculus devices by ComputerGuru on Wednesday August 19, 2020 @02:12AM (#24207658)
So is a contract written in legalese English.
Re:Facebook account now required to login to Oculus devices by darkwater on Wednesday August 19, 2020 @03:10AM (#24207945)
Will a blockchain contract block FB from committing the code in the Occulus software that requires to login in Facebook?

I guess it won't, so...

Re:Facebook account now required to login to Oculus devices by ashtonkem on Wednesday August 19, 2020 @10:20AM (#24210619)
And this is why blockchains will never replace courts.
Re:Facebook account now required to login to Oculus devices by dboreham on Wednesday August 19, 2020 @11:40AM (#24211568)
Humans are still humans.
Re:Facebook account now required to login to Oculus devices by jacquesm on Tuesday August 18, 2020 @03:32PM (#24203247)
As would most people, so I wouldn't lose sleep over it. The big mistake is to try to pull the wool over the users' eyes knowing full well he would lose control over that and so was in absolutely no position to promise anything.
Re:Facebook account now required to login to Oculus devices by SirYandi on Tuesday August 18, 2020 @04:10PM (#24203738)
If you take GP at face value he didn't intentionally pull the wool over people's eyes. He was just rather naive.
Re:Facebook account now required to login to Oculus devices by jacquesm on Tuesday August 18, 2020 @05:32PM (#24204599)
GP has since started a defense contractor. I highly doubt this is a naive person.
Re:Facebook account now required to login to Oculus devices by staunch on Tuesday August 18, 2020 @06:25PM (#24205065)
That's a non sequitur and your viewpoint is vindictive, uncharitable, and unreasonable.

Palmer Luckey was in his very early 20s and had never been involved in an acquisition before. He acknowledged his mistake and his explanation makes complete sense. Even much more experienced people are prone to making this kind of mistake in the honeymoon period of an acquisition.

Re:Facebook account now required to login to Oculus devices by EricE on Wednesday August 19, 2020 @03:47PM (#24215339)
No kidding. I'm shocked that all these perfect and wildly successful people even have time to post on hacker news :p
Re:Facebook account now required to login to Oculus devices by akhosravian on Tuesday August 18, 2020 @08:25PM (#24205906)
Can you explain the leap from someone starting a defense contractor to them not being naive a few years earlier in their life about corporate acquisitions?
Re:Facebook account now required to login to Oculus devices by nitrogen on Tuesday August 18, 2020 @11:55PM (#24207006)
Without commenting on this situation, if you're worried about selling something to a large entity who might later change their mind about how they use your thing, you don't usually start selling to militaries.
Re:Facebook account now required to login to Oculus devices by Mandatum on Tuesday August 18, 2020 @11:56PM (#24207010)
Sorry, who's GP?
Re:Facebook account now required to login to Oculus devices by ameen on Wednesday August 19, 2020 @02:12AM (#24207659)
Grandparent - In this context, that’s Palmer Luckey.
Re:Facebook account now required to login to Oculus devices by kbenson on Tuesday August 18, 2020 @07:26PM (#24205532)
It's probably real easy to tell yourself you'll donate a couple million to charities that try to help with actual horrific things and that's way more important than some people having to use a different account/login system for their new luxury game system.

Who knows, maybe some (small amount) of people in similar positions actually follow through afterwards and do that.

Re:Facebook account now required to login to Oculus devices by bigiain on Tuesday August 18, 2020 @09:14PM (#24206190)
There's (at least) two reasons why they call it "fuck you money"...
Re:Facebook account now required to login to Oculus devices by Guthur on Wednesday August 19, 2020 @01:17AM (#24207377)
There is nothing immoral about a lawful business transaction to purchase a VR company. If this device required some signing of an EULA that has given away all your consumer rights then the onus is on you, no one forced you to buy it and many organisations and individuals have been warning about these business practices unheeded.

As an anecdotal example, many companies are now using instagram for image hosting that pester/ requires me to sign up. I say no thank you and move on, I'm not adversely affected but maybe that company loses some business.

Re:Facebook account now required to login to Oculus devices by mola on Wednesday August 19, 2020 @06:22AM (#24208886)
You bought a thing with a certain agreement then the agreement is changed under you . Will they reimburse the buyers? If not, then this is nuts and immoral.

If they do reimburse you, then it's just scary. The fact an unscrupulous entity like Facebook have such a strong hold in people life and business, opinions and privacy is a recipe for an Orwellian future (present?)

Virtual reality is the next frontier of cyberspace, a much more engulfing and immersive (if successful), I don't want Facebook to have so much power.

Re:Facebook account now required to login to Oculus devices by tekknik on Wednesday August 19, 2020 @07:44AM (#24209382)
Did they change the EULA? Do we have the info to make that claim?

Even more interesting is I can remember having many a conversation about which headset to buy, always stating avoid oculus because facebook and yet the person buys oculus anyway only to later complain profusely about having a VR headset from facebook. In recent years this seems to be a problem, likely with current generations. Capitalism fails when you don’t exercise your freedom to make smart purchase decisions. If you don’t want facebook to have so much power stop buying them, stop using them, get your friends and family off and make them actually work for their customers.

Re:Facebook account now required to login to Oculus devices by raxxorrax on Wednesday August 19, 2020 @02:55AM (#24207871)
I bought a Rift and I knew the risks. I wanted to try it and in case I don't like it, at least I didn't spend too much money compared to competitors. I hate their app, you cannot even uninstall it by conventional means (you have to do it withing the app).

Headsets are not cheap, but I am not really crying for not attaching it to my PC ever again. I just wonder who would want to develop against that environment. Not that there was that much available as it is.