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Re:Valve secrets spill over in new Steam documentary app by ss3000 on Friday July 10, 2020 @12:46AM (#23788236)
I used to be a huge Valve fanboy, but throughout the years they've managed to burn away all of that goodwill through a combination of not building good games anymore (or at least not releasing them, as I learned in the article), and pioneering microtransactions and loot boxes (read gambling) added to their existing games that profit mainly off of gamers with poor self control (most of whom are literally children).

Although I also blame the gaming community as a whole for collectively rejecting the subscription model for games, which made the much more exploitative f2p + microtransaction/lootbox business model the only real viable option for games that require ongoing development.

Re:Valve secrets spill over in new Steam documentary app by ilugaslifk on Friday July 10, 2020 @02:17AM (#23788698)
I don't know enough about the history of microtransactions and loot boxes to evaluate your charge that they "pioneered" them, and that indeed could be quite important to any calculation of how much goodwill they deserve.

But I know that in making that calculation, I personally couldn't give less of a shit about whether or not they released Half-Life 3, when they've been the patron saint of gaming on Linux. Which they haven't just barely saved from oblivion, but been the biggest single force in turning into an actual viable competitor.

I hope I don't need to explain why that matters for reasons that go beyond whether or not you are personally directly invested in gaming on Linux.

Their strongest recent competition (Epic) has not just been indifferent to gaming on Linux, they've actively done enormous damage to it: they've bought exclusive rights to popular mainstream games which fully supported Linux, and removed that support.

Though the picture is further complicated in that the other big competitor, GOG.com (run by CD Projekt, the Polish developers of the Witcher series), are easily the best citizens altogether, most importantly for their commitment to DRM-free distribution. But they also aren't the ones doing Proton.

Re:Valve secrets spill over in new Steam documentary app by thaumasiotes on Friday July 10, 2020 @07:42AM (#23790506)
> GOG.com (run by CD Projekt, the Polish developers of the Witcher series), are easily the best citizens altogether, most importantly for their commitment to DRM-free distribution

The commitment is weaker than they want it to sound. They're selling quite a few games now that require an internet connection or a serial number in order for multiplayer to work, or even just to access some of the single-player gameplay.

Refusing to call something "DRM" doesn't mean you're DRM-free.

Re:Valve secrets spill over in new Steam documentary app by Wowfunhappy on Friday July 10, 2020 @10:42AM (#23791909)
> They're selling quite a few games now that require an internet connection [...] in order for multiplayer to work

How else would online multiplayer work? I suppose there's the community-run server model, but you're asking vendors to potentially do some pretty major re-architecting.

GOG's games are entirely DRM-Free for single-player and local multiplayer. For experiences that are inherently tied to online services, the concept of DRM-Free ownership doesn't really work.

Re:Valve secrets spill over in new Steam documentary app by thaumasiotes on Friday July 10, 2020 @05:28PM (#23796713)
> How else would online multiplayer work?

Right, because I said "multiplayer", obviously I meant "multiplayer over the internet".

Multiplayer would work by letting you connect however you want.

> you're asking vendors to potentially do some pretty major re-architecting.

From a game architecture perspective, there is no difference between connecting to someone else over the internet, and connecting to someone else over a LAN. As far as the networking stack is concerned, the difference is that in the second case, you're most likely using IP addresses that are reserved for non-internet use.

But wait, there's more!

> How else would online multiplayer work?

You could just... NOT require a registration when connecting to the internet. Remember what I said about requiring a serial number? Try thinking of a more iconic, prototypical example of DRM.

> GOG's games are entirely DRM-Free for single-player and local multiplayer.

No, they're not, this is just false.

Re:Valve secrets spill over in new Steam documentary app by Wowfunhappy on Friday July 10, 2020 @08:53PM (#23798388)
> From a game architecture perspective, there is no difference between connecting to someone else over the internet, and connecting to someone else over a LAN. As far as the networking stack is concerned, the difference is that in the second case, you're most likely using IP addresses that are reserved for non-internet use.

Well, but you're assuming the server software is actually designed to be run on end-user PCs, and not some proprietary server architecture that also hooks into a bunch of other company stuff.

> You could just... NOT require a registration when connecting to the internet. Remember what I said about requiring a serial number? Try thinking of a more iconic, prototypical example of DRM.

So I guess the question here is, what is the purpose of buying DRM Free games?

To me, it's the knowledge that as long as I can find compatible hardware, I will always be able to run a game, no matter what external server somewhere someone decides to take down. This is very powerful, and it's the difference between truly owning an experience, and renting temporary access to one.

As long as an external server is required, all of that goes out the window. Any game that uses that model is inherently a rental. And there's nothing necessarily wrong with that, if the experience couldn't exist any other way. I buy tickets to movie theaters, and Broadway shows, and plenty of other "temporary" forms of entertainment.

If the multiplayer already requires an external server, what does it matter whether or not there's a serial number? To me, it makes absolutely no difference.

> No, they're not, this is just false.

What single player / local multiplayer games on GOG have DRM?

Re:Valve secrets spill over in new Steam documentary app by thaumasiotes on Friday July 10, 2020 @10:26PM (#23798938)
> What single player / local multiplayer games on GOG have DRM?

#1. This question is not asked in good faith; games purposefully include centralized internet multiplayer, while not including local multiplayer, and this is itself a form of DRM.

#2. Northgard applies DRM even to single-player modes. You cannot use them without simultaneously connecting through the Steam^W GOG client.

https://www.gog.com/game/northgard

Re:Valve secrets spill over in new Steam documentary app by Wowfunhappy on Saturday July 11, 2020 @10:23AM (#23802410)
> Northgard applies DRM even to single-player modes. You cannot use them without simultaneously connecting through the Steam^W GOG client.

I'm not seeing anything about this in reviews or elsewhere on Google? The GOG page itself states:

> Please note: The GOG Galaxy Client is required to access online features for Northgard.

But, offline singleplayer seems to work fine by all accounts. I'm actually a bit tempted to buy the game to verify absolutely.

Re:Valve secrets spill over in new Steam documentary app by thaumasiotes on Sunday July 12, 2020 @12:31AM (#23808832)
Note this forum thread, titled "Warning: GOG Galaxy is required to use conquest mode.":

https://www.gog.com/forum/northgard/warning_gog_galaxy_is_re...

So no, offline singleplayer is not working fine by all accounts, it is not intended to work at all, and this was fine with GOG when they reviewed the game. (If you start the game, you will see the message "You need to log in through GOG to access Conquest" displayed in a tooltip over its grayed-out button. It's not something you could actually miss, if you were reviewing the game.)

Did you really think I was just making this up?

Re:Valve secrets spill over in new Steam documentary app by ownagefool on Friday July 10, 2020 @12:24PM (#23793137)
There's more than 1 free online multiplayer, and RTCW had keys and anti-cheat when it became free for better or worse.

I think you're conflating issues, if you give allow the community to run servers, you don't have on-going costs for multi-player (besides the discovery service, but you can make that free too).

Re:Valve secrets spill over in new Steam documentary app by moron4hire on Friday July 10, 2020 @11:28AM (#23792479)
>> require an internet connection... in order for multiplayer to work

Failing to see the problem here.

Re:Valve secrets spill over in new Steam documentary app by rhn_mk1 on Friday July 10, 2020 @03:02PM (#23795051)
Multiplayer doesn't need internet. Neither the client nor the server does.

I think the parent made a mental jump here: the problem is when multiplayer needs a particular endpoint on the internet, and when that endpoint is unreachable (firewall, bad connection, product discontinued), then multiplayer is broken.

Re:Valve secrets spill over in new Steam documentary app by giancarlostoro on Friday July 10, 2020 @11:05AM (#23792200)
> or even just to access some of the single-player gameplay.

Define some, can you not play the full game if you're entirely offline if not either don't buy the game, or what's the problem?

Re:Valve secrets spill over in new Steam documentary app by thaumasiotes on Friday July 10, 2020 @05:24PM (#23796668)
> Define some

Here, Northgard removes single-player functionality unless it can check on you: https://www.gog.com/game/northgard

> either don't buy the game, or what's the problem?

Well, the problem would be selling a heavily DRMed game while claiming to be DRM-free.

Re:Valve secrets spill over in new Steam documentary app by Dylan16807 on Saturday July 11, 2020 @02:48AM (#23800134)
Re:Valve secrets spill over in new Steam documentary app by Blaiz0r on Friday July 10, 2020 @08:13AM (#23790711)
The world just isn't black and white is it.

Epic could certainly be described as anti-linux, for the reasons you've described. On the other hand they have invested quite a bit into open source cross platform projects Godot being a good example.

Valve have made huge amounts of money from gambling but have been tremendous in pushing Linux as a viable gaming platform.

CD Projekt are staunchly DRM free which is fantastic, and offer support for Linux releases on their store, but they are dragging their heels on full Linux support with GoG Galaxy, and talk condescendingly about Linux users with regards to their games Witcher 3 and more recently Cyber Punk 2077.

Judging by their actions I would still pick Valve ahead of the other two as the best for Linux as a modern desktop OS.

Re:Valve secrets spill over in new Steam documentary app by zelphirkalt on Friday July 10, 2020 @02:32AM (#23788779)
I wonder how much of Proton development is really Valve and how much is originally Wine contributors though. Fortunately Wine is GPL afaik and requires modifications to be contributed back to the community. So even if it is a cheap way for Valve to gain customers, it means there is a chance contributions flow back and forth between Proton and Wine.
Re:Valve secrets spill over in new Steam documentary app by BlackLotus89 on Friday July 10, 2020 @02:47AM (#23788861)
The investment into linux gaming isn't only wine thought. They are working behind the scenes into fixing the rough edges and creating a smooth experience.

They pushed publishers to develop linux ports, they hired developers, they created a linux gaming distribution (steamos and the "failed" steamos console) and do their own research and development like ACO [0].

Proton in the end is "only" wine bundled with a good patchset and preinstalled debendencies, but even in the beginning you could get a good gaming experience out of the box that you only got through manual patching and tuning with wine.

[0] https://steamcommunity.com/app/221410/discussions/0/16409152...

Re:Valve secrets spill over in new Steam documentary app by michaelt on Friday July 10, 2020 @03:23AM (#23789044)
> (steamos and the "failed" steamos console)

I agree that steamos hasn't been a big success in the market, but I'm pretty sure Valve intended it as negotiating leverage - BATNA [1] - when Microsoft came out with Windows Store.

So long as Microsoft isn't declaring "No app stores except ours" or "30% cut of sales to us, no exceptions" steamos has been a success from Valve's point of view :)

[1] https://en.wikipedia.org/wiki/Best_alternative_to_a_negotiat...

Re:Valve secrets spill over in new Steam documentary app by BlackLotus89 on Friday July 10, 2020 @03:51AM (#23789174)
I'm a 100% with you on this. And it's even a great fallback since they are actively working on linux.
Re:Valve secrets spill over in new Steam documentary app by cluoma on Friday July 10, 2020 @03:09AM (#23788975)
I would argue Proton is a bit more than 'only' Wine and that it also includes projects like DXVK/D9VK. These make many, many more games playable at decent performance than would be possible with Wine's own solution.
Re:Valve secrets spill over in new Steam documentary app by BlackLotus89 on Friday July 10, 2020 @03:50AM (#23789160)
Yeah counted dxvk as patch. Wine has it's own work on dx over vulkan and you can easily use dxvk with wine as well. It's the default for most of my wine prefixes.

Tbh I even got a wrapper script to try games with proton when they don't run well with wine just to see if it works any better and the wrapper is mostly setting environment variables and reading paths.

Re:Valve secrets spill over in new Steam documentary app by coldpie on Friday July 10, 2020 @08:29AM (#23790803)
> I wonder how much of Proton development is really Valve and how much is originally Wine contributors though.

Both! They gained the advantage of 20 years of work on Wine before they started distributing it. Now they're continuing to push Wine forward by funding further development. Most work on Proton is sent to upstream Wine first, and is then merged back into Proton. All of this is visible in the public repositories.

This is exactly how open source should work :) Valve's Linux team are good open source citizens, you can rest easy.

Re:Valve secrets spill over in new Steam documentary app by ekianjo on Friday July 10, 2020 @02:39AM (#23788824)
Its mostly Valve funding external developers like Codeweavers and Philip Rebhole.
Re:Valve secrets spill over in new Steam documentary app by aspaceman on Friday July 10, 2020 @06:09AM (#23789871)
Team Fortress 2 and CS:GO were early pioneers of current micro transaction models. Arguably the “loot box” was popularized by crates and boxes from TF2. Players would receive crates through casual play on any server. The crates could be unlocked with keys bought for 1.50 each.

This model was brought to Valves free to play release DOTA2, where it further cemented the concept in the public awareness.

Re:Valve secrets spill over in new Steam documentary app by NineStarPoint on Friday July 10, 2020 @09:17AM (#23791156)
TF2 definitely feels to me like the origin of widespread loot boxes in gaming (The actual origin appears to be MapleStory in 2004, and the appearance of widespread free to play social network games with loot boxes does slightly predate their inclusion in TF2. I’d definitley blame Zynga more than Valve for the current state of affairs personally). By the time DOTA2 came around though they were already so prevalent that I don’t think their inclusion changed much of anything though.
Re:Valve secrets spill over in new Steam documentary app by stryan on Friday July 10, 2020 @11:19AM (#23792383)
MapleStory had a "cash shop" in 2004, not loot boxes. Very common design at the time, it was just an in-game store that only took real money in return for items. MS was actually somewhat famous at the time for having a fair, cosmetic-only cash shop (which has now since changed)[0].

PCGamer [1] puts "ZT Online", a Chinese MMO, as starting the lootbox trend in 2006.

[0]: Albeit, this is all coming from my experiences on the Global MapleStory servers. The Korean ones could have been different

[1]: https://www.pcgamer.com/the-evolution-of-loot-boxes/

Re:Valve secrets spill over in new Steam documentary app by NineStarPoint on Friday July 10, 2020 @11:58AM (#23792856)
It’s actually the Japanese version of MapleStory that first had the “Gachapon ticket” in 2004, which gave random in game items and cost real money. (While it seems to have been ported to other versions later on, I can’t figure out when that happened). ZT Online is definitely closer to the modern loot box model. While they also didn’t have loot box unique items, they had the model where you used keys to open chests bought with real money. Additionally enemies didn’t drop items in the game, instead it was a combination of buying materials and smithing. This apparently made gambling with keys to get items directly very compelling in comparison. Opening a chest was also rigged in a way where a wheel span on items you could get, but the appearance rate of valuable items was more common than the rate at which you would actually land on them.

Here’s an article written on the game in 2007: https://forums.mmorpg.com/discussion/161383/the-dark-side-of...

Re:Valve secrets spill over in new Steam documentary app by ehsankia on Friday July 10, 2020 @11:43AM (#23792688)
Definitely TF2 and the infamous "hats". Other games may have sold cosmetics, but none truly gamified it like Valve. They even had a proper economist [0] whose whole job was to tweak and optimize the system to make as much money as possible. In 2011, they switched TF2 from paid to F2P, which also was a huge step forward for the microtransaction model. CS:GO soon followed suit.

[0] https://www.businessinsider.com/yanis-varoufakis-valve-game-...

Re:Valve secrets spill over in new Steam documentary app by als0 on Friday July 10, 2020 @08:08AM (#23790674)
I'm in a sad situation where I want to support GOG but choose Steam because of their superb (just click Play) Linux integration. After many years I'm just tired of tweaking Wine/Lutris profiles.

I'm really hoping GOG will one day provide a Linux client with Proton inside.

Re:Valve secrets spill over in new Steam documentary app by kipchak on Friday July 10, 2020 @10:31AM (#23791799)
The roll out of the current system was fairly slow and based on response to changes in TF2. Initially weapons were tied to in game achievements, and later a random drop system as well. Cosmetic hats were added to the drop pool in 09, and in 2010 a weapon, item and crate (loot box) shop, and later an update made of community creations. 2012 added a co-op mode MvM that required a 1$ ticket to play a round of the game that that count how many times you've played and can drop items, and the steam community market where items can be traded. It's worth noting that Yanis Varoufakis[1], the economist was a consultant for valve at this point. In 2015 skins for weapons were added, something that beforehand was free.

Valve's argument, which is significantly different than something like overwatch seems to be that content like hats and weapon models and skins has value, and when it's given away there's less incentive for creators to make things, which results in less things being available for players to enjoy and people who make things getting less money. A similar thought led to the introduction of the paid mods store for example. While that was extremely unpopular, there are a couple game mods for sale on the steam store2[2], and there are Patreon game modders[3].

Of course Valve's dog in this race is that they can and have made boatloads of cash in doing so[4], where in their ideal situation users make content and other users pay for it, and they just collect a fee on top for providing a platform.

[1]https://www.yanisvaroufakis.eu/category/valveconomics

[2]https://store.steampowered.com/app/280740/Aperture_Tag_The_P...

[3]https://www.patreon.com/JulioNIB

[4]https://www.ign.com/articles/2012/03/08/how-and-why-team-for...

Re:Valve secrets spill over in new Steam documentary app by billfruit on Friday July 10, 2020 @10:23AM (#23791738)
GoG does not offer refunds, no-questions-asked. Also unlike GoG, Steam has location/country specific pricing and can do payments in local currencies (at some point they even used to accept Bitcoins). In the third world, you pay much lower prices if you buy through steam. Considering this, Steam has been rather a good thing for gamers.
Re:Valve secrets spill over in new Steam documentary app by Wowfunhappy on Friday July 10, 2020 @10:44AM (#23791935)
> GoG does not offer refunds, no-questions-asked.

I thought they actually started offering them as of recently?

But regardless, you can see why refunds are much harder for GoG—it goes part-in-parcel with being DRM-Free. Valve can remove games from your account and render (most of) them impossible to play. GoG, by contrast, can't really "take back" a DRM-Free executable once you've downloaded it.

Even before Steam allowed refunds, GoG had a 30-day no-questions-asked exchange policy for any game you'd purchased but hadn't actually downloaded. Sadly, this isn't particularly useful, but it's also the one situation where GoG can actually "reclaim" the returned item.

Re:Valve secrets spill over in new Steam documentary app by als0 on Friday July 10, 2020 @06:03PM (#23797078)
> I thought they actually started offering them as of recently?

Indeed they do. Support will try to give you credit instead so you need to be insistent on getting your actual money back.

Re:Valve secrets spill over in new Steam documentary app by rhn_mk1 on Friday July 10, 2020 @03:06PM (#23795089)
In my neck of the woods, GOG offers no-questions-asked refunds, and they also have location-specific pricing and local currency payments. The pricing is usually higher than average though, so they grant extra credit for those purchases.

I'm not sure which location you're talking about where this doesn't apply.

Re:Valve secrets spill over in new Steam documentary app by billfruit on Saturday July 11, 2020 @11:25AM (#23802830)
I think GoG still not having regional pricing for much of 3rd world. In Steam most games are available normally at 30to 70 percent reduced prices in much of 3rd world, compared to US prices.
Re:Valve secrets spill over in new Steam documentary app by Accacin on Friday July 10, 2020 @01:48AM (#23788549)
I truly hate loot boxes, and I'll never buy any personally, but the way it worked in Dota 2 originally was a little different although it did change over time.

At first you could just buy item sets, which I didn't bother with, but you could also buy tickets to pro games, which I enjoyed and sometimes you'd get a bonus item. Also, the sets were made by third parties, and they'd get a cut of the sales. Also, all the gear could be sold on the Steam Market (generally for pennies though..).

Eventually this morphed into you could only 'gamble' for the sets by buying loot boxes which was a big step down, but there was still the option to buy from someone on the Steam Marketplace - so at least that was an option.

Overall, I found Valve's lootbox implementation the best as you could sell and buy on the Marketplace, but I preferred the original way where I could just buy a character set that I wanted.

Re:Valve secrets spill over in new Steam documentary app by Twisell on Friday July 10, 2020 @02:28AM (#23788759)
Also as far I can tell in valve lootbox model there is no competitive advantage gained. Buyers only get new cosmetics items, achievements and secondary goals.

This is a far better standard than pay2win models that require payement to level up or skip time consuming actions.

People who pay look cool, but people who can't afford still get to win using their skills.

Re:Valve secrets spill over in new Steam documentary app by setzer22 on Friday July 10, 2020 @03:07AM (#23788965)
Note that the "it's just cosmetics" argument is flawed. Loot boxes are still exploiting the human psyche to earn enormous amounts of money from a small amount of customers (or whales, as they put it, ugh...), regardless of the perceived value they actually offer.

There's actually the toxic culture revolving around cosmetic upgrades in games, where using the default skins is considered a sign of poverty, and leads to discrimination among groups of young people. Fortnite is one of the games where this issue is more prominent.

Re:Valve secrets spill over in new Steam documentary app by alias_neo on Friday July 10, 2020 @04:02AM (#23789232)
My nephews who are _barely_ into double digits in age spend more on Fortnite than I spend in an average year on games games themselves. I'm a gamer on PC and several consoles.

A lot of that is driven by "default" culture. They joke about it between themselves and use the terms to call each other names jokingly, who knows what they're calling others online.

As a and parent in my 30s I despise Fornite as a game and the culture it's creating with young children and the money it has them spending on a cosmetic candy cane or whatever it is this week.

Re:Valve secrets spill over in new Steam documentary app by Twisell on Friday July 10, 2020 @04:11AM (#23789288)
Not a parent yet, and not a Fortnite player either, so I might miss the point.

But I totally recall that my parents in theirs 30's were desperate that I requested to wear mostly "surfers's brand clothing" which was the big hype when I was a teenager.

Peer pressure is a thing, videogame is one way to express it, but I don't think it's the root cause.

Re:Valve secrets spill over in new Steam documentary app by alias_neo on Friday July 10, 2020 @04:23AM (#23789345)
I think you're right on point.

At least with clothing, you're getting clothing out if it (though frankly I prefer the system of my high school which was to have a uniform; evens the playing field, particularly for me as a working class child at a grammar school in an upper class area).

My issue with Fornite is the speed and cost with which they produce this stuff. I see my nephews spending 10s of £s at a time every week or so.

I'm not sure how I'll deal with the peer pressure issue, my child is too young right now, but Fornite has a strong affinity to children, I'd argue it's mostly played by children and the culture is a real issue which they're doing nothing to resolve that I can see.

Re:Valve secrets spill over in new Steam documentary app by Macha on Friday July 10, 2020 @06:00AM (#23789815)
Even uniforms aren't perfect at hiding economic differences. Those who buy one that fits now with the expectation they'll buy a new one when they outgrow it vs those that need it to last all year and buy one for their kid to grow into. Those that have multiples to rotate between vs those that have just the one which ends up with holes in by year's end. The official uniform of my school had the school crest on and cost €50, which resulted in some of the poorer students getting jumpers with approximately the right colour for €20 and €5 iron on crests which would look obvious and start to peel in short order.
Re:Valve secrets spill over in new Steam documentary app by alias_neo on Friday July 10, 2020 @06:22AM (#23789947)
I agree. My circumstances were a little different. My family wasn't poor, we were just comparatively less wealthy as a working class family when I was attending an all boys grammar school (on merit) with the sons of mayors and company directors and doctors. My uniforms were fine (I was in the iron-on blazer crest gang) and it was never picked on, although my non-brand shoes were.

Being the only brownish person in a very white middle and upper class grammar school in a very white part of England at the time _was_ something to be picked out on.

Re:Valve secrets spill over in new Steam documentary app by Twisell on Friday July 10, 2020 @05:33AM (#23789693)
Spoiled kid always was always a thing.

Electronic communications & transactions enable theses mechanics to happen faster & without schedule constraints if left unchecked. Same as for bullying by the way.

As far as social interaction goes we live in uncharted territory. Does it necessarily mean that it's bad? On the other side of the spectrum this enable YouthForClimate, BLM, and things yet to come...

It's really hard to analyze thing as they happen, this is not new either ;)

PS: Also not spoiling you kid seems like a good old advice still standing!

Re:Valve secrets spill over in new Steam documentary app by moonchild on Friday July 10, 2020 @04:16AM (#23789312)
Interesting. I didn't know skins were something people took seriously. I play overwatch from time to time. In overwatch, skins are obtained from lootboxes, which can be bought with real-life currency, but which you also get free after matches; so I have accumulated some skins. I don't think I've ever used one, and I don't think anyone's ever cared that I use the default skin.

So, I can only assume this culture arises in specific games, not out of cosmetic microtransactions in general.

Which is not to say I think cosmetic microtransactions are a good thing. Just that they're not by necessity as bad as some in this thread are making them out to be.

Re:Valve secrets spill over in new Steam documentary app by alias_neo on Friday July 10, 2020 @04:27AM (#23789364)
With Fortnite it's that my nephew's are really into Fortnite and Fornite YouTube. They're very aware, even at their young age of the "default" slur, they call each other names related to it jokingly. Peer pressure and probably influential YouTubers have them convinced they _must_ have particular skins at certain times.

They're so into the YouTube culture they recently requested (and received) RGB keyboards and accessories to adorn their desks even though they're gaming on consoles.

Re:Valve secrets spill over in new Steam documentary app by jrockway on Friday July 10, 2020 @10:59AM (#23792136)
Overwatch seems to have a different culture than Fortnite. People might say "heh" if the play of the game is Default Skin Reinhardt using the Heroic highlight intro... but that's as far as it goes. Playing the game seems to give enough skins that nobody is particularly concerned about it.

From reading the comments, it seems like Fortnite players make fun of each other for not having skins, thus people are pressured into buying them. I am guessing that because the game has so much downtime, there really isn't anything else to do.

Re:Valve secrets spill over in new Steam documentary app by twic on Friday July 10, 2020 @06:10AM (#23789878)
Laughs in Warhammer 40,000
Re:Valve secrets spill over in new Steam documentary app by Twisell on Friday July 10, 2020 @03:53AM (#23789186)
Yes it's far from perfect, my point is that is was still better than pay2win.

Whether free2play is more or less discriminating than DRM AAA titles with price starting at 12x the price of an optional pass is a whole other real question.

Regulation of virtual goods economics market will be an important debate. But most people don't even know about these huge markets, let alone politicians.

One key point is that current copyright laws are totally inadequate to latest technologies. Company can build empire based on copyrighted material in a heartbeat while decades are needed before anything enter to the public domain. So much energy is wasted fighting legal roadblock instead of innovating on previous concepts...

Re:Valve secrets spill over in new Steam documentary app by daemin on Friday July 10, 2020 @12:01PM (#23792890)
Actually I'd say that it's not any better than pay-to-win, and could actually be worse.

At least with pay-to-win you know that it's a sham and that it's only the amount of money that you spend which influences how good you are at the game (more or less).

With cosmetics and appearances it's much more stealthy since you're still a good player if you win, but there is peer pressure to pay for a skin so you can keep up with the latest fashions. You could easily spend more and more money this way before realising what a sham it is, and all you'd have to show for it is maybe a full digital wardrobe of stuff you never wear. (With no way to sell that to recoup even some of the costs).

Re:Valve secrets spill over in new Steam documentary app by mech422 on Friday July 10, 2020 @04:20PM (#23795971)
>>Regulation of virtual goods economics market will be an important debate. But most people don't even know about these huge markets, let alone politicians.

Thats not quite true w.r.t. loot boxes. Several EU and Asian countries have already classified them as gambling and regulated them as such. I believe EA's Fifa soccer was pulled from several countries because of this.

Re:Valve secrets spill over in new Steam documentary app by bostik on Friday July 10, 2020 @04:48PM (#23796287)
In a way, we're not that far then from the world of Snow Crash[ß]. The thing in the book that always struck me as both unlikely and remarkably accurate as far as human vanity is concerned, was the idea of high-end custom avatars.

Stephenson's notion that in a future with ubiquitous VR there would be well-paid artists who crafted detailed, posh avatars for the well-off might just come true. I always thought it pretty far-fetched: sure, people are vain but they wouldn't be that vain. It appears I couldn't have been more wrong...

ß: We already have the mafia issuing extortion bonds. (ref: https://www.bloomberg.com/opinion/articles/2020-07-09/there-...)

Re:Valve secrets spill over in new Steam documentary app by pc86 on Friday July 10, 2020 @08:58AM (#23791002)
Can we stop infantilizing people who choose to waste money on digital cosmetic items and acting like they're being exploited and have no power to stop it? If someone wants to spend $1,000 on weapon skins that's their choice. At what point does personal responsibility play any role?
Re:Valve secrets spill over in new Steam documentary app by inertiatic on Friday July 10, 2020 @11:53AM (#23792803)
Literally who does it hurt if there are no lootboxes that are essentially slot machines?

Does it hurt the people who waste huge amount of money, who further develop bad economic habits and potentially harm their loved ones (their parents or god forbid their kids)? No.

Does it hurt regular consumers that want to buy the item they want instead of gambling for it? No.

Does it hurt a large abstract entity that doesn't get to maximize their profits? I guess it would! (Epic has grown from a few hundred million company in the early 2010s to an almost 20 billion company in mid 2020, literally all of it based on Fortnite which only brings money through these microtransactions)

So you're arguing for a business model that is not beneficial to any consumer, that decreases net happiness, all in the name of "freedom".

There are a million other things we don't allow because if we let people take personal responsibility for them they consistently fuck up. It's the exact same situation with a lot of softer drugs.

Re:Valve secrets spill over in new Steam documentary app by WorldMaker on Friday July 10, 2020 @03:42PM (#23795514)
Gambling addiction is very real and should be treated as seriously as drug addictions. (Serotonin is quite a drug, even if we do manufacture it ourselves in our own glands.)
Re:Valve secrets spill over in new Steam documentary app by Blaiz0r on Friday July 10, 2020 @08:29AM (#23790795)
I'm also not a fan of cosmetics because they make the games harder to play, when the silhouettes of characters change it becomes a nightmare.

Not to mention that they break immersion in the game too, Call of Duty Modern Warfare started off last year as a slick game with mostly realistic skins and characters, now it's full of pink anime guns, colourful tracksuits and even a Hyena...

Re:Valve secrets spill over in new Steam documentary app by slavik81 on Friday July 10, 2020 @03:32AM (#23789088)
Note that Valve first introduced lootboxes in TF2, where it was not purely cosmetic.
Re:Valve secrets spill over in new Steam documentary app by Twisell on Friday July 10, 2020 @03:59AM (#23789218)
New weapons in common quality usually popped for everyone very quickly. And were you really unlucky it's was a matter of seconds to find a trade by crafting some metal out of unwanted items.

Was kind of a meta-game, but yes definitively paved the way for virtual goods stock market. Some social science researcher should totally investigate that (if not already done).

Example of an exchange: https://backpack.tf/

Edit: Lot apparently they also suffer from economic crash sometimes like with bitcoin https://www.eurogamer.net/articles/2019-07-26-team-fortress-...

Re:Valve secrets spill over in new Steam documentary app by cam_l on Friday July 10, 2020 @04:54AM (#23789498)
>Some social science researcher should totally investigate that

I mean, not quite a social scientist, but they hired varoufakis at the time to study the economics of the loot boxes among other things. Here are some of the articles about it from his website.

http://www.yanisvaroufakis.eu/category/valveconomics/

Re:Valve secrets spill over in new Steam documentary app by WorldMaker on Friday July 10, 2020 @03:37PM (#23795459)
> I found Valve's lootbox implementation the best as you could sell and buy on the Marketplace

I've been working to articulate why I think this has actually made Steam's the worst, and possibly the most nefarious.

Up front disclosure: I directly blame the Steam Marketplace for putting my account at high risk of hostile takeover (to the point I've seen evidence of a botnet cracking my password in unbelievable time), for what I believe to be the dumbest reason imaginable. (A TF2 hat I use if I play TF2 that was a pre-order exclusive of an unrelated game.)

The Marketplace seems to only push whales towards further over-spending with dreams of exotic arbitrage of their randomly gambled loot box items.

The Marketplace allows Valve to directly double (and triple and more) dip on the costs of items through Marketplace fees. Whether a whale decides to drop everything on loot box rolls or trawling the Marketplace for "deals" or any sort of would be arbitrage in between (including account hijacking, trade phishing, etc), Valve still gets their cut.

(If there's a specific over indulgence to point to, other than Steam sales in general, as to why Valve is so fat and sated and not hungry enough to develop more games for themselves, I'd argue that Marketplace fees seems an obvious one.)

Even beyond the impacts on whale and thief psychology, you yourself demonstrate why the Marketplace is more nefarious than most of the rest of loot box schemes: the option to sell what you don't want and to buy exactly what you want makes the whole thing seem friendlier. Under the hood the dynamics are the exact same: random lotteries/slot machines create artificial scarcity of digital goods and an illusion of value. In turn the Marketplace, despite and because of most aspirations for arbitrage, serves only prop up and exacerbate that artificial scarcity. Even worse, that Market puts a real money price tag on items. Sure, most of those items are truly micro-transactions at pennies apiece, but there's just enough rare items (because of course there is) that the worm gets into your head that maybe if you gamble on that $1 loot box you'll get a $30 item you could sell to pay for half your next game.

One final reason I think to mention about how nefarious Steam's Marketplace is for gaming: by having the loot box slot machines placed so near to the cashier Marketplace, Valve absolutely is playing the most dangerous game of just about anyone in threatening a Pinball Prohibition-style gambling law crackdown on videogames.

Re:Valve secrets spill over in new Steam documentary app by Accacin on Thursday July 16, 2020 @02:31AM (#23856397)
I understand, and I do agree to some extent. However, I did enjoy being able to wait for a month and picking up a set I wanted to usually < £1 rather than buying loot boxes over and over. It's the same I'd do for CCGs, which is probably the reason it felt familiar to me.
Re:Valve secrets spill over in new Steam documentary app by shmerl on Friday July 10, 2020 @01:11AM (#23788352)
I never liked their DRM stance and personally not using Steam and buying games in DRM-free stores instead, but Valve gained a lot of goodwill by backing Linux gaming and important gaming related FOSS projects like Mesa, Wine, dxvk, vkd3d and advancing Vulkan and OpenXR in general.

They are still lacking effort in marketing of Linux gaming, but their technical backing is really great.

Re:Valve secrets spill over in new Steam documentary app by Akronymus on Friday July 10, 2020 @02:34AM (#23788784)
Why exactly do you dislike their DRM stance? AFAIK devs don't have to use it.
Re:Valve secrets spill over in new Steam documentary app by rossvor on Friday July 10, 2020 @02:53AM (#23788891)
Well it's matter of comparing it to their competitors. GOG actively advertises and encourages devs to eschew DRM, lots of games became DRM-free just to appear on the store. Humble also actively advertised DRM-free games, and even source-available games, though granted, nowadays it's more of alternative steam store interface with charity, with very few direct download titles. itch.io, due to the area they operate in -- niche indies -- it's pretty much cultural standard to have no DRM, so they don't even have to mention it.
Re:Valve secrets spill over in new Steam documentary app by Akronymus on Friday July 10, 2020 @03:21AM (#23789028)
This is a completely valid asessment. While I do not personally see much of a problem with valves implementation, I'd still prefer no DRM at all.
Re:Valve secrets spill over in new Steam documentary app by dageshi on Friday July 10, 2020 @03:52AM (#23789182)
I suspect DRM was necessary to get publishers on board in the beginning when digital distribution/stores wasn't really a thing. Steam might never have taken off without it and the big publishers would've just rolled their own clients with DRM earlier.
Re:Valve secrets spill over in new Steam documentary app by shmerl on Friday July 10, 2020 @02:52AM (#23788888)
I don't like stores that proliferate DRM. GOG has the right approach about it. They simply don't allow DRMed games in their store and actively work with publishers to dispel their messed up DRM mentality.
Re:Valve secrets spill over in new Steam documentary app by thaumasiotes on Friday July 10, 2020 @07:50AM (#23790555)
> GOG has the right approach about it. They simply don't allow DRMed games in their store

This is definitely not true. There are DRMed games in their store right now. Yes, at the same time the homepage says "We are GOG.COM, the DRM-free home for a curated selection of games."

Re:Valve secrets spill over in new Steam documentary app by shmerl on Friday July 10, 2020 @11:49AM (#23792757)
Are there? Which ones?
Re:Valve secrets spill over in new Steam documentary app by imafish on Friday July 10, 2020 @01:05AM (#23788327)
I think a great article could be written on how much of the gaming industry, including PC games, phone games and twitch streamers are funded by whales without self control, who are mainly children and teens.
Re:Valve secrets spill over in new Steam documentary app by retsibsi on Friday July 10, 2020 @01:24AM (#23788407)
'Mainly children and teens' may be true, but I don't think it is obvious without evidence. (Intuitively it seems likely that most of the people involved are kids, but most of the $ are spent by adults, and 'most of the whales' depends on the definition of whale.) But IMO there's no magic line between children and adults that makes it okay to harmfully exploit someone's weaknesses provided they're over 18. I know focusing on children makes sense, because it's even harder to justify in that case, and probably more legally dubious. But I hope we're not implicitly saying it is/would be ethically okay provided they only take advantage of adults.
Re:Valve secrets spill over in new Steam documentary app by michaelt on Friday July 10, 2020 @03:41AM (#23789118)
> But IMO there's no magic line between children and adults that makes it okay to harmfully exploit someone's weaknesses provided they're over 18.

Seems to me freedom of choice isn't just about selecting between good decisions, but having the right to make bad ones. Freedom isn't merely the choice between 'Fresh Stripe' toothpaste and 'Total Whitening' toothpaste - it's having the choice to go without even though it's dumb to have your teeth fall out.

Any society willing to ban lootboxes for informed, consenting, mentally competent adults would have no problem with banning porn and smoking and drinking too much and bicycling without a helmet by following the same logic.

There are steps you could take short of a total ban, of course - as we do for other vices.

Re:Valve secrets spill over in new Steam documentary app by ThrowawayR2 on Friday July 10, 2020 @11:46AM (#23792717)
> "There are steps you could take short of a total ban, of course - as we do for other vices. "

Yup, there are strict regulations with regard to gambling because of its addictive nature and, let's not kid ourselves, loot boxes are an uncomfortably close analogue of gambling. I would be very much okay with putting lootbox, particularly gacha games, under similar heavy regulation.

Re:Valve secrets spill over in new Steam documentary app by scrollaway on Friday July 10, 2020 @03:52AM (#23789181)
It's common in societies to ban substances and practices which are toxic and/or harmful to people and those around them.

This includes hard drugs (smoking and alcohol get a pass primarily due to a pre-existing legacy userbase and industry, but they wouldn't even sort of get that today, anywhere, in a fresh slate, especially nicotine), unsafe practices on the road (such as not wearing a seat belt), and indeed porn where consent is not explicit and informed (revenge porn and child abuse).

And you'll note a lot of economic practices are banned in the Land Of The Free(tm), Ponzi schemes being a good example. Is this unreasonable? If you're a libertarian you might argue it is, but most people think it's a perfectly fine thing to ban.

Not saying you're wrong (although I personally would like to see some of the more exploitative practices in the games industry banned), but you are way off.

Re:Valve secrets spill over in new Steam documentary app by dorkwood on Friday July 10, 2020 @01:30AM (#23788442)
An old boss of mine was a whale. He was in his 40s and spent 100s of dollars on mobile games. I think it's mainly people with a lack of impulse control.
Re:Valve secrets spill over in new Steam documentary app by vecter on Friday July 10, 2020 @01:52AM (#23788569)
Spending hundreds of dollars on mobile games doesn't make someone a whale imo. More like thousands or tens of thousands over years.
Re:Valve secrets spill over in new Steam documentary app by 2squirrels on Friday July 10, 2020 @06:14AM (#23789902)
Someone I worked with had a nephew who spent $4000 on I think it was FarmVille in one month. It took them a while but they were able to recover the money because the kid was underage and using the parents credit card.
Re:Valve secrets spill over in new Steam documentary app by dorkwood on Friday July 10, 2020 @01:03PM (#23793627)
I left out the word "regularly". I'm sure he would have spent a thousand every few months, at least.
Re:Valve secrets spill over in new Steam documentary app by nightowl_games on Friday July 10, 2020 @01:34AM (#23788475)
I worked in mobile whale hunting. it's like 50% whales, 50% $5 purchasers.
Re:Valve secrets spill over in new Steam documentary app by jonny_eh on Friday July 10, 2020 @02:29AM (#23788765)
It's like political campaigns.
Re:Valve secrets spill over in new Steam documentary app by ekianjo on Friday July 10, 2020 @02:41AM (#23788833)
When it comes to actual gambling its mostly driven by adults, and not even young ones at that.
Re:Valve secrets spill over in new Steam documentary app by lvturner on Friday July 10, 2020 @02:07AM (#23788634)
And that's before we get in to the credit card fraud...
Re:Valve secrets spill over in new Steam documentary app by TulliusCicero on Friday July 10, 2020 @05:35AM (#23789703)
Is there actually evidence of most whale money being from minors? To me that sounds kind of unlikely.
Re:Valve secrets spill over in new Steam documentary app by skocznymroczny on Friday July 10, 2020 @04:36AM (#23789407)
It's interesting how the developers and publishers managed to convince players that the only alternative to a subscription fee is f2p + microtransactions. Guild Wars was a success despite having neither. What happened to the expansion pack business model?
Re:Valve secrets spill over in new Steam documentary app by WorldMaker on Friday July 10, 2020 @03:51PM (#23795625)
Guild Wars has just about always had a microtransaction shop. It's less emphasized than the boxed products, but it's tough to consider Guild Wars' model that different from an F2P model. Especially as both Guild Wars have "free to start" options today, the line is blurry if non-existent.

It's also not a model that has disappeared or anything. Not just in the MMO space where there are plenty that may or may not be free-to-start but claim their primary financial driver is expansion packs. Overwatch is sort of based on that model, but always had loot boxes. Destiny was based on that model, but always had micro-transactions. Destiny 2 is now free-to-start, and again that line is really blurry between F2P micro-transactions and "expansion pack business model".

Re:Valve secrets spill over in new Steam documentary app by raun1 on Friday July 10, 2020 @05:50PM (#23796948)
I'm pretty sure the poster you replied to meant the original Guild Wars, which, so far as I'm aware of, was a 'buy once, and play for life' model. No micro transactions there.
Re:Valve secrets spill over in new Steam documentary app by WorldMaker on Friday July 10, 2020 @06:03PM (#23797079)
Guild Wars 1 had micro-transactions for additional (DRM-ed!) music to unlock if you got bored with the base game songs as some of us did. It was an odd experiment (that I recall I paid for) that got shut down, taking the DRMed music with it as the DRM servers also shutdown, to some frustration at least from me as I had assumed it to be a more traditional soundtrack purchase.

I recall there being other micro-transactions for cosmetics in Guild Wars 1 as well, across its early lifespan, but of course, it certainly was not quite to the degree of Guild Wars 2's "Gem Shop".

(ETA: You don't have to take my word for it. It was called "DirectSong": https://guildwars.fandom.com/wiki/DirectSong)

Re:Valve secrets spill over in new Steam documentary app by bickeringyokel on Friday July 10, 2020 @04:47AM (#23789469)
I think the "free" part of f2p is quite compelling to a lot of people. Indeed "free" software in general seems to rule the world.
Re:Valve secrets spill over in new Steam documentary app by throwawayffffas on Friday July 10, 2020 @04:59AM (#23789521)
The free software that "rules the word" is not free in the same sense that f2p is free. It's not the price that has allowed open source software to be in its current position. f2p is free as in beer.
Re:Valve secrets spill over in new Steam documentary app by bickeringyokel on Tuesday July 14, 2020 @05:01PM (#23837802)
Indeed I meant free as in beer. Open source runs everything under the hood, but I wasn't refering to open source in this case. I'm talking about how the most profitable companies provide things for "free" because people don't understand the value of their time.
Re:Valve secrets spill over in new Steam documentary app by Dylan16807 on Saturday July 11, 2020 @03:18AM (#23800256)
Why do you think they were specifically talking about open source?

Windows for home users is also "free" and ruling the world.

Re:Valve secrets spill over in new Steam documentary app by raxxorrax on Friday July 10, 2020 @02:59AM (#23788931)
I don't think these options you named are the only solutions to fund ongoing development. DLC or addons how they were called before are numerous. I think the models like subscription to platforms would be very bad for the quality of games.
Re:Valve secrets spill over in new Steam documentary app by Bootwizard on Friday July 10, 2020 @02:58AM (#23788920)
I'm in the same boat as you. Grew up on Valve games, and they even inspired me to become a game developer. I was a mobile game dev at my last job, and it really pained me to see firsthand how much that company was in a stranglehold to develop more and more content to put into the lootboxes instead of improving and adding to the gameplay itself. Not to mention new ways to give out that content. Its a viscious cycle that never ends. I feel lucky to have been laid off now that I look back at it a few months later. I'm never going back to game dev again after that experience. That isn't the only reason but it's a big one.
Re:Valve secrets spill over in new Steam documentary app by ubercow13 on Friday July 10, 2020 @04:41AM (#23789438)
Putting aside the moral issues of lootboxes, I quite like Valve's development model for multiplayer games. The revenue they get from the marketplace etc. allows them to continue improving on games for a long time without the pressure to constantly release new versions of the same game. This longevity is nice for competitive multiplayer games because the skills you develop aren't obsoleted so quickly.
Re:Valve secrets spill over in new Steam documentary app by markus_zhang on Saturday July 11, 2020 @05:00PM (#23805924)
Mobile game dev pretty much revolves around telemetry and marketing campaigns.
Re:Valve secrets spill over in new Steam documentary app by akhilcacharya on Friday July 10, 2020 @01:28AM (#23788430)
The sheer quality of Alyx and their transparency this past few months has helped gain a lot of it back for me at least!
Re:Valve secrets spill over in new Steam documentary app by gempir on Friday July 10, 2020 @01:59AM (#23788597)
Runescape embraced the subscription model and very little people had a problem with paying that subscription. It felt really fair.

But still today RS3 is riddled with MTX while you also have to pay a membership fee.

Re:Valve secrets spill over in new Steam documentary app by giancarlostoro on Friday July 10, 2020 @10:59AM (#23792135)
To be fair Alyx is really fantastic looking I just can't afford a headset and I don't want to give Facebook my buck. Valve has always tried to do things that are next gen with every major game release. I have a friend who plays Half-Life Alyx and it is fun and he has fun playing it, but I'm not about to spend a thousand dollars on a headset.
Re:Valve secrets spill over in new Steam documentary app by akhilcacharya on Friday July 10, 2020 @12:52PM (#23793492)
I played it on my Windows MR headset. They can be found for cheap and their experience is better than the Oculus Quest (higher refresh rate, no artifacting) and about the same as the Oculus Rift S.
Re:Valve secrets spill over in new Steam documentary app by moron4hire on Friday July 10, 2020 @11:29AM (#23792496)
Alyx really is fantastic looking. Unfortunately, that's all that is fantastic about it.
Re:Valve secrets spill over in new Steam documentary app by giancarlostoro on Friday July 10, 2020 @12:11PM (#23792989)
Like I said, my friend loves it, and the gameplay style is a little different from what I'd expect, but it looks fun nonetheless.
Re:Valve secrets spill over in new Steam documentary app by treebornfrog on Friday July 10, 2020 @06:55AM (#23790177)
I agree with this.

I used to play condition zero (counter strike) when I was 11-12 at the same time learning frontpage and photoshop. I used to switch between them when I got tired of one.

My brother who's 14 now, is totally addicted to CSGO and the skins / box system is totally ruining the game IMO, one streamer buys a skin and all of a sudden its on fire. Gameplay is almost second now.

I've heard of people committing suicide when valve locks accounts of high value.

I never really got into half life, after cracking halo on pc with a keygen (my first every multiplayer online) and playing one game, I was hooked. But never to the peripheral stuff. Just the game itself.

Re:Valve secrets spill over in new Steam documentary app by HeadsUpHigh on Friday July 10, 2020 @12:00PM (#23792878)
While I much prefer the subscription model myself, there's no way I would have been able to get my parents to pay for a wow subscription as a kid and now as an adult I see the problems with that model as well( grindy content, time gating etc). No solution is perfect, the problem is optimizing for profit instead of fun which is to be expected.
Re:Valve secrets spill over in new Steam documentary app by bE9a3S5So8igd3 on Friday July 10, 2020 @01:26AM (#23788420)
As far as I understand "loot boxes" I don't think they qualify as gambling. At least not any more than buying a pack of Pokemon cards in the 90s.
Re:Valve secrets spill over in new Steam documentary app by retsibsi on Friday July 10, 2020 @01:31AM (#23788447)
I would say those cards were a kind of gambling too, but the current version is much more refined and dangerous. They've had years to perfect the psychology, and it's a lot easier to lose control when you can instantly give in to the compulsion by clicking a mouse, rather than having to leave the house, go to a store, look a cashier in the eye, etc.
Re:Valve secrets spill over in new Steam documentary app by takeda on Friday July 10, 2020 @01:45AM (#23788534)
Who said buying pack of Pokemon cards wasn't gambling?

The redeeming thing with Pokemon was that when you spent money back then you knew exactly how much you spent and you couldn't spend more than your allowance.

Another redeeming thing was that with Pokemon you actually had a physical object that you could also trade with your friends.

By any means I'm not trying to defend Pokemon, but wanted to show that this is much worse.

Re:Valve secrets spill over in new Steam documentary app by bE9a3S5So8igd3 on Friday July 10, 2020 @11:30AM (#23792522)
> Who said buying pack of Pokemon cards wasn't gambling?

Me. A pack of Pokemon cards is a tangible investment. As are, as far as I understand them, "loot boxes." The trading value may be probabilistic, but it's not quite the same as making a financial bet as in the stock market, lottery, traditional casino "gambling"

It used to be that you'd get toys with McDonald's happy meals. I believe the toy you'd end up with was also a matter of probability. There was also a candy phenomenon in the late 90s/early 00s called the "Wonder Ball." The commercials, imploring you to consider "What's in the Wonder Ball?" Also probabilistic. I wouldn't say either of these examples is gambling.

At this point it seems appropriate to mention that it actually doesn't matter whether something qualifies is "gambling" or not. It matters only to the extent that in 2020 people are fixated on labeling things, as if the word we've crafted to describe something is itself meaningful. These words tend to be trendy and suitable for e-propagation on Twitter words like "incel" or "autistic." Or "That's gambling! #gambling-bad"

There are lots of dumb things people can invest in. And investing in dumb things has gotten easier. That doesn't mean every purchase with a probabilistic value on the market is gambling, or that "gambling bad" and "not-gambling good."

https://en.wikipedia.org/wiki/Happy_Meal

https://en.wikipedia.org/wiki/Wonder_Ball

Re:Valve secrets spill over in new Steam documentary app by apocolyps6 on Friday July 10, 2020 @01:39AM (#23788495)
The main reason Pokemon cards (and the like) aren't legally gambling is because the company can claim to not be officially aware of the price of the cards on the secondary market. If those same cards were sold individually by the company they would no longer have even this flimsy defense.
Re:Valve secrets spill over in new Steam documentary app by WorldMaker on Friday July 10, 2020 @03:58PM (#23795699)
Which is why Valve taking a cut of Marketplace fees is so dangerously flirting with gambling laws.
Re:Valve secrets spill over in new Steam documentary app by nigerian1981 on Friday July 10, 2020 @02:14AM (#23788684)
Re:Valve secrets spill over in new Steam documentary app by worble on Friday July 10, 2020 @03:43AM (#23789128)
Re:Valve secrets spill over in new Steam documentary app by olliej on Friday July 10, 2020 @01:01AM (#23788310)
I don’t think it’s fair to compare it directly to gambling, as in actual gambling the odds can’t be changed dynamically while you play to increase addiction.
Re:Valve secrets spill over in new Steam documentary app by andrewksl on Friday July 10, 2020 @01:24AM (#23788408)
Exactly. At least gambling is regulated.
Re:Valve secrets spill over in new Steam documentary app by nefitty on Friday July 10, 2020 @03:04AM (#23788942)
So are you saying the loot box model is more addictive than standard gambling? There are currently efforts to implement more skill-based gambling into digital gambling, ie fight game machine tournaments with money stakes, etc
Re:Valve secrets spill over in new Steam documentary app by olliej on Friday July 10, 2020 @07:37PM (#23797898)
Once it starts being skill based it changes from pure gambling to skill based betting.

Loot boxes are purely "luck" based gambling, where your "luck" is dynamically altered based on how much the operators are get you addicted. Including occasional "free" rewards to encourage you to buy more with actual money.

Re:Valve secrets spill over in new Steam documentary app by bzb3 on Friday July 10, 2020 @02:43AM (#23788841)
And let's not forget how CSGO feels abandoned and eaten by cheaters. VAC is practically useless and they've avoided writing or licencing a proper anti cheat engine.
Re:Valve secrets spill over in new Steam documentary app by ubercow13 on Friday July 10, 2020 @05:26AM (#23789652)
What's a 'proper' anticheat? Do you mean one of the kernel-level rootkit ones? No thanks. Thankfully there is more backlash recently against client-side anticheat, which is a fundamentally flawed idea anyway, eg https://www.eurogamer.net/articles/2020-05-21-doom-eternal-r...
Re:Valve secrets spill over in new Steam documentary app by sleavey on Friday July 10, 2020 @02:57AM (#23788913)
I think they don't care because they offer a subscription mode that is 99% cheater free in my experience. I got promoted to prime mode after playing the game so much (I don't pay for it). Cheaters are not willing to burn the prime fee ban after ban so stay on the free servers.
Re:Valve secrets spill over in new Steam documentary app by fbnlsr on Friday July 10, 2020 @03:15AM (#23789003)
I've been playing CS:GO for 5 years, totalling close to 3,000 hours. I can tell you cheaters are still a huge problem, especially at high rank.

Also, the matchmaking system is utterly broken. It's insane that half of my games are plagued with at least one low-level steam account with a player that's totalling 400 hours and dropping 35 kills in a game. Also, being LE and queuing up against MGE that instantly headshot you while jump shooting feels sad.

Considering CS:GO has 500,000 to 800,000 concurrent players at any time, I find it difficult for the system to create such unbalanced and flawed games.

Re:Valve secrets spill over in new Steam documentary app by cameronbrown on Friday July 10, 2020 @07:49AM (#23790553)
If you're interested, Valve uses deep learning model called VACnet to "watch" every player on their servers[0][1]. If any dodgy gameplay is detected, it gets submitted into a moderation queue called Overwatch[2], which is basically delegates the decisions to ban cheaters community. It's really cool how they've gamified this.

[0]https://www.pcgamer.com/uk/vacnet-csgo/ [1]https://www.youtube.com/watch?v=SnRgW54EWwA [2]https://blog.counter-strike.net/index.php/overwatch/

Re:Valve secrets spill over in new Steam documentary app by fbnlsr on Friday July 10, 2020 @10:51AM (#23792039)
It goes beyond that. Overwatch is now mainly use to train the machine learning algorithm and confirm cases. The whole VACnet thing is automated and cheaters are now either automatically banned or put in a separate queue so they play against each other until the system (or a human) confirms they are indeed cheating.

Same goes for griefers and ragers, they're assigned a low "Trust Factor" so that they play together, leaving other more serious players play together.

Re:Valve secrets spill over in new Steam documentary app by mbesto on Friday July 10, 2020 @10:46AM (#23791966)
> Considering CS:GO has 500,000 to 800,000 concurrent players at any time, I find it difficult for the system to create such unbalanced and flawed games.

Do you know of any other game at that magnitude that doesn't have cheaters? I'll wait.

Re:Valve secrets spill over in new Steam documentary app by fbnlsr on Friday July 10, 2020 @10:48AM (#23791990)
I'm not just talking about cheaters. I'm talking about the system not being able to find 10 players of a similar rank to begin a game.
Re:Valve secrets spill over in new Steam documentary app by andybak on Friday July 10, 2020 @04:07AM (#23789259)
> Also, being LE and queuing up against MGE

Could you supply a glossary? I'm trying to follow this discussion.

Re:Valve secrets spill over in new Steam documentary app by fbnlsr on Friday July 10, 2020 @07:12AM (#23790295)
Oh sorry. CS:GO is divided in 18 ranks, from Silver 1 to Global Elite. The rank distribution follows a bell curve, and comes a point where it's really hard to go from one rank to the next. LE is Legendary Eagle, the 15th rank. MGE is Master Gardian Elite, the 13th rank.

Matchmaking is supposed to be done in a way where you should not meet people that are way lower or way higher than your rank. But since it's a team game, it takes into account the average level of the team. I won't go into too much detail but it's definitely not uncommon to meet teams that are a complete mix of random ranks and for some reason a guy that's supposed to be much weaker than the rest top frags everyone.

It's a really complex system, as a few months ago Valve introduced the Trust Factor, an index which, through machine learning, supposedly puts cheaters in an alternate queue. It takes into account multiple elements, such as your account age, how much you've spent, how much you play, with how many people, how many people report you, etc, etc. Sometimes it works wonderfully. I get to play with people that are nice, have great game sense and communication, and I'm having a blast. Then I get queued with ragers, team killers, it's super annoying.

Just last night I played two games. The first one was really good, then we got absolutely obliterated by a guy who had the most perfect angles, timings, speed, you name it. I checked his steam account and saw he was level 4 (you can level your steam account through using the service) and had 450 hours in the game.

Now I'm not saying that I'm the best there is. But I've clocked close to 3,000 hours, and I've played on the three major platforms (Valve MM, Faceit and ESEA) for years. I have a 11 years steam account with 250 games on it, and in 5 years I must have had maybe 3 penalties caused by my internet crashing. So I'm confident my Trust Factor is good. Then again I get queued with and against cheaters constantly. It's just super annoying, especially considering the fact that a game typically lasts 45 minutes to an hour, and with a 3 years old at home, I can crank one, maybe two games a day at most.

Re:Valve secrets spill over in new Steam documentary app by andybak on Friday July 10, 2020 @06:19PM (#23797242)
Thanks! It was the acronyms that lost me but the rest is super interesting. I'm an occasional gamer but of a very different kind (single-player games only. play for the world building and the art direction mainly. only finish about half the games I start) and competitive gaming is just another world to me.
Re:Valve secrets spill over in new Steam documentary app by bzb3 on Friday July 10, 2020 @04:08AM (#23789269)
They are CSGO ranks. Use Google to find the full list.
Re:Valve secrets spill over in new Steam documentary app by bzb3 on Friday July 10, 2020 @03:33AM (#23789093)
Prime is not 99% cheater free at all. I'd say you'll find a cheater in one out of three matches at least. And one cheater is enough to ruin a match, which lasts around and hour. It's an appalling experience.
Re:Valve secrets spill over in new Steam documentary app by sleavey on Friday July 10, 2020 @06:01AM (#23789820)
That is honestly my experience. I hardly ever find players in my games that are appearing to cheat. Maybe it's location dependent?
Re:Valve secrets spill over in new Steam documentary app by dawnerd on Friday July 10, 2020 @02:41AM (#23788832)
For me it's just how terrible the steam client was for the longest time. Epic comes around, releases a client that ends up having features people were asking and they've been really transparent about what they're working on.

The lack of communication from Valve over the years has really done them in IMO.

Re:Valve secrets spill over in new Steam documentary app by raxxorrax on Friday July 10, 2020 @03:03AM (#23788941)
The Epic client lacks basic features Steam offers. They tried to set up their platform because of the massive liquidity from fortnite, which is completely funded by micro-transactions, which are not an inch less predatory. What features do you think Steam is missing?
Re:Valve secrets spill over in new Steam documentary app by Riverheart on Friday July 10, 2020 @03:21PM (#23795256)
Not OP but the ability to ignore games that don't support English. Steam Labs introduction of price filters should've have been available ages ago.
Re:Valve secrets spill over in new Steam documentary app by executesorder66 on Friday July 10, 2020 @04:24AM (#23789348)
Which feature's does Epic's client have that steam doesn't?

I wouldn't know because epic's client can't even run on Linux.