I am arguing that: Making the UI understantable is orthogonal to information density.
Of course, it is possible to have a complete unorganized mess of information plopped on the screen with no rhyme or reason behind the layout, but a well designed and logically grouped UI full of information isn't going to make it difficult to use.
Contrast that with the cars of a car sharing service I'm using. They have a big circular button with the usual on/off icon close to their screen, encircled by a volume gauge. You understand what it is as soon as you see it.
The problem with modern web UI's and UI's in general is that they're optimized for a minimum amount of inputs at one time, usually one, that is directly accessible in a visible way.
This I think, is what most people are actually complaining about when they complain about 'mobile centric ui's or touchscreen inputs.
The greater the number of direct inputs available for any given single screen, the higher the information density and usability can be. Touchscreen and mouse centric designs ie. most modern web design, are designed with one, maybe two direct inputs, correlating only with things directly visible on the screen, at a time.
Just a little riff on exploitation--
Banking sites need to provide the necessary and sufficient data about your balance and transactions.
To some degree ecommerce sites need to deliver on your expectation. If a site tricked you to buy something you didn't like, you wouldn't return.
Web design is merely in its infancy compared to aviation :)