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Re:Godot 4.0 gets SDF based real-time global illumination by sbarre on Sunday June 28, 2020 @11:12AM (#23669257)
I don't think there's anything naive about this take..

Why wouldn't a company like Epic, who is the dominant market player by far, put some funding into smaller open source research projects like this? Godot is no threat to them, and quite the contrary brings positive contributions to the whole industry.

Not only is it good PR, but as they say a rising tide lifts all boats.

Re:Godot 4.0 gets SDF based real-time global illumination by pjmlp on Sunday June 28, 2020 @11:25AM (#23669368)
Because Unreal doesn't scale down like Unity does, by improving Godot, they reduce Unity's attractiveness to the small coding communities.
Re:Godot 4.0 gets SDF based real-time global illumination by PavleMiha on Sunday June 28, 2020 @11:36AM (#23669476)
Not sure what market you mean, Unity has a larger marketshare. Can't find a good source for numbers but a lot of places are quoting that Unity has 48% of the total market and Unreal has 13%. Also not sure how this is being measured, but in my experience Unity is more popular.
Re:Godot 4.0 gets SDF based real-time global illumination by sbarre on Sunday June 28, 2020 @10:07PM (#23673725)
Engine market share doesn't matter much if you're just going by games released.

Steam (the video game marketplace) gets hundreds of releases each day (seriously), and the vast majority of them are bad, and make no money.

I think if you're looking at serious money-making studios that put out good games (whether they are indie or AAA), I bet the engine distribution would look different than your numbers.

But that's my best guess..

Re:Godot 4.0 gets SDF based real-time global illumination by seelion on Sunday June 28, 2020 @11:52AM (#23669581)
Numbers are misleading here. I don't have any stats but I think Unreal games make more money.
Re:Godot 4.0 gets SDF based real-time global illumination by barbecue_sauce on Sunday June 28, 2020 @01:18PM (#23670342)
But the market here is game developers, not people who buy the games that developers make.
Re:Godot 4.0 gets SDF based real-time global illumination by philipov on Sunday June 28, 2020 @01:31PM (#23670429)
I think the metric Epic would be interested in would be the amount of royalties they would collect, so it would include the number of developers scaled by the financial success of their games. The financial success of the developers whose market share you capture matters a lot.

Godot is more likely to be used by people whose games wouldn't earn enough to cross the threshold where they would owe money to Epic had they used UnrealEngine, so keeping them away from Unity makes a lot of sense.

Re:Godot 4.0 gets SDF based real-time global illumination by mrkstu on Sunday June 28, 2020 @07:58PM (#23673037)
Only if you ignore the network effect of developers knowing your platform vs others...
Re:Godot 4.0 gets SDF based real-time global illumination by colejohnson66 on Sunday June 28, 2020 @02:10PM (#23670771)
Somewhat true. While it doesn’t matter to the end user what engine is used if it looks and runs the same, it does if one engine can’t compete in polish. And I don’t know about you, but I hate splash screens that just say (for example) “built with Unity”. (Yes, splash screens hide loading, but as a user, I don’t care what engine you used)
Re:Godot 4.0 gets SDF based real-time global illumination by SahAssar on Sunday June 28, 2020 @11:56AM (#23669614)
Measured by number of games that might be true, but measured by players I'd wager it's not.