Re:Godot 4.0 gets SDF based real-time global illumination
by colejohnson66 on Sunday June 28, 2020 @02:10PM
(#23670771)
Somewhat true. While it doesn’t matter to the end user what engine is used if it looks and runs the same, it does if one engine can’t compete in polish. And I don’t know about you, but I hate splash screens that just say (for example) “built with Unity”. (Yes, splash screens hide loading, but as a user, I don’t care what engine you used)
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