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Re:Godot 4.0 gets SDF based real-time global illumination by sbarre on Sunday June 28, 2020 @10:07PM (#23673725)
Engine market share doesn't matter much if you're just going by games released.

Steam (the video game marketplace) gets hundreds of releases each day (seriously), and the vast majority of them are bad, and make no money.

I think if you're looking at serious money-making studios that put out good games (whether they are indie or AAA), I bet the engine distribution would look different than your numbers.

But that's my best guess..

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