I am in a country with poor internet, and when no one is sharing their screen, I prefer to turn off incoming (and outgoing) video. Others can continue to benefit from seeing each other on video, while I get to talk and hear them properly.
They have a "low bandwidth" mode you can toggle on, that just turns off your outgoing and incoming video streams. I think it still tries to send around screen shares though, for better or worse.
It has made a huge difference for some team members with very challenged Internet connectivity where they can just put themselves in low bandwidth mode and the call carries on.
Slack video chat is fine for most people in the US but having people international causss problems for slower connections.
Zoom just works.
Also, they actually respond to support requests when there was an issue with their linux build in the arch user repos they went out of their way to debug and resolve the problem.
This is soo much better contrasted agaisnt e.g. slacks response to a similar query, paraphrasing: hur just use the web client.
I looked again and I guess the low bandwidth setting is called "Bandwidth Saver" behind the little gear icon on the left hand side when you're in a call.
Unlike Teams client.
After a few minutes, I realised he was talking about my laptop. I presume I had been promoted to a supernode thanks to my location and bandwidth. This was around 2009.
Got a source for this? Not that I find it hard to believe.
> "Skype For Linux does not support group video calling" [1]
and articles from 2017 saying
> "The latest update to the Skype Linux client makes it possible to place group video calls on Linux, [...] Electron-based app [...] This is the first update to the popular VoIP app since Microsoft retired the Qt-based Skype 4.3 [2]
Plus I was personally there, trying to make group video calls from Linux in 2016. So I've seen this firsthand.
What makes you think what I say isn't true?
[1] https://www.quora.com/Can-I-make-and-join-group-calls-with-S... [2] https://www.omgubuntu.co.uk/2017/07/skype-linux-now-lets-mak...
First: fans take off.
Second: Skype lowers all volumes of all other apps without asking.
Third: some people now have a weird floating bar in screen during the game, if clicked by accident the game minimizes.
Fourth: sound quality is horrible. How can a built-in, afterthought like Voice comms in LoL be better than a program written from the ground up to do voice calls?
Fifth: after the game ends the group has 3 spammers sending them a message since they logged into Skype.
Never again.
I got bitten by that using another VoIP client (not Skype).
Personally I only keep Skype around for one specific customer.
If you are using the mobile app then just lol. You'll always be seen as "away" even if actively engaging in discussions, and you'll be thinking you're caught in a time-trap with regards to accuracy of statuses and messages.
And my final rant is the pathetic conflation of "team" and "channel" nomenclature. The fuck is wrong with just calling them channels?
Teams is based (used to be shared code) on Skype For Bussiness, and it was designed to work better in office environments. A while ago they were struggling with the opposite- working over slower unreliable lines.
Skype was originally written in Delphi on Windows. Linux and OSX ports used QT.
Nowadays the Skype app is just single codebase written in React Native and it targets multiple platforms: UWP, Electron, Android and iOS.
Nowadays you actually have a chance to make an audio call, even if you're not on the right Ubuntu LTS version.
And I've been using it on MacOS for the last couple of years. Not as a main communication channel, but it's a good meeting place and it supported video chats in our group of 10 people without issues, but granted I don't have experience with more than that.
Nitpick: I believe it was only Qt on Linux. (I know the core of it was once Delphi as well, i believe that was purely not UI though.)
Also, I remember that MS used to still offer a "Skype for Desktop" native app on windows, additionally to the electron based app. I haven't used Windows/Skype for some time now though, so I'm not sure.
More relevant is that it went from a p2p network structure to full centralized under Microsoft.
I just installed the snap now and it seems a lot better and it seems to support video calls on Linux (didn't try to call anyone since everyone I know left skype). Too little too late.
Looks like they stole the remaining credit out of my account though.
That was in 2016. That situation did not last something like 3 years. Indeed there was a time where the electron client was dysfunctional but that did not last more than half a year.
It's a good article with valid points but nothing about Skype.
The editorialized title "Turns out Zoom isn't all that different to Skype after all" has no appreciation for how hostile Skype's technology has become in the past 10 years. It went from nicely working Qt program that worked well on OSX, Linux, and Windows to Electron beast that maybe works on Windows, could possibly be mining bitcoins on OS X (judging by how much it spins up the fans), and I think it stopped working on Linux altogether, replaced by a web client.