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Re:Apple rejects appeal from email app Hey by realtalk_sp on Thursday June 18, 2020 @06:04PM (#23568649)
Some people here seem to be responding to all of this inappropriately.

The simple fact is that Apple is injecting itself as an intermediary in the payment process and extracting a preposterously oversized commission for no meaningful added value.

And it's easy to see that Apple knows what they're doing is wrong. They strictly prohibit developers from signaling that there's an extra cost for purchases made through Apple's system or that there are alternative payment options available. A well-informed consumer would be a clear threat to Apple's gravy train.

This system should have never emerged to begin with. It's highly unethical and, given the direction things are taking [1], will likely be found in violation of antitrust laws.

[1] https://techcrunch.com/2019/05/13/supreme-court-rules-agains...

Re:Apple rejects appeal from email app Hey by s800 on Thursday June 18, 2020 @06:42PM (#23568955)
Anyone know what console makers charge developers these days? My experience is from several decades ago, and is comparable to what Apple charges in its store.
Re:Apple rejects appeal from email app Hey by bilbo0s on Thursday June 18, 2020 @07:11PM (#23569176)
But is that unethical as well?

I mean, this story happens to be about Apple, but obviously other retailers could be, (obviously are), engaging in the same practice.

Re:Apple rejects appeal from email app Hey by dogma1138 on Thursday June 18, 2020 @07:25PM (#23569287)
Depending on the developer / publisher but the standard deal is about the same.

Same goes for Steam.

Re:Apple rejects appeal from email app Hey by vertis on Friday June 19, 2020 @07:05AM (#23573168)
Steam is a counterexample though. You don't have to deliver your PC game through Steam, and many of the big publishers have opted not to.

Both Apple and Steam provide discovery and network effects, which help to justify their cut, but, as Jason Fried mentioned[1], you can't opt-out of these discovery benefits with Apple.

[1]:https://twitter.com/jasonfried/status/1273655616897273858?s=...

Re:Apple rejects appeal from email app Hey by sebazzz on Friday June 19, 2020 @08:40AM (#23573875)
> You don't have to deliver your PC game through Steam, and many of the big publishers have opted not to.

A better analogue would be that you download WoW free from Steam, then take a subscription at Blizzard. Does Steam allow that?

Re:Apple rejects appeal from email app Hey by ledauphin on Friday June 19, 2020 @10:01AM (#23574599)
no, again, this would only be a reasonable analogy if there were _any other way_ to download software onto an iOS device, which there is not.

It's not Apple's _dominant_ position as a delivery mechanism that counts - it's their literal monopoly on it.

Re:Apple rejects appeal from email app Hey by LatteLazy on Friday June 19, 2020 @09:15AM (#23574193)
I've uploaded 3rd party CD keys to steam and they've allowed me to download the game (multiple times) and stored my saves etc...
Re:Apple rejects appeal from email app Hey by dogma1138 on Friday June 19, 2020 @06:54PM (#23579687)
That’s only if the publisher allows that, or in many cases these are “Steam Keys” which are sold in emerging markets where credit and debit cards that can be billed internationally are quite rare.
Re:Apple rejects appeal from email app Hey by CydeWeys on Friday June 19, 2020 @12:20PM (#23575934)
Yes. Just because you bought a game on Steam doesn't mean you have to purchase all additional content through them as well. Steam installs full-fledged applications directly in the OS, not locked down sandboxed apps like on iOS.
Re:Apple rejects appeal from email app Hey by dogma1138 on Friday June 19, 2020 @06:52PM (#23579672)
AFAIK if you bought the game from steam all subsequent micro transactions form that account/client still incur a fee to Valve.

The Steam apps are “sandboxed” as in you cant run them without Steam, they use their own executable that is tied directly into Steam.

Re:Apple rejects appeal from email app Hey by dogma1138 on Friday June 19, 2020 @06:55PM (#23579694)
Steam will get a cut, they have different rates for conversions and micro transactions.
Re:Apple rejects appeal from email app Hey by sudosysgen on Friday June 19, 2020 @12:10PM (#23575865)
You can buy CD keys from other websites to activate a Steam game, so yes.
Re:Apple rejects appeal from email app Hey by dogma1138 on Friday June 19, 2020 @06:57PM (#23579706)
Publishers pay for allowing retail key linkage and in most cases today you are buying Steam Keys from markets where these are sold in stores instead of a retail version and Steam gets a cut.
Re:Apple rejects appeal from email app Hey by sudosysgen on Friday June 19, 2020 @07:54PM (#23580155)

    Steam keys are meant to be a convenient tool for game developers to sell their game on other stores and at retail. Steam keys are free and can be activated by customers on Steam to grant a license to a product.

    Valve provides the same free bandwidth and services to customers activating a Steam key that it provides to customers buying a license on Steam. We ask you to treat Steam customers no worse than customers buying Steam keys outside of Steam. While there is no fee to generate keys on Steam, we ask that partners use the service judiciously.
https://partner.steamgames.com/doc/features/keys

It seems like this is not the case.

Re:Apple rejects appeal from email app Hey by scarface74 on Thursday June 18, 2020 @06:37PM (#23568923)
The simple fact is that Apple is injecting itself as an intermediary in the payment process and extracting a preposterously oversized commission for no meaningful added value.

You mean like every retail store - digital and physical?

Re:Apple rejects appeal from email app Hey by realtalk_sp on Thursday June 18, 2020 @06:45PM (#23568982)
You're describing stores that exist in a competitive ecosystem with price variation. The analogy breaks down because "buyers of products" doesn't map one-to-one with "owners of iPhones" and because distribution of physical goods actually has significant costs.

Assuming you are in fact in the tech industry, you should know that near-zero marginal distribution cost is one of the core principles underpinning software economics.

I'm also not arguing that Apple shouldn't pass some of the costs it incurs to provide apps (e.g. APN, engineering costs, etc) on to developers and by extension on to consumers. But it should be priced fairly and transparently.

A flat 30% fee without the ability to itemize that for customers or signal the existence of alternative payment methods is just wanton, nefarious extortion.

The 'right' solution would be to charge a specific, itemized "Apple device usage fee" that's separate from and in addition to the primary fee for a service itself. Apple deserves to take a portion of revenue specific to the provision of a service to its users. I can't see an argument where it deserves to take a portion of all revenue developers receive.

But Apple is not permitting this because it would pull back the curtain on their rapacious practices and their customers, having already paid a significant amount of money for their devices, would almost certainly be quite angry about it.

Spotify is a good example of the distortion occurring because of this misguided system. They're charging customers $12.99 if they subscribe through the App Store instead of the $9.99 they would pay outside of it for exactly the same service. So, right now, some Spotify customers are being needlessly pillaged by Apple when, unbeknownst to them, they could get the same exact service at less cost. Spotify apparently had plans to email affected subscribers to alert them about this nonsense situation, but I don't know what became of that.

Re:Apple rejects appeal from email app Hey by scarface74 on Thursday June 18, 2020 @06:47PM (#23568995)
Let’s talk about console makers then.....

How many stores actually “transparently” tell you their markup?

Re:Apple rejects appeal from email app Hey by donmcronald on Thursday June 18, 2020 @08:12PM (#23569602)
Tim Sweeny [1]:

> “There’s a rationale for this on console where there’s enormous investment in hardware, often sold below cost, and marketing campaigns in broad partnership with publishers.”

I guess it really just comes down to console makers acting like a partner whereas Apple acts more like a mobster running a protection racket.

1) https://www.theverge.com/2018/8/3/17645982/epic-games-fortni...

Re:Apple rejects appeal from email app Hey by cdmckay on Friday June 19, 2020 @03:17AM (#23571918)
Apple invests an enormous amount into R&D to make their devices. For example, they make their own CPUs, which happen to be some of the fastest ARM chips you can get.

I don’t think it’s any different from consoles. The main difference is that with a console you know what the deal is.

With an App Store app, the problem is you don’t know if Apple is going to deny your app on an inconsistently applied rule after spending 2 years making it.

Re:Apple rejects appeal from email app Hey by duncanawoods on Friday June 19, 2020 @04:26AM (#23572338)
They sell their devices at a healthy margin. Their financial interest in the device should stop at the till. If they want to sell additional software and services then they can prove their value on a competitive level playing field.

Right now they are double-dipping, not because of value they are adding, but because of the power they have given themselves over the consumer/developer relationship.

Re:Apple rejects appeal from email app Hey by scarface74 on Friday June 19, 2020 @06:16AM (#23572960)
So is Amazon “double dipping” on the Kindle are the console makers? Are grocery stores for marking up products and having slotting fees?

The App Store is a service.

Re:Apple rejects appeal from email app Hey by Leherenn on Friday June 19, 2020 @07:02AM (#23573154)
I disagree, it's a market.

If you allow 3rd parties to sell something, you create a market. That market should be free and competitive.

If you want to keep it a service, don't allow 3rd parties in.

Re:Apple rejects appeal from email app Hey by scarface74 on Friday June 19, 2020 @08:08AM (#23573552)
So Amazon, EBay, the console makers, FaceBook should all offer their markets freely?
Re:Apple rejects appeal from email app Hey by Leherenn on Saturday June 20, 2020 @04:16AM (#23582584)
Not offer their market freely, but make it competitive, yes.
Re:Apple rejects appeal from email app Hey by thu2111 on Friday June 19, 2020 @04:41AM (#23572418)
But the Android ecosystem also invests hugely in R&D, it's just spread over more companies.

With consoles the primary justification was always that the hardware is sold below cost. This is purely to the benefit of the game developers, all the risk falls on the console maker, so they accept it for that reason. The iPhone is not only not sold below cost but its price has never fallen in the entire lifetime of the product, from what I recall.

Re:Apple rejects appeal from email app Hey by jollins on Thursday June 18, 2020 @07:03PM (#23569111)
I see the game console argument come up a a lot and I really don’t think it sticks.

Game consoles are not general purpose computers and have a much more narrow intended purpose. Apple themselves argue that the iPad is just as capable (or more so) than your typical computer, which means that we expect it to be capable of computer-y things which are inherently flexible and versatile, not hamstrung by Apple’s rent-seeking behavior.

This also isn’t about 100% transparency of Apple’s costs — saying it is misdirects. We don’t know their costs (though it certainly is below 30% of all revenue passing through in-app-purchases), that isn’t the issue. Requiring 30% of others’ revenue and being forbidden to even mention alternatives is another matter.

Re:Apple rejects appeal from email app Hey by scarface74 on Thursday June 18, 2020 @07:12PM (#23569188)
What makes a console less of a “General purpose computer” than a phone?

Again. Just like consoles and the Roku - the console makers get a cut of every game sold - even physical games. At one point, Nintendo limited the number of titles third party companies could publish and force them to use their manufacturing facilities.

No retailer just sells things at a markup that covers costs.

Re:Apple rejects appeal from email app Hey by jollins on Thursday June 18, 2020 @07:27PM (#23569295)
A video game console isn't used for programming, video production, writing, homework, etc. You know what I mean. The fact that they are specially packaged PC parts is beside the point.

You keep bringing up video game distribution though, so let's roll with it. Pretend all of software was like video game distribution. How much worse would software be for users? Imagine FOSS on that.

Re:Apple rejects appeal from email app Hey by odshoifsdhfs on Friday June 19, 2020 @06:39AM (#23573057)
Well, taking in account that a console is a computer, running an OS, I would call it a general computer. Just because people don't port emacs to it doesn't make it less than a computer.

And in effect, I did create a editor for scripts to run on the Xbox 360 many years ago so QA could tweak things, so it is possible, but developers just publish games. If the only 'apps' developed for the iPhone were games, would it stop being a general purpose computer then?

Also, didn't the PS3 have an official linux bistro for a while? Blue something?

Re:Apple rejects appeal from email app Hey by scarface74 on Thursday June 18, 2020 @07:43PM (#23569408)
And a phone isn’t “specially packaged” and is used for “video production, writing and homework”?

Software would be better for the average user if PCs (and Macs) had tighter permission models - no viruses, spyware, adware, ransomware, surreptitiously reading your contacts without your permission, etc.

Re:Apple rejects appeal from email app Hey by kinjba11 on Thursday June 18, 2020 @08:43PM (#23569814)
I think most can agree the OS should sandbox apps appropriately, and allow access via permissions and such. But like most things, it can be taken too far. The fact is you can't buy a console or iPhone of the shelf and easily (or legally) run your software on it without special permission from Apple or Sony etc.

The distinction is video game consoles are not general purpose. Just like nobody is going to write an essay on an Pinball machine, nobody will (ordinarily) do so on a console. If a game developer need to follow special rules to get into the console market, that's par for the course.

In contrast, on Windows/Linux/Mac/Android I can run whatever software I damn well like without talking to Microsoft/Canonical/Google/etc. It is truly 'general purpose'. There is no required gatekeeper for these systems (as much as they are try to make themselves one). iOS stands in contrast to these - it is not 'general purpose' if I can't run whatever. If Apple decides some software is not allowed on the store that is not 'general purpose'. That is something else - gatekeeping. So when they advertise 'general purpose' that is only true until they decide they don't like something. And they can change their rules anytime they want.

To the 30% thing, every retail store has markups they don't advertise and that's perfectly fine. If Apple or a retailer wants to charge me for access to their store, I'm happy to pay.

But when they force a change to a product and company in arbitrary ways to suite their whims that's pretty concerning because it's a sign they are abusing their power in a very historically been-done-before way. Think about it - 50-100% of a target market is controlled by them. You can do whatever you want - why not charge 50%? 70%? There is no competition - it's literally whatever the highest is you think your PR department can get away with. Not sure how you feel about anti-trust, but sure feels like abuse to me.

Re:Apple rejects appeal from email app Hey by scarface74 on Thursday June 18, 2020 @08:57PM (#23569904)
But when they force a change to a product and company in arbitrary ways to suite their whims that's pretty concerning because it's a sign they are abusing their power in a very historically been-done-before way.

You mean how Walmart forced the music industry to edit CDs or they wouldn’t sell them or how they force manufacturers to sell crappier versions of their products to meet a price point?

Or do you mean again how Nintendo is infamous about the strict content controls they have on games and have since the 16 bit days and no blood in Mortal Kombat?

Also, see how movie theater chains are saying that they won’t show studio’s movies if they start releasing straight to consumers now even though most movie theaters are closed?

We could also mention GameStop threatening not to sell MS consoles this generation because of their original intention to make games harder to resell.

Re:Apple rejects appeal from email app Hey by jollins on Thursday June 18, 2020 @10:22PM (#23570385)
Why do you keep bringing up examples of other corporations acting like jerks to excuse Apple acting like a jerk?
Re:Apple rejects appeal from email app Hey by kelnos on Friday June 19, 2020 @05:09AM (#23572633)
That's true, but that sort of sandboxing and permission models do not require a gatekeeping corporation to seek rent from everyone who wants to build for the platform. In fact it requires no interaction from the corporation at all.

iOS's app sandboxing and permissions model would work just as well if apps could be sideloaded.

Re:Apple rejects appeal from email app Hey by scarface74 on Friday June 19, 2020 @06:19AM (#23572982)
Sandboxing won’t stop shady and illegal developers. Neither will review. The story of what happens to a platform when you allow any crap on it goes back as far as the original Atari 2600 to Android that has four times the market share but still less revenue for developers.
Re:Apple rejects appeal from email app Hey by kelnos on Wednesday June 24, 2020 @12:13AM (#23624023)
And yet the Google Play Store is fine. Is there more malware on it than Apple's App Store? Sure. But people use it every day, and the world hasn't fallen apart. They could certainly do more to root out malware, but that doesn't mean full-on gatekeeper with draconian rules like Apple has done.
Re:Apple rejects appeal from email app Hey by kelnos on Friday June 19, 2020 @05:07AM (#23572623)
The difference is that the video game developer has priced the console-maker's cut into the cost of the product, and that's the only way it can be sold.

Spotify charges a lower monthly price if you sign up on their website (and then go and sign in on iOS) than if you sign up through the iOS app.

Whether or not this hurts Spotify isn't at issue here; there are Spotify customers who are paying more than they have to because Apple refuses to let Spotify tell them about the lower price.

Re:Apple rejects appeal from email app Hey by mcv on Friday June 19, 2020 @08:04AM (#23573512)
I think this is the only reasonable way to deal with this. You can't expect Spotify to take the hit. Apple demands extra money for users who sign up through the iOS app, so it's only reasonable to let the users who choose to sign up that way, pay the additional cost that comes with it.

Of course this would be entirely reasonable if it was a conscious choice by those users, but Apple is intentionally keeping the market non-transparent, screwing their own most loyal users.

Re:Apple rejects appeal from email app Hey by scarface74 on Friday June 19, 2020 @08:11AM (#23573598)
And that’s what Spotify did when they allowed in app purchases. They charged more for going through the App Store. Do physical retailers go out of their way to say that you can get a product cheaper somewhere else? Can manufacturers advertise in Walmart that consumers can get the item cheaper if they go to Amazon?
Re:Apple rejects appeal from email app Hey by bilbo0s on Thursday June 18, 2020 @07:07PM (#23569144)
Just throwing this idea out here, but maybe game consoles and retail stores are also operating unethically?
Re:Apple rejects appeal from email app Hey by scarface74 on Thursday June 18, 2020 @07:13PM (#23569192)
Wow so now retail stores that have literally been around in one form or another for thousands of years are unethical?
Re:Apple rejects appeal from email app Hey by e_y_ on Thursday June 18, 2020 @09:00PM (#23569926)
For what it's worth, retail stores have been consolidating over the last several decades (and longer, but much less than thousands of years). If you want to sell your product at Walmart or Best Buy they're going to squeeze you on the wholesale price. Sometimes the savings get passed on to consumers, sometimes they don't.

It's not the concept of retail is somehow unethical, but certain stores are certainly less ethical (in how they treat employees, customers, environment, etc) than others, and some of those stores are very widespread.

Also the thousands-of-years argument holds up pretty poorly for a lot of things.

Re:Apple rejects appeal from email app Hey by arvinsim on Friday June 19, 2020 @02:23AM (#23571578)
Then perhaps laws should be updated to reflect the digital age?

I wouldn't mind one bit if there would be a general inquiry for practices of all app stores.

Re:Apple rejects appeal from email app Hey by scarface74 on Friday June 19, 2020 @03:06AM (#23571855)
So we want government price controls.....
Re:Apple rejects appeal from email app Hey by stephc_int13 on Thursday June 18, 2020 @11:25PM (#23570640)
Do you know the margins of retail stores?

Last time I checked it was not close to 30%

Re:Apple rejects appeal from email app Hey by scarface74 on Friday June 19, 2020 @03:08AM (#23571864)
Re:Apple rejects appeal from email app Hey by gamblor956 on Friday June 19, 2020 @03:22AM (#23571954)
You may be surprised to learn that retail stores pay the manufacturers for their products (at "wholesale" prices), and are free to sell them at whatever markup they wish.

Thus, retailer margin can vary anywhere from negative (doorbusters) to 1000% (i.e., alcoholic beverages).

Re:Apple rejects appeal from email app Hey by scarface74 on Friday June 19, 2020 @06:20AM (#23572987)
We are talking about software in particular - I cited software sells.

An app developer is free to charge 43% more to still get their desired amount.

Re:Apple rejects appeal from email app Hey by kelnos on Friday June 19, 2020 @05:11AM (#23572647)
I think it's safe to say that game retailers are not representative of all retail.
Re:Apple rejects appeal from email app Hey by scarface74 on Friday June 19, 2020 @06:22AM (#23572991)
I worked at Radio Shack in high school. It was about that for electronics.

But since we are talking about software. How is all retail more relevant.

Re:Apple rejects appeal from email app Hey by kelnos on Wednesday June 24, 2020 @12:10AM (#23624005)
Ok, if you want to narrow it to software, then it's even more ridiculous, since putting something on a physical store shelf has a lot more real cost than processing a payment or copying a piece of software that has no physical presence.
Re:Apple rejects appeal from email app Hey by Despegar on Thursday June 18, 2020 @06:12PM (#23568710)
>The simple fact is that Apple is injecting itself as an intermediary in the payment process and extracting a comically oversized commission for no meaningful added value.

Frankly anyone who says this with a straight face is being absurd. Apple's commission isn't for "payment processing", promotion, any particular API, or service they provide on their platform. That they do all of those things makes it an attractive place to develop for and sell your product, but it isn't the reason why they get to charge 30%.

They charge 30% because they've amassed 1 billion extremely valuable users who are willing to spend money on apps in their marketplace.

Re:Apple rejects appeal from email app Hey by realtalk_sp on Thursday June 18, 2020 @06:16PM (#23568756)
> They charge 30% because they've amassed 1 billion extremely valuable users who are willing to spend money on apps in their marketplace.

Apps that are made up to 42% more expensive (NOTE: the 30% fee applies to all in-app purchases and the first year of subscriptions) in a way that's entirely opaque to those users. The fact that you think this is okay is the only thing I find absurd.

You also seem like someone who is for some reason predisposed to be an apologist for Apple's monopolistic business practices. You certainly don't represent what would likely be the average/majority sentiment of Apple's customers, were they sufficiently informed.

Re:Apple rejects appeal from email app Hey by Hamuko on Thursday June 18, 2020 @06:18PM (#23568771)
>Apps that are made up to 42% more expensive

Well, maybe not apps, but subscriptions surely.

Re:Apple rejects appeal from email app Hey by scarface74 on Thursday June 18, 2020 @06:40PM (#23568945)
Would they also be unhappy if they knew the markup for every store? The markup for soda and drinks in a restaurant? Is there anyone who doesn’t know that retailers markup goods?
Re:Apple rejects appeal from email app Hey by donmcronald on Thursday June 18, 2020 @07:18PM (#23569225)
Those places are handling physical goods and they have a lot of real costs associated with their services. That's not the same as Apple taking 15-30% of revenue for a subscription where the developer is running the entire backend and all Apple does is host a few install / update files.

There's no developer on the planet that would agree to that deal if Apple couldn't use the customers from their phone business as leverage to extort developers on the software distribution side of things.

It's more like a bouncer at a club getting 15-30% of ALL revenue because they control the door.

Re:Apple rejects appeal from email app Hey by scarface74 on Thursday June 18, 2020 @07:26PM (#23569291)
You mean like developers didn’t agree to give retailers 60% of their revenue when they were selling physical discs?

Why do developers overwhelmingly give Google 30% of their revenue when Android users can sideload?

Should we also complain about the much larger margins that Amazon charges independent authors for Kindle? The amount Google charges for ads?

Re:Apple rejects appeal from email app Hey by donmcronald on Thursday June 18, 2020 @08:09PM (#23569583)
Sideloading on Android is a PITA by default, but it's enough of a backstop that some developers like Tinder and Epic have been able to give Google the middle finger.

There are cases where 30% of revenue makes sense. For cheap, purchased apps it's a good deal because the cost of running that infrastructure is comparatively high. However, once you hit a certain volume of sales or move into subscriptions, the value of the services being provided by Google and Apple don't make sense and it would be better to run your own infrastructure.

Seeing what Epic was willing to do to get out of the Play store is a really good indicator of how bad of a deal it is at scale.

And I thought traditional retailers chose their own markup, didn't they?

Re:Apple rejects appeal from email app Hey by scarface74 on Thursday June 18, 2020 @08:19PM (#23569652)
And as far as Epic, sloppiness by third party developers is a great reason for the App Store.

https://www.cnet.com/news/just-as-critics-feared-fortnite-fo...

Edit:

Most retailers do choose their own markup. Ironically, Apple got sued for working with book publishers where the book publishers set the price and Apple chose the markup.

However, the book publishers wanted this arrangement because Amazon was selling ebooks at a loss devaluing the hardcover and paperback books.

Re:Apple rejects appeal from email app Hey by ubercow13 on Thursday June 18, 2020 @09:31PM (#23570120)
Isn’t the play store famously full of malware?
Re:Apple rejects appeal from email app Hey by realtalk_sp on Thursday June 18, 2020 @07:18PM (#23569228)
I think there are a lot of people who don't understand just how much retailers mark up some goods. But they're starting to get the idea now that D2C is increasing and you can see items sold directly by businesses at prices much lower than on e.g. Amazon.
Re:Apple rejects appeal from email app Hey by Despegar on Thursday June 18, 2020 @06:37PM (#23568922)
>You also seem like someone who is for some reason predisposed to be an apologist for Apple's monopolistic business practices. You certainly don't represent what would likely be the average/majority sentiment of Apple's customers, were they sufficiently informed.

I'm willing to defend Apple because I'm tired of disingenuous arguments from either parties with self-interest or FOSS advocates who have some ideological opposition to Apple's closed nature (and have since the beginning of the App Store and decades before that with Macs).

Apple's customers don't care about the margin structure or costs of app developers. The App Store has massively increased both the supply and demand for apps, and it has actually led to a decline in prices for software. Everyone knows this because they've been complaining about how they can't charge as much for apps as they did in the packaged software days.

Re:Apple rejects appeal from email app Hey by donmcronald on Thursday June 18, 2020 @07:06PM (#23569135)
I'm sure Apple's customers care about how much money they spend. That's the whole reason Apple strongarms developers into masking the higher cost of products delivered through Apple's app store.

I don't know anyone who would like the idea of paying an extra 15-30% for a product because of a do nothing middleman that's managed to monopolize a portion of the market based on demand aggregation.

It's literally the definition of what I've always understood anti-trust to be. Apple is using their domination in the phone market to manipulate the software distribution market.

The current tech companies (all of them) make 90s Microsoft look like a charitable organization. It's unbelievable to wander around the internet and see so many people advocating for systems that are terrible for the average consumer.

Wealth inequality seems to have an inverse relationship with average intelligence.

Re:Apple rejects appeal from email app Hey by kelnos on Friday June 19, 2020 @05:14AM (#23572661)
If Apple doesn't think their customers care about the Apple Tax, then why do they structure their rules such that app developers can't even hint that the customer might be able to pay a lower price by signing up on their website? Seems like Apple is afraid if they allowed that, customers would spend a lot less through Apple's payments platform.
Re:Apple rejects appeal from email app Hey by ac29 on Thursday June 18, 2020 @06:34PM (#23568898)
> They charge 30% because they've amassed 1 billion extremely valuable users who are willing to spend money on apps in their marketplace.

This is almost the textbook definition of extortion. "Hey, wouldn't it be a shame if you lost access to all these potential customers? You better give us 30% of your revenue."

Re:Apple rejects appeal from email app Hey by Uw7yTcf36gTc on Thursday June 18, 2020 @06:56PM (#23569069)
You are paying to access the pool of customers. You never had the pool to begin with so you aren’t paying to not “lose access”.
Re:Apple rejects appeal from email app Hey by ac29 on Thursday June 18, 2020 @09:18PM (#23570040)
Imagine there was a certain kind of fuel required for all cars made by a certain manufacturer, and that manufacturer used DRM to restrict which companies could sell fuel to the car. In order to fuel the car, the manufacturer requires 30% of the fueler's revenue to authorize fueling. They provide no services for this fee aside from payment processing. Now imagine that that car company has 50% of the car market, and their only competitor is similar. Does this seem wrong?
Re:Apple rejects appeal from email app Hey by basch on Thursday June 18, 2020 @07:23PM (#23569275)
This makes it seem like they are apples customers to give, vs the entire population of the world who has a choice between apple or android phones, or not having a phone.
Re:Apple rejects appeal from email app Hey by lostmsu on Thursday June 18, 2020 @07:15PM (#23569202)
Arguably, that's not true for a typical mail service.
Re:Apple rejects appeal from email app Hey by _jal on Thursday June 18, 2020 @06:14PM (#23568736)
I don't disagree.

But you do realize you could also be describing the credit card market?

Re:Apple rejects appeal from email app Hey by nrmitchi on Thursday June 18, 2020 @06:19PM (#23568779)
I think most people understand that the parent could be describing credit card markets, and I don't think that anyone is trying to make the case that credit card companies don't also take anti-competitive actions.

But the typical credit card fee is ~3%, which is literally an order of magnitude less, and Visa/Mastercard/etc also don't prohibit their merchants from accepting other forms of payment.

Re:Apple rejects appeal from email app Hey by _jal on Thursday June 18, 2020 @06:52PM (#23569040)
They do, in fact, make agreements with merchants to lock out other forms of payment. It isn't universal, true.

They also contractually forbid merchants from taking actions that could make the fee more apparent to consumers, which drives up prices for non-credit customers, although there isn't a direct analog for Apple I can think of.

Re:Apple rejects appeal from email app Hey by kelnos on Friday June 19, 2020 @05:19AM (#23572684)
> They also contractually forbid merchants from taking actions that could make the fee more apparent to consumers

Has this changed over time, though? I often see a lot of brick-and-mortar merchants advertising different prices for cash/debit vs. credit. I probably see it most often at gas stations, but I see it in regular retail stores and restaurants sometimes as well. I moved to a new house earlier this year and even the movers offered a lower price for cash.

Re:Apple rejects appeal from email app Hey by mdlman on Friday June 19, 2020 @10:35AM (#23574922)
Definitely. In the U.S. at least, there were literally laws in place prohibiting merchants from mentioning credit card surcharges or changing prices accordingly, although details varied by state. Supreme Court ruled against one a few years ago on a free speech basis [1]. Now more, if not all, are being challenged.

[1] https://www.lexology.com/library/detail.aspx?g=c1069ffd-dafb... (hopefully the link works)

Re:Apple rejects appeal from email app Hey by odshoifsdhfs on Friday June 19, 2020 @06:42AM (#23573065)
A lot of the 'discount' for cash is not really because of the credit card fees but if only 10% of the folks that pay cash don't ask for a receipt, they are pocketing serious money that isn't taxed (at least it is in my country)
Re:Apple rejects appeal from email app Hey by scarface74 on Thursday June 18, 2020 @06:39PM (#23568931)
What’s the typical markup between wholesale and retail? How much does every single digital store charge - including the console makers?
Re:Apple rejects appeal from email app Hey by donmcronald on Thursday June 18, 2020 @07:22PM (#23569269)
You seem to know a lot about it. How do the fees / costs work in the console market?
Re:Apple rejects appeal from email app Hey by scarface74 on Thursday June 18, 2020 @07:40PM (#23569384)
Microsoft charges 30% for Xbox games. The link also mentions Windows store fees that are a lot cheaper.

https://9to5mac.com/2019/03/06/microsoft-store-revenue-share...

As far as physical stores, the publisher gets $27 out of the $60 for a typical game. The console maker gets $7 out of the $60. I’ve seen this sane chart other places.

https://www.quora.com/How-much-do-game-companies-make-from-e...

Re:Apple rejects appeal from email app Hey by donmcronald on Thursday June 18, 2020 @08:29PM (#23569710)
If MS charges 30% for doing almost nothing but putting an XBox game in the store, that's also a scam. I don't know enough about it to know if they provide other services like matchmaking, etc. for that.

The rest of those seem reasonable to me.

The publisher is basically your marketing budget, right?

Retailers' shelf space has a cost and is limited physically. They could be using the same space to sell literally anything, so I think whatever the price of that ends up being it's probably a result of competition across a ton of industries.

The licensing fee is ok too IMO since the console makers take a huge risk producing and selling the consoles as cheaply as possible. It also sounds like a well known, flat fee, not a cut of ongoing revenue.

The problem for me is when digital stores with a tiny marginal cost of distribution think it's reasonable for them to capture a huge portion of lifetime revenue. They're not doing that much. It's bad value and the only reason they can make it work is because they're in a position that lets them act like an extortionist.

It's the cut of every single transaction for the lifetime of a customer that people think is unfair. Ex: $27 to a publisher is fine if it's a one time fee and they're providing $27 of value by advertising etc.. They could never ask for 40% of revenue for all future transactions like DLC and microtransactions because there's enough competition that no one would use them and they'd go out of business.

Re:Apple rejects appeal from email app Hey by scarface74 on Thursday June 18, 2020 @08:48PM (#23569840)
Do you feel SASS companies are also unethical because the marginal cost of a customer is 0?

And then the publishers also have to pay MS for DLC. I think MS still charges for delivering patches through MS Live. They might have dropped it.

Re:Apple rejects appeal from email app Hey by nrmitchi on Thursday June 18, 2020 @10:49PM (#23570496)
I'm not going to touch the space about MS, Xbox, or the like because I have 0 insight into that space, but I will point out that the marginal cost of a customer in many SaaS companies is most definitely not 0.
Re:Apple rejects appeal from email app Hey by tonyarkles on Friday June 19, 2020 @11:22AM (#23575370)
For anyone who is doubting that assertion, it’s all about the costs that scale with the number of customers you have. Beyond the hosting and server costs, there’s support costs. There’s customer acquisition costs (eg click-throughs on ads scale with the number of people click the ads). For more expensive/enterprise SaaS, there’s the account managers and sales team.

You can grow your customer base dramatically with a smallish team of engineers/recurring engineering costs, but many of the costs surrounding them still grow in a linear way.

Re:Apple rejects appeal from email app Hey by scarface74 on Friday June 19, 2020 @01:45PM (#23576963)
And Apple also has to host your app and your assets, provide storage through things like CloudKit, provide services through GameCenter, customer support and refunds, centralized notification system etc.
Re:Apple rejects appeal from email app Hey by tpush on Thursday June 18, 2020 @06:51PM (#23569032)
... and in the EU credit card fees are highly regulated.

The same fate will probably befall Apple, too.

Re:Apple rejects appeal from email app Hey by slenk on Thursday June 18, 2020 @10:08PM (#23570298)
Just because someone else is doing it too shouldn't make it any less wrong.
Re:Apple rejects appeal from email app Hey by buboard on Friday June 19, 2020 @09:55AM (#23574545)
Yes that's why credit card fees were cut by law in the EU to ~0.3%