Also, for startups, making sure you have an alternative option to distribute your app in case it gets shut down on apple’s store makes it almost a guarantee that they’ll try to deploy on as many different stores as possible.
I find it amusing that people and businesses are willing to put their future in the hands of a company that has historically destroyed anyone who gets enough users on their platform.
If this is the best option, I think that the best option would be to actively work with a platform competitor. Do developers have a sense of stockholm syndrome ?
iOS users are known to pay for apps they like. Android users less so.
In the end it is a choice of business model. Taking the risk of making money while being dependant on one party (Apple, Youtube) is always a huge risk.
Edit: Just to clarify I'm not bashing PWAs I've developed a lot for both the web and iOS and consider myself fairly mercenary, I will jump ship to other tech if need be. But there is still quite a way to go[0] and it's going to be hard to get these companies to agree on some of these standards. I'm also conscious of the fact that PWAs may just replace one dictator (Apple) with another (Google).
I don't even want to make any money off iOS apps in the short or medium term. I just want to make apps for my friends and family, and have the iPhone users have as good an experience as the Android users. But I'm not going to get into iOS development just for that. Why, why, why can't I just achieve it with a PWA?!
Because Apple will make less money that way, that's why. Again, it makes sense, but I still hate them for it.
You're thinking of a whip, I'm thinking of another implement
They do, and that's great, but rarely can they afford to not _also_ sell on Steam. Steam will still take their ~30% cut of the vast majority of revenue, still mostly thanks to its first mover advantage, and there's no self-interest-preserving move the developer has against that.
The only exception are exclusives like Epic's, and exclusives aren't exactly great for consumers either.
Compare that to games on PC: even though competition has fortunately started to pick up recently, it'd still be madness not to publish on Steam.
All platforms seem to naturally tend towards monopoly, with an enormous first mover advantage. I wish I knew of a solution :/