The hard drive in the Xbox One is a 2.5" 9.5mm Samsung Spinpoint M8 drive [2]. Seagate purchased Samsung's HDD business in 2011 [3].
[1] https://techreport.com/news/24439/seagate-to-stop-making-720...
[2] https://www.reddit.com/r/xboxone/comments/1r5gc6/xbox_one_us...
[3] https://www.seagate.com/gb/en/news/news-archive/seagate-comp...
Fallout 76 was something like a 45gb install and then a 50gb day 1 "patch"...
I'm pretty happy to not have to keep a large amount of game boxes and worry about scratching discs too.
EDIT: To your specific example, FO76 released on Nov 14, PS4 preload with base game + day1 patch started on Nov 11 according to online sources I've found.
I'm not completely sure but I also think that Just Cause 3 required a patch at day one to work on PS4 and IIRC it was considerably big against a weak 4 Mbit DSL...
Just a couple of days ago they had a 40GB update, which ballooned to 85GB for a good chunk of people due to an issue with the updater.
Given the drive speed it might be nice if games could auto-archive into a USB-attached device. The XBox requires custom SSD hardware for expansion (those weird non-USB drives?) and the PS5 will require swapping out the SSD entirely to expand usable space.
... but sequentially copying a compressed archive to a fast USB3.1 device might not be so bad for games not currently in use.
The real question is: How many games will support that configuration?
A game written for a slower HDD can always be run on an SSD, either with no improvement or an improved experience. But a game specifically designed for an SSD may be unplayable or even unstable on a system with an HDD.
We aren't used to this yet, because they're so rare, as games are designed for the lowest common denominator (i.e. HDDs). But sooner or later an SSD will just be a minimum requirement, and if you lack it that open world game might lock up if you move too fast.
Heck some games might just do a speed test and refuse to even run.
With PS5 there should be a number of single player games where greatly-increased loading times won't have a negative impact on anyone else, unlike multiplayer games where everyone should load into a map at the same time. I have in mind the sequel to Horizon Zero Dawn, and the upcoming Assassin's Creed.
Archiving games you aren’t currently playing because a USB hard drive is most certainly the faster option for anyone without a gigabit internet connection? Sure. But there’s no chance in hell they will let you run games off one.
I doubt this very much. For one, we already know the storage expansion options for the Xbox series x… which is an external drive equally fast to the internal one.
Ps5 is similar deal except there aren’t any NVMe drives that are compare right now. Maybe there are and I’m unaware, but regardless you can still attach a fast NVMe drive. Ps5 will be approving these drives, to ensure they are fast enough for the system.
Basically no, nobody will be using any external spinning drives for their games. They will be NVMe drives.
People have even resorted to using external 256GB SATA3 SSDs in USB3.0 enclosures, which are faster than the internal 5400 rpm HDD in an Xbox One S.
I do think we will still see a lot of people connecting USB3.0/USB3.1 external spinning drives to their new-generation consoles. 1TB of SSD space is enough for maybe 12 or 14 games, maximum. "Serious" console gaming people buy many more games than that...