IronBacon
At that time there was the Xfree X11 implementation, before the Xorg coming, and you had to create your configuration for your GPU and monitor combination, using scripts or from scratch, the famous Xconfig. I recall the scary warning in the documentation to not mess with your monitor modelines as you could literally burn your CRTs; monitors at that time were already equipped with builtin protections, so wrong config would only result in a black screen, but every time it happened I held my breath.
There were already at that time a lot of different window managers, like FVWM, TWM and at least one or two desktop environments. I think CDE was already available for Linux in 95...
Yeah, I loved the montage scene with the intro of Gut Feeling from Devo...
Right now you can get an official TGM and TGM2:TA port on Sony PS4 (PS5 too?) and Switch for less that 10 dollars each. For TGM3 there's no port in sight, FWIK. In my opinion TGM2:TA is a better game that TGM but before tackling it I want to become GM on the first. According to expert players the second is increasingly more difficult, for example stricter time limits and conditions to meet, faster spawning and the infamous credit roll...
Last year TGM4 was released on Steam, but I don't like at all the new ranking system, also vs play doesn't have items.
Not really relevant to the article, but I wanted to give a shout out to my all time favorite pass time... ^__^;
P.S. Some random modder a few years created a patch for the original TGM arcade ROMs to run on a Playstation. Other than the Qsound, more RAM and some CATs used for protection, the ZN2 was basically a Playstation without an optical reader.
If instead one want the real HW, a working MVS PCB can be found for less that €100. A JAMMA cabinet would be the perfect place to use it, but with a supergun a CRT TV can give the same results. Cheap superguns can be found or built for around €30, fancy models can cost between €200 to €300 tho.
The carts aren't cheap tho, specially if original. I've only a battered "Puzzle Bobble" cart, it's a really fun game in PvP, but probably not the more iconic NeoGeo title.
Porting the Linux kernel to the PS5 is also an impressive flex, quite funny thinking that ten years ago, in 2016, fail0verflow did the same for the PS4...
About your questions, I would guess transforming PS2 CD title to PS2 DVD first could work.
For PS1 titles, with a different exploit (mechapwn) you could boot them, but read the fine prints as it basically convert a consumer PS2 to a devkit/testkit (DEX?)...
About PS1 titles, there is a Sony PS1 emulator for PS2 called POPS that you can use with OPL but from what I read it has not a wide compatibility and it's not officially distributed by Sony, the other option is to use mechapwn to boot PS1 CDs, but it doesn't work on the early PS2 models according to this: https://github.com/MechaResearch/MechaPwn?tab=readme-ov-file...
Having wrote that, another option, under Linux with network namespaces and Wireguard it's possible to have a pretty fail proof VPN...
I still have that A500 but who knows where I put those floppies, I'm tempted to turn it on but I'm scared the PSU will blow itself...
At that time I didn't know what was a complex number, but was fascinated by the whole concept of fractals and how complex structures could be created with a relative simple program.
There's a page on the FSF site[0] where they give some pointers on the kind of support the various SoCs have, but it's very terse.
For the records, I have an Odroid C1 that's collecting dust on a drawer...
According to Google, Orbital is the one using QEMU.
With Zsh, cheating a little, you can achieve it with:
_insert-last-command-output () {
LBUFFER+="$(LS_COLORS= TERM=vt220 eval $history[$((HISTCMD-1))])"
}
There's some junk used for my configuration, the relevant part is the "eval" of the last command on the history, it doesn't paste the output of the previous command but it's execute d again, this time with the output going straight in the edit buffer. I use it to manipulate the output of the previous command on the shell — it works better if the output is a single line — but I think it could be modified to put the output also on the clipboard...Yeah, more a POC that a full emulator but I can assure you that it works, assuming you can decrypt the supported titles, so you'll need an exploitable PS4 or find a dump on the Interweb...
Edit: link https://github.com/devofspine/spinedemo
Instead they put an OLED on it and in a single move they pissed off all the Vim users (or that's what I recall)... ^__^
I'm not completely sure but I also think that Just Cause 3 required a patch at day one to work on PS4 and IIRC it was considerably big against a weak 4 Mbit DSL...
I should probably try with sculpted keycaps instead of the DSA I've right now (i.e. all keys with the same profile).
Joking, I would say only Apple could find the "courage" to introduce columns staggered/ortholinear keyboards... ^__~
I guess mini ITX is a niche market.