Despite the game's concept being entirely arcade-focused that prototype date makes me wonder if the plane focus had anything to do with the cancellation...
Edit: Here's a video of "Tower City": https://youtu.be/HE4W5FbeWds?t=748
Most of the development had to be scrapped, and a new, non-compete-free team was hired to build a clean room algorithm. There was a firewall inside the company where people on the old team practically couldn't even say hello to the people on the new team. And the new algorithm was decent, but not as good as the original vendor's algorithm.
Myself and other team members were interviewed by the author, some time back, about one of the unreleased games I worked upon (Chips Challenge, NES).
[I have no affiliation with this publication, apart from being interviewed]
https://www.bitmapbooks.co.uk/products/the-games-that-werent
Not that the published game looks much more fun, but at least there are other cars on the road... https://www.youtube.com/watch?v=EPWzRd5wFqU
I wonder how many other games reached playable or nearly-complete states, and were just cast aside because of schedules, contract snafus, etc? Imagine what we missed out on.