Back in the 90s, opening a gaming magazine was so exciting due to the crazy stuff you might glimpse.
The internet is what ruined gaming because it gave corporations and developers too much power and control of the software and the ability to deny ownership, dedicated servers to their customers.
I don't like to think of new technology as "ruining" something, but maybe art is the one exception. After all filmmakers stubbornly stuck with 24 fps even when frame rates improved.
Not really. The gaming industry today is free-to-play MOBA games for Android and iOS.
Anything else is legacy that only keeps existing due to nostalgia of the 25+ crowd.
Granted, this crowd is the largest and the one with the most disposable income here in 2020, but it's obvious that going forward it will quickly wither and disappear.
In comparison, today's gaming industry is fragmented beyond all recognition. The audience has grown and matured, but every major player is a unique gumbo of F2P, overplayed IP, indie risks, and speculative technology. Also, they're all subservient to some larger corporate strategy.
Once again, my cynicism may just stem from my age, but it seems like there hasn't been much excitement for the past 5 years or so.