Re:It’s 25 years since Sega of America made its biggest mistake
by schnevets on Monday May 11, 2020 @05:13PM
(#23147143)
I noticed this while searching for quality mobile games to help pass the time in quarantine. "Always on" completely changes the gaming medium since that constant relationship between developer and player means the product should never "end".
I don't like to think of new technology as "ruining" something, but maybe art is the one exception. After all filmmakers stubbornly stuck with 24 fps even when frame rates improved.
I don't like to think of new technology as "ruining" something, but maybe art is the one exception. After all filmmakers stubbornly stuck with 24 fps even when frame rates improved.