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Re:It’s 25 years since Sega of America made its biggest mistake by jonny_eh on Monday May 11, 2020 @03:43PM (#23146133)
And there's far less meaningful innovation in gaming today. VR was pretty promising, but has failed to be transformative. The new consoles' graphics frankly don't look much better than current ones IMHO, despite having 10x or 100x the performance. Game streaming is the most interesting and disruptive technology, once the major players figure out the right business model.

Back in the 90s, opening a gaming magazine was so exciting due to the crazy stuff you might glimpse.

Re:It’s 25 years since Sega of America made its biggest mistake by brutus1213 on Monday May 11, 2020 @04:28PM (#23146624)
Ha .. I miss those days and have been curious what was different. I have chalked it to youth but maybe you have a point. Opening up gaming magazines was an experience that poems should be written about. I remember old magazines on Amiga and even Nintendo Power that I'd keep in my bedroom as some of my most hallowed possessions.
Re:It’s 25 years since Sega of America made its biggest mistake by lostgame on Monday May 11, 2020 @06:15PM (#23147770)
VR will be a lot more exciting when we hit ‘retina’ VR, where immersion will be much more effective. The screen dooring effect of the original Vive and Oculus was a huge negative for me.
Re:It’s 25 years since Sega of America made its biggest mistake by jonny_eh on Monday May 11, 2020 @06:47PM (#23148054)
I bought a PSVR, arguably the least impressive of the bunch, but was still blown away. It was really neat. But I didn't touch it after a couple weeks. It was too annoying to put on, take off, clean, store, etc. So I sold it, and don't miss it at all.