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Re:Custom Game Engines: A Small Study by willis936 on Friday April 24, 2020 @08:16AM (#22967125)
Right. It’s been years since they promised a modding API. Mods draw the community. A modding API is not a big ask considering the community has made half a dozen mod interfaces from the source code leak. MSsimply don’t want to spend any amount of resources to help development when they can’t justify how it will make them money. MS has been pushing monetization since they purchased Mojang. If you make a modding API then you can’t charge for items that do nothing besides limit creativity, such as player skins (the most basic example of something that everyone has been using as a creative part of the game even without mods).

The java backend is doomed from the onset. Then why is the bedrock edition not better? It’s a simple game that a small team of competent engineers should have done in less than two years. Unless they actually make a modding API for the bedrock edition, the bedrock edition will be little more than a footnote. The java edition will remain the most relevant set of releases until mods are officially supported in bedrock.

Re:Custom Game Engines: A Small Study by pjmlp on Friday April 24, 2020 @01:57PM (#22971069)
That was to be expected anyway, Microsoft Games division rather favored rewriting it into C++ than creating a Java compiler for each platform they would like to sell the game on.

If Managed Direct X and XNA had an uphill battle against WinDev, where they even suggested to move from XNA into DirectXTK, as if the target audience would be the same, there isn't much Java love to expect from the games division.