Re:Custom Game Engines: A Small Study
by pjmlp on Friday April 24, 2020 @01:57PM
(#22971069)
That was to be expected anyway, Microsoft Games division rather favored rewriting it into C++ than creating a Java compiler for each platform they would like to sell the game on.
If Managed Direct X and XNA had an uphill battle against WinDev, where they even suggested to move from XNA into DirectXTK, as if the target audience would be the same, there isn't much Java love to expect from the games division.
If Managed Direct X and XNA had an uphill battle against WinDev, where they even suggested to move from XNA into DirectXTK, as if the target audience would be the same, there isn't much Java love to expect from the games division.