The last step is optional. Sometimes they'll simply attack a popular idea in a - seeming - attempt to get attention. I.e. "Look at me! I'm claiming the Emperor has no clothes!". There was an HN post here in the last 48 hours critiquing mental models that followed this same recipe.
The author may have realized that "MVP" has lost its originally _good_ meaning and became something else. They wanted to publish a post bringing focus back to what MVP originally was supposed to be, but felt that it's meaning has become so tied to its new, less good one, that they needed a new acronym to wrap their message in.
It's all reactionary, and in your own words, you acknowledge nobody would care if they just presented it as "our MVPs are what they _should_ be".
I try to assume good intent; they want to use influence to reign back the practice of building MVPs in a poor UX sort-of-way, and felt a new acronym was the best way to get an audience and tell the story.
Many startup concepts are simple, and have catchphrases. Pivot. Lean. Standup. And on and on.
I wouldn't characterize our advice this way. It's important that an MVP actually solves a problem that a user has, although it's fine for it to require some manual intervention at first that you plan to automate away in the long term.
That said, you should definitely be talking to potential users long before your MVP is ready, and one way to find potential users is by building an initial landing page and trying to get signups. Obviously, you should be upfront about the fact that the product doesn't exist yet if you choose to get user feedback in this way.
You can see more in Michael's lecture on the topic: https://www.startupschool.org/videos/65
I'm not an investor, but that approach feels a bit like putting the cart before the horse to me.
For example, if I went to horse riders and asked them if they'd buy a saddle for $2000 that attached itself to a horse and could steer the horse based on GPS tech and follow built-in directions to anywhere they wanted to ride, and keep it from bucking or running off, they'd probably all say "heck yeah!"
So, now that I've demonstrated market fit from that point I need to make a working prototype and if I haven't a clue but do have a good pitch to investors that convinces them I can do it I'm still not accomplishing anything (except maybe a short free ride). I'm sure investors are aware of this but Theranos proved they can be had and I think that approach is why and how they can be.
But that's not really my side of the story. I want to make something first and then see if people will buy it. From that point of view the "V" in MVP seems most important and the minimal part is easy to described and easy to measure real progress on. So I do agree the initial goals for a product should be minimal, for example, maybe just a saddle that attaches itself to a horse to begin with.
But even if we get a prototype done we still don't know if we have salable product, so really, this is where market fit comes face to face with a product and we truly start finding out what an MVP is. Finding that needs testing with a real product, but at least we've not blown a lot of cash on actual product viability and almost none on marketing.
I don't have anything against mockups, but that's almost the opposite of what I and engineers I know think of when we say MVP. The point of an MVP as we use it is to not plan in excessive detail about what your final feature-set will be, because you don't know what customers will and won't find valuable until you have a product in their hands. Get the smallest, most specific version of a useful product released, and then after that you can figure out what future iterations should do.
How are you going to release an MVP to customers that doesn't actually do anything? Why would anyone download or use it?
A number of AI companies start out by outsourcing the "AI" to something like Amazon Turk or remote contractors. From the customer perspective, the system is working as intended. The system transcribes their videos, or schedules their appointment, or whatever.
In the backend, the system doesn't exist. It's just a bunch of people manually transcribing videos and manually creating Calendar links. And those companies are validating that customers will want to use the fake version before they spend the time building an AI-driven real version.
Do I understand correctly, or is that different from what you were trying to say?
But in that case, you're still building a product that does a thing. It's just that the product doesn't currently scale, and the business isn't being up-front telling any of its customers what they're actually buying. I wouldn't say you built a mockup in that situation, I would say you built a call-center, and you're thinking about whether or not to automate it based on demand.
I am not saying this is the best way to handle things; it's just the way I interpreted the "MVP as mock up" idea.
If you can build a prototype fast and deliver fast, that could be valuable, but is often waay before evaluating what to build in the first place. There are success stories building something and iterating on that. If you yourself is multi-talented, have the time, clout and love your software, there might be some odds others might like/need it too. The latter is associated with most failures though.
So be a business, not a software delivery function.
If I'm building an MVP for a restaurant, maybe there's no code at all in that system. Maybe I'm manually taking everyone's orders and serving at most one or two dishes on a street corner. But I'm not just showing people pictures of food.
Your no-code solution still needs to be a solution, it can't just be a promise that there will be a solution at some point in the future. An MVP doesn't mean code, it means: Build the smallest possible product (whether that involves code or not) that actually solves someone's problems in the real world, and then put that product in their hands so you can see what they do with it.
A poll is not a product. No customer is going to pay you so that they can take a poll.
Your example with the restaurant is a perfect example: Have someone execute the MVP manually. Map routines that works great, optimize and document outcomes. This becomes spec for initial automations.
The alternative could be someone in a corner office applying systems thinking and predicting everything required in the system. This tend to overcomplicate system designs and make them less amenable to adapt over time.
You don't need to do a MVP to do market/customer research, sure, but a mockup or a poll isn't a MVP, I'm sorry. Otherwise a blog post is a MVP, an image in IG is a MVP, etc.
A poll or a demo may be a great step, but it isn't viable, and isn't a product, so it's no kind of MVP.
Very bizarre twist of words, but that's what it is.
Sure. Just don't pretend it's something that it isn't.
> Wether you call it "MVP" or not is purely semantic
Well, no. It's not the correct use of the term. Let's be dramatic and look at the worst case: deliberately misusing a term-of-art like 'MVP' may be tantamount to misleading investors and clients.
when you build an MVP, you should bias towards cutting features rather than cutting polish or introducing bugs. If your MVP is filled with bugs, it isn't actually viable.
is what an MVP was about, the minimum effort that gets people interested.
You should also focus on making an MVP that people actually want. If it isn't solving a real problem ("loveable"), it's not actually a product.
finding out if people want something is usually the goal. if don't want it you change the product until they do.
Every feature you drop is time saved. You can choose to invest that time into improving your remaining features; or you can simply save it for later and ship your release sooner.
Product release management is a balancing game. Your goal as a product owner is to determine the ideal balance between:
1) Shipping as soon as possible i.e. the "velocity" of the feedback loops.
2) Shipping something different enough than what you shipped before that there is valuable feedback to be gained from shipping ie. the "size" of the loop.
In one extreme, you wait until the product is "1.0" and ship one time and you have one huuuuuuuuuge feedback loop with a ton to process.
In another extreme, you ship every single (nano!) second of the day and you have a billion tiny feedback loops, most of which have no delta at all.
What most people have compromised on is some kind of fixed duration loop (aka "the sprint") that the resulting loop is, Goldilocks style, not too big or not too small, but juuust right to address within the fixed duration.
By fixing the duration, we now have a clear focus from a product development side: generate enough delta between what was shipped last time and shipped this time to ensure the size of the feedback loop is what we need to gain enough information on what's needed for the next shipping cycle.
And the hypothesis is that if we could compare the product built using the 3 choices - extreme size, extreme velocity, Goldilocks - over some long enough period of time, that the Goldilocks product would be the most valuable.
MVPs themselves are tricky because they are the "first release" so they don't have a delta nor feedback. They can technically be shipped any time!
But it's still important to choose a fixed duration for your MVP release, for three reasons:
1) It falls in line with the general principles of "fail fast", "ready, fire, aim", "you are not the customer", "avoid analysis paralysis", "perfect is the enemy of good", etc.
You will always struggle to get a "polish"/feature-based MVP out the door - there's one more thing to do, you're more critical than your customers ...
One is way more "negotiable" (in a negative sense) than the other.
2) By choosing a specific date you're going to ship on no matter what features are there, you've already guaranteed an M and a P. All that's left to negotiate is the V.
So now your point about the tradeoff between number of features vs. the polish of those features is valid, which leads to ..
3) There is no right answer to #2.
If I saw a lot of polish on someone's MVP I might ask what features they're missing entirely.
If I saw a lot of half-baked features I might ask why they didn't drop features X and Y to add polish to "core" feature Z.
Amazingly, the answers to those questions only matter if you're a user of the product!
So ship fast and get answers.
What a pedantic, naive, intelligence-insulting article.
It insults my intelligence to tell me what my "customers" want, given that they've never met my customers.
In other words, increase the polish of your initial releases by making them smaller and including fewer features. That's valuable advice.
But if I can rant for just a minute:
Do you need a completely brand new concept or paradigm or acronym to say that? No, you don't. This is mostly just playing semantic games and allowing WP Engine to subtly imply that they're better at building polished products than other companies.
How do you make something simple? You make it do less stuff. That's what "minimal" means. What does "loveable" mean? It means you're solving an actual problem -- you have a real Product. How do you build an SLC? You radically cut down on the number of features you plan to ship in an initial product, to the point where you have time to polish them in your initial release. That sounds a lot like an MVP to me.
If WP Engine just put up an article saying, "our software is always very polished and very usable, even in the first release", nobody would care. The way to make people care is to pretend that you've found a completely new paradigm for building software, when all you really mean is, "we're quite good at building MVPs that people like."
The article isn't talking about new concepts, it's just debating what other people intend when they say individual words, and I couldn't care less. It's like saying, "we don't focus on making our product 'fun', we focus on making it 'delightful'." Okay, but what does that mean beyond the fact that a business manager somewhere thought it tracked better with potential buyers?