I tried a few of them but as for latency relevant online gaming current solutions are rather meh.
For an old laptop I guess its alright and price for casual gaming is probably hard to beat (if renewing every 3-4 years hardware). But as with any cloud/rental after paying its gone.
There's some interesting software innovations that may or may not be implemented (I'm not sure?), but I haven't heard of other streaming platforms doing things like running games at significantly higher framerates (to minimize the time between player input and game response) and predicting button presses to buffer a stream before they happen. Those seem like innovations in the space, even if they're under a terrible umbrella of a name ("negative latency").
That sounds a lot like the server and client-side prediction (or p2p 'rollback') netcode that is in a lot of online games.
https://www.gdcvault.com/play/1021482/Amazon-AppStream-New-G...
How is it unique and innovative if such services existed for over a decade (OnLive)?