Re:Show HN: I wrote an open source cloud gaming service by W...
by anonymousab on Thursday April 16, 2020 @01:39PM
(#22891710)
> predicting button presses to buffer a stream before they happen
That sounds a lot like the server and client-side prediction (or p2p 'rollback') netcode that is in a lot of online games.
There's some interesting software innovations that may or may not be implemented (I'm not sure?), but I haven't heard of other streaming platforms doing things like running games at significantly higher framerates (to minimize the time between player input and game response) and predicting button presses to buffer a stream before they happen. Those seem like innovations in the space, even if they're under a terrible umbrella of a name ("negative latency").