Re:Valve confirm Half-Life: Alyx, a VR game being revealed o...
by wishinghand on Tuesday November 19, 2019 @11:23AM
(#21574673)
The big idea that the first Half Life explored was never breaking from first person. No cutscenes. Sometimes they’d trap you to focus your attention on something but they never took away the player’s control to look at what they wanted to.
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Re:Valve confirm Half-Life: Alyx, a VR game being revealed o...
by nsxwolf on Tuesday November 19, 2019 @11:44AM
(#21575004)
And it worked so well for immersion, and is the most natural and comfortable way to tell a story in VR.
Re:Valve confirm Half-Life: Alyx, a VR game being revealed o...
by weaksauce on Tuesday November 19, 2019 @12:12PM
(#21575383)
Well that and the fact that they had a writer and a story instead of a free for all killing spree like their contemporaries.
Re:Valve confirm Half-Life: Alyx, a VR game being revealed o...
by laumars on Tuesday November 19, 2019 @12:27PM
(#21575567)
There were already a lot of FPS around that era that had a proper story.
Re:Valve confirm Half-Life: Alyx, a VR game being revealed o...
by skyyler on Tuesday November 19, 2019 @01:53PM
(#21576733)
Can you provide some examples? I don't remember Turok or Unreal having gripping stories.
Re:Valve confirm Half-Life: Alyx, a VR game being revealed o...
by mietek on Tuesday November 19, 2019 @02:20PM
(#21577043)
Pathways into Darkness (1993), Marathon (1994), Marathon 2: Durandal (1995), and Marathon Infinity (1996) all precede Half-Life (1998).
https://en.wikipedia.org/wiki/Pathways_into_Darkness
https://en.wikipedia.org/wiki/Marathon_Trilogy
The stories of these games have been the subject of discussions for many years.
http://marathon.bungie.org/story/
You may know Bungie as the studio behind Halo: Combat Evolved (2001) and subsequent games.
Re:Valve confirm Half-Life: Alyx, a VR game being revealed o...
by trm42 on Tuesday November 19, 2019 @02:58PM
(#21577539)
Marathons are awesome games still. It’s kinda sad that most of the PC players missed them. If my memory serves me right, only Marathon 2 was publishes on Windows quite late and it got bad reviews because of Quake and its 3d graphics. Marathons had bitmapped NPCs instead of 3d models.
Before Microsoft bought Bungie, They open sourced the Marathon code and gave the game data for free. Luckily people have been working on bunch ports for modern OSes:
Re:Valve confirm Half-Life: Alyx, a VR game being revealed o...
by pvg on Tuesday November 19, 2019 @03:30PM
(#21577927)
Beside the Bungie games mentioned, there were tons of others. The first two Dark Forces, System Shock, Goldeneye just off the top of my head - all released before HL.
Re:Valve confirm Half-Life: Alyx, a VR game being revealed o...
by laumars on Tuesday November 19, 2019 @12:20PM
(#21575481)
This is what I remember being the most novel thing about Half Life too. It's surprising more games don't do this, even now cut scenes are more common than not.
Re:Valve confirm Half-Life: Alyx, a VR game being revealed o...
by mrob on Tuesday November 19, 2019 @01:18PM
(#21576211)
There's a brief scene where they take away control, when you get knocked unconscious and carried to the trash compactor, but it's arguably not a cut-scene in the original sense (cutting away from the player's POV) because it stays in first person view.