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Re:Why I Write Games in C (yes, C) by jayd16 on Saturday September 21, 2019 @08:20PM (#21038792)
It serves the huge purpose of doing 100% of the tracking work. Whats easier? Manually tracking all of your allocations and frees as well as worrying about double frees and pointer ownership or calling GC.Collect() during a load screen?
Re:Why I Write Games in C (yes, C) by boomlinde on Sunday September 22, 2019 @08:38AM (#21041093)
What's easier? Knowing that you can use all your memory again after you've explicitly freed the resources you used, or knowing that you can use all your memory again after a call to GC.Collect() does god-knows-what?
Re:Why I Write Games in C (yes, C) by jayd16 on Sunday September 22, 2019 @12:28PM (#21042198)
I think the garbage collector is easier over all, obviously.