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Re:Why I Write Games in C (yes, C) by boomlinde on Sunday September 22, 2019 @08:38AM (#21041093)
What's easier? Knowing that you can use all your memory again after you've explicitly freed the resources you used, or knowing that you can use all your memory again after a call to GC.Collect() does god-knows-what?
Re:Why I Write Games in C (yes, C) by jayd16 on Sunday September 22, 2019 @12:28PM (#21042198)
I think the garbage collector is easier over all, obviously.