Re:Why I Write Games in C (yes, C)
by boomlinde on Saturday September 21, 2019 @07:04PM
(#21038455)
In which the garbage collector serves no advantage; only as a trap you have to remind yourself to step over.
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It serves the huge purpose of doing 100% of the tracking work. Whats easier? Manually tracking all of your allocations and frees as well as worrying about double frees and pointer ownership or calling GC.Collect() during a load screen?
What's easier? Knowing that you can use all your memory again after you've explicitly freed the resources you used, or knowing that you can use all your memory again after a call to GC.Collect() does god-knows-what?