Re:Day 1 Of Unretina In The Mac App Store … Wowsers
by steveklabnik on Friday January 07, 2011 @08:25AM
(#2079445)
Didn't Apple say that they weren't going to accept apps that already do the same thing as other apps, at least at some point? And that there had to be a minimum usefulness to anything that's let in?
Re:Day 1 Of Unretina In The Mac App Store … Wowsers
by moe on Friday January 07, 2011 @09:12AM
(#2079552)
Didn't Apple say that they weren't going to accept apps that already do the same thing as other apps
That would be very annoying.
Choice is good - and with proper categorization and search it would only add value, not remove any. The user-votes should bubble the good stuff to the top, right?
> Apps that duplicate apps already in the App Store may be rejected, particularly if there are many of them
I've been kinda down on users voting on things, lately. I mean, on Reddit, does voting ensure that the best things actually go to the top?
Also, you're assuming that users actually want this; most people want a decision made for them. At least, that's what the data I've seen from a few different sites has shown.
Re:Day 1 Of Unretina In The Mac App Store … Wowsers
by davidedicillo on Friday January 07, 2011 @08:13AM
(#2079424)
I wonder how applications in the $10-20 did. We are going to launch soon a couple of apps in that range, and priced at $15 those are definitely out of the impulsive/just-to-try zone.
Re:Day 1 Of Unretina In The Mac App Store … Wowsers
by apl on Friday January 07, 2011 @09:03AM
(#2079529)
Well, to be fair, I'd be surprised if the number was any larger than that. Recording straight to CD in this day and age isn't what one usually calls a compelling proposition. Don't blame the store; don't generalize to others.
(NB, I'm sure the app is well-crafted and highly functional. But it seems fairly outdated, and the price point appears to be a little optimistic.)
Re:Day 1 Of Unretina In The Mac App Store … Wowsers
by muhfuhkuh on Friday January 07, 2011 @12:30PM
(#2080206)
That said, though, $35 a day after Apple's cut is $12775 a year for said app, assuming these scorching sales hold as average for the duration of the calendar year.
String enough of these apps together (or dust them off the archives), and you've got yourself a cottage industry. It's the iOS app store all over again!
Re:Day 1 Of Unretina In The Mac App Store … Wowsers
by ugh on Friday January 07, 2011 @12:12PM
(#2080138)
You can do some crude approximations by looking at reviews and ratings. (Reviewing or rating is only possible if you downloaded the app from the store.) Those are obviously very problematic metrics so take this with a grain of salt.
Unretina was downloaded 3,283 times in the US App Store, it was rated 16 times and reviewed 8 times. 0.5% and 0.2% of all downloaders rated and reviewed it, respectively.
Here are some top paid apps which received a similar amount of ratings and reviews (excluding Apple’s apps):
1. Compartments ($10, 17 ratings, 7 reviews, 4 stars, #16 in Top Paid)
2. Contacts Cleaner ($5, 15 ratings, 8 reviews, 4 stars, #18 in Top Paid)
3. Courier ($5, 19 ratings, 7 reviews, 5 stars, #20 in Top Paid)
(…)
All those apps are bunched together pretty closely (all are between #16 and #70, none have any lower spot on the Top Paid list; the number of ratings and reviews generally tapers off on the list). That certainly supports my hypothesis that there is a relationship between ratings, reviews and downloads. I would dare to speculate that all those apps sold a few thousand copies on the first day.
You have to take into account, though, that those are the successful apps. You probably could expect to sell a few thousand copies of your $10 app only if you made it into the top 70 or so. (Unretina is similarly one of the more successful free apps. It has the #39 spot on the Top Free list.)
TUAW puts the number of available apps in the UK App Store at about 1,000 (http://www.tuaw.com/2011/01/06/mac-app-store-by-the-numbers-...), if we assume that number to apply in the US App Store, too, you would have to have been in the top 7% of all apps to sell a few thousand copies on launch day.
Re:Day 1 Of Unretina In The Mac App Store … Wowsers
by ugh on Friday January 07, 2011 @04:28PM
(#2081186)
That sounds plausible but I’m not sure whether it’s true. Many factors are imaginable, which could influence the amount of reviews an app receives, I think it could go both ways.
Re:Day 1 Of Unretina In The Mac App Store … Wowsers
by timerickson on Friday January 07, 2011 @08:15AM
(#2079426)
Normally I would thank you for linking to a cache of an unavailable article, but this text-only cache is useless without the graph images they reference.
Anyone see what numbers they're talking about in the image?
Crowded with fluff, multiple applications servicing the same 'need', and lacking the novelty factor that drives day one numbers.
Of course, having said that, it makes even more sense that there's some kind of first mover advantage, and it's always great to read a positive story.
Of course, this will be arbitrary, but still.
That would be very annoying.
Choice is good - and with proper categorization and search it would only add value, not remove any. The user-votes should bubble the good stuff to the top, right?
> Apps that duplicate apps already in the App Store may be rejected, particularly if there are many of them
I've been kinda down on users voting on things, lately. I mean, on Reddit, does voting ensure that the best things actually go to the top?
Also, you're assuming that users actually want this; most people want a decision made for them. At least, that's what the data I've seen from a few different sites has shown.
http://itunes.apple.com/us/app/dubplate/id409514028?mt=12
(NB, I'm sure the app is well-crafted and highly functional. But it seems fairly outdated, and the price point appears to be a little optimistic.)
String enough of these apps together (or dust them off the archives), and you've got yourself a cottage industry. It's the iOS app store all over again!
Unretina was downloaded 3,283 times in the US App Store, it was rated 16 times and reviewed 8 times. 0.5% and 0.2% of all downloaders rated and reviewed it, respectively.
Here are some top paid apps which received a similar amount of ratings and reviews (excluding Apple’s apps):
1. Compartments ($10, 17 ratings, 7 reviews, 4 stars, #16 in Top Paid)
2. Contacts Cleaner ($5, 15 ratings, 8 reviews, 4 stars, #18 in Top Paid)
3. Courier ($5, 19 ratings, 7 reviews, 5 stars, #20 in Top Paid)
(…)
All those apps are bunched together pretty closely (all are between #16 and #70, none have any lower spot on the Top Paid list; the number of ratings and reviews generally tapers off on the list). That certainly supports my hypothesis that there is a relationship between ratings, reviews and downloads. I would dare to speculate that all those apps sold a few thousand copies on the first day.
You have to take into account, though, that those are the successful apps. You probably could expect to sell a few thousand copies of your $10 app only if you made it into the top 70 or so. (Unretina is similarly one of the more successful free apps. It has the #39 spot on the Top Free list.)
TUAW puts the number of available apps in the UK App Store at about 1,000 (http://www.tuaw.com/2011/01/06/mac-app-store-by-the-numbers-...), if we assume that number to apply in the US App Store, too, you would have to have been in the top 7% of all apps to sell a few thousand copies on launch day.
Anyone see what numbers they're talking about in the image?
http://webcache.googleusercontent.com/search?sclient=psy&...