(NB, I'm sure the app is well-crafted and highly functional. But it seems fairly outdated, and the price point appears to be a little optimistic.)
String enough of these apps together (or dust them off the archives), and you've got yourself a cottage industry. It's the iOS app store all over again!
Unretina was downloaded 3,283 times in the US App Store, it was rated 16 times and reviewed 8 times. 0.5% and 0.2% of all downloaders rated and reviewed it, respectively.
Here are some top paid apps which received a similar amount of ratings and reviews (excluding Apple’s apps):
1. Compartments ($10, 17 ratings, 7 reviews, 4 stars, #16 in Top Paid)
2. Contacts Cleaner ($5, 15 ratings, 8 reviews, 4 stars, #18 in Top Paid)
3. Courier ($5, 19 ratings, 7 reviews, 5 stars, #20 in Top Paid)
(…)
All those apps are bunched together pretty closely (all are between #16 and #70, none have any lower spot on the Top Paid list; the number of ratings and reviews generally tapers off on the list). That certainly supports my hypothesis that there is a relationship between ratings, reviews and downloads. I would dare to speculate that all those apps sold a few thousand copies on the first day.
You have to take into account, though, that those are the successful apps. You probably could expect to sell a few thousand copies of your $10 app only if you made it into the top 70 or so. (Unretina is similarly one of the more successful free apps. It has the #39 spot on the Top Free list.)
TUAW puts the number of available apps in the UK App Store at about 1,000 (http://www.tuaw.com/2011/01/06/mac-app-store-by-the-numbers-...), if we assume that number to apply in the US App Store, too, you would have to have been in the top 7% of all apps to sell a few thousand copies on launch day.