Re:Martini: Real-Time Terrain Mesh Generator
by mourner on Thursday August 15, 2019 @10:54AM
(#20705728)
Author here — thanks for checking this out, everyone! Happy to answer any questions in comments.
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Re:Martini: Real-Time Terrain Mesh Generator
by spython on Thursday August 15, 2019 @11:17AM
(#20705939)
Not a question about the mesh generator, but if I want to create a (leaflet or mapbox) map that uses raster images as textures in vector maps, where do I start?
Similar to the Middle earth style map, but for the web: https://adventuresinmapping.com/2018/09/10/middle-earth-map-...
Re:Martini: Real-Time Terrain Mesh Generator
by mourner on Thursday August 15, 2019 @11:41AM
(#20706172)
Just open https://studio.mapbox.com and have a go! It's a really powerful tool with a ton of customization options, including ones related to textures & patterns. Also check out one of the recent tutorials for a textured map:
https://blog.mapbox.com/designing-the-treasure-map-style-431...
We also have a cool guide for map design: https://www.mapbox.com/map-design/
Re:Martini: Real-Time Terrain Mesh Generator
by spython on Thursday August 15, 2019 @11:45AM
(#20706209)
Awesome, thanks a lot!
Re:Martini: Real-Time Terrain Mesh Generator
by num3ric on Thursday August 15, 2019 @11:53AM
(#20706283)
Did you leverage this approach to optimize terrain rendering/add detail on devices where hardware tessellation is not supported? Lovely algorithm in any case. [Edit: Just remembered the limitation is with WebGL itself, doh.]
Re:Martini: Real-Time Terrain Mesh Generator
by jacobolus on Thursday August 15, 2019 @03:58PM
(#20709031)
Firefox looks a bit wacky: https://i.imgur.com/ivLwxyG.png
Vs. Chrome: https://i.imgur.com/Go0mt1K.png
Re:Martini: Real-Time Terrain Mesh Generator
by mourner on Thursday August 15, 2019 @04:23PM
(#20709263)
Wow, what OS / device is this on? Looks fine on Firefox 68 / OS X for me.
Re:Martini: Real-Time Terrain Mesh Generator
by jbarberu on Friday August 16, 2019 @10:27AM
(#20715464)
I'm seeing similar results on FF68.0.2 Win10 with a GTX 1060.
Re:Martini: Real-Time Terrain Mesh Generator
by jacobolus on Thursday August 15, 2019 @04:36PM
(#20709383)
Firefox 68.0, OS X 10.14.6
Re:Martini: Real-Time Terrain Mesh Generator
by mourner on Thursday August 15, 2019 @04:41PM
(#20709431)
Really weird! No idea what could be the culprit. Some GPU bug maybe?
Re:Martini: Real-Time Terrain Mesh Generator
by galangalalgol on Thursday August 15, 2019 @06:30PM
(#20710347)
On android firefox doesnt seem to work at all. Nor does ff preview. Chrome works.
Re:Martini: Real-Time Terrain Mesh Generator
by colkassad on Thursday August 15, 2019 @12:11PM
(#20706492)
This is awesome. I wrote a Terrain-RGB to greyscale PNG converter and would love to play around with this in a demo map for a 3D preview or something. How are you rendering the mesh in your notebook? Threejs?
Re:Martini: Real-Time Terrain Mesh Generator
by mourner on Thursday August 15, 2019 @12:17PM
(#20706555)
All the code is there — browse to the bottom and click on the left side of ThreeJS sections to expand them.
Re:Martini: Real-Time Terrain Mesh Generator
by colkassad on Thursday August 15, 2019 @12:18PM
(#20706572)
Duh! Thanks!
Re:Martini: Real-Time Terrain Mesh Generator
by skvj on Thursday August 15, 2019 @01:05PM
(#20707172)
great work! a little simpler minus the triangle conversion, have you seen the openFrameworks chapter for generating mesh from color saturation values?
https://openframeworks.cc/ofBook/chapters/generativemesh.htm...