skvj
Re:How the SNES Graphics System Works
on Wednesday August 21, 2024 @12:41AM (#41306855)
excellent SNES PPUs overview, also reading part 2:
https://fabiensanglard.net/snes_ppus_why/
Re:3D Cellular Automata
on Tuesday August 20, 2024 @10:47PM (#41306301)
that's a great demo and UI. if you like 3d cellular automata, here's a 3d cellular automata voxel shader:
https://github.com/kchapelier/cellular-automata-voxel-shader
Re:Ditherpunk – The article I wish I had about monochrome image dithering
on Monday May 22, 2023 @02:15PM (#36034730)
Agreed on one of the best introductions to dithering.
Shadertoy has also been a good site to quick experiment with dithering using shader code: https://www.shadertoy.com/results?query=tag%3Ddithering
Re:High Performance Browser Networking
on Monday May 15, 2023 @03:48PM (#35953537)
A gem of a book, and not just for web browser networking, but a good read for web networking in general.
Re:Show HN: InventHub – Visual version control for electronics design
on Tuesday March 03, 2020 @06:28PM (#22479752)
Looks fantastic, congrats on the launch. Using git for versioning and PCB development has been nearly unworkable. So nice to see a visually-oriented solution.
Re:Voyager 2’s Discoveries from Interstellar Space
on Monday November 04, 2019 @06:29PM (#21447889)
Here's a great illustration of Voyager 1 and Voyager 2 outside of the heliosphere:
https://www.nasa.gov/press-release/nasa-s-voyager-2-probe-en...
Re:Mac Pro Puts the Pedal to Metal in Apple's Race with Nvidia
on Friday October 18, 2019 @12:55PM (#21292969)
Vulkan (MoltenVK) does seem to be a valid option for those heavily invested or interested in porting existing OpenGL projects (I plan on evaluating it):
https://github.com/KhronosGroup/MoltenVK
Re:Martini: Real-Time Terrain Mesh Generator
on Thursday August 15, 2019 @01:05PM (#20707172)
great work! a little simpler minus the triangle conversion, have you seen the openFrameworks chapter for generating mesh from color saturation values?
https://openframeworks.cc/ofBook/chapters/generativemesh.htm...
Re:Martini: Real-Time Terrain Mesh Generator
on Thursday August 15, 2019 @12:45PM (#20706913)
polylabel looks great, thank you
Re:Show HN: Applying the Unix philosophy to neural networks
on Wednesday April 24, 2019 @01:01PM (#19740418)
Great concept. Would like to see more of this idea applied to neural network processing and configuration in general (which in my experience can sometimes be a tedious, hard-coded affair).
Re:Princeton IoT Inspector: discovers IoT devices and analyzes network...
on Friday April 12, 2019 @12:58PM (#19646653)
Great idea, however would be great to see an option which used the dataset but did not upload your data.
I've read the "FAQ Why must IoT Inspector upload the data to Princeton?" and do understand the reasons for data collection, maybe once it reaches a data saturation point this new option could be introduced (I believe there is a “Start/Pause Inspection” button but that seems to only temporarily pause collection).
Naturally, there's going to be some reluctance in using and deploying a tool that uploads data to an outside party.
Re:Medieval Fantasy City Generator
on Friday September 07, 2018 @02:54PM (#17936748)
If you can't seem get enough of procedural generation, 'procjam' has even more great past entries https://itch.io/jam/procjam2017#entries