To my knowledge, not much has changed since 2017 where only a single anime (Clockwork Planet) was produced in 1080p. The only two studios I can name offhand that I know have done 1080p masters are KyoAni and JC Staff.
[0] 2017 reference: https://www.reddit.com/r/anime/comments/65wqeu/spring_2017_a...
Why have they stuck with 720P and 1080P?
Another factor, I believe, is the know-how. In my opinion, despite anime being broadcasted in 16:9 for so long, it is only in recent years where the extra width are put in a good use during layouting.
> Interesting enough, waifu2x performed very poorly on anime. A plausible explaination is that the network was simply not trained to upscale these types of images. Usually anime style art have sharper lines and contain much more small details/textures compared to anime. The distribution of images used to train waifu2x must have been mostly art images from sites like DevianArt/Danbooru/Pixiv, and not anime.
Being upscaled and released on DVD or BluRay at 1080p (which most anime have been for most of the past decade) is not the same as being produced at 1080p.
I wasn't aware of the two Gundam movies mentioned by fireattack, but I can't confirm they were mastered at 4k and aren't just upscales. So if you could name some of those 4k releases that would be helpful, especially if you can provide information as to them being mastered at 4k and not just upscaled to 4k.
Would you feel better if I said "they upscale 720p and 837p and 900p and 810p and 806p and 873p and 864p and 957p and 878p and 719p to 1080p"? I excluded non-standard resolutions for simplicity since it doesn't really change my greater point: most 1080p releases are just upscales. 19 of 41 listed are 720p and 720p is the most common resolution listed.
Of course, in the end, it's an entirely subjective thing. Personally I hold off using on using NGU sharp and use NGU Anti-Alias instead for the above reasons.
EDIT: this is addressed in the readme: I think the results are worse! -Surely some people like sharper edges, some like softer ones. Do try it yourself on a few anime before reaching a definite conclusion. People tend to prefer sharper edges. Also, seeing the comparisons on a 1080p screen is not representative of the final results on a 4K screen, the pixel density and sharpness of the final image is simply not comparable.
EDIT: I just tried this filter on a 4k monitor. To honest I don't think is very good. To me it reminds me of the bad parts of sharpeners turned up to the max. All the edges turn into a weird, sometimes jagged, smear, and originally blurry but detailed backgrounds just become a weird mess. I really don't think even people who like sharpness will prefer this filter for general viewing, and I find the chart given in the preprint (https://raw.githubusercontent.com/bloc97/Anime4K/master/resu...) extremely dubious.
In the chart, it says to compare "perceptual quality", but the axis is only marked with "blurry" and "less blurry". Sharpness is not the only thing about the (perceptual or not) quality. I can tell that Anime4K's result is indeed very sharp, but the quality of the edges/lines are very unnatural even for the examples author provided. I personally would prefer a slightly blurry lines with less "oily effect".
Also, I didn't see any comparison with ground truth, i.e. having a high-resolution image first, resize it down, use the proposed algorithms (among existing ones) to upscale it back, and then compare the upscaled results with the original image. I understand it may be hard to find enough examples of 4k animes, but we can do so with 1080p -> 480p -> 1080p etc.
(I am not familiar with this domain, do similar researches normally do this or not in their analysis?)