I don't see how this could possibly be. Ease of development could mean the difference between your next favorite game existing at all. Or having the funds to become your next favorite game instead of cutting scope into a mediocre game that never got to realize its full creative ambition.
All upstream concerns contribute to the end result that you do care about.
Anything that helps people create AAA-quality games without needing the coffers of Electronic Arts is good for gamers.
Do you have any examples of the complexity of AAA graphics caused a game to either have its scope cut, or not exist at all? The only one remotely close to that is Destiny 1's devtools making created/editing levels difficult. However, that game had more fundamental problems, like needing to support the PS3 in addition to the PS4.
NVidia has a bunch of demos with their newest hard-ware. The "Stormtroopers" demo was rendered in real-time, but on a very high-end >$60k workstation.
My plan for 8k is to wait for mass market adoption before buying one and hooking it up to a DRM-box built by a company with foreseeable financial interest in "stimulating" display upgrades during a down quarter.
I miss the idealistic days when hackers held grudges. Don't buy Sony. They are the enemy.
If that's the case, then props for forward thinking on their part.
Recently on a whim I decided to plug in my N64 to a 1080p TV, and I was surprised how terribly the graphics scaled to the higher resolution.
Additionally, developers didn't have a great handle on how the more modern memory hierarchy (read high DRAM latency) affected things yet so a lot of techniques they used sort of fought against the architecture and led to low resolutions, and they used heavy blurring and antialiasing to compensate.
I generally think there will be limited urgency to upgrade to 8K any time soon (benefits over 4K seem incremental and we're not close to done w/ that transition yet) in the home, but love that Sony is making a strong stake for technical leadership.
Just like how TVs come with default settings that mangle the picture quite a lot, and only some people will fix them.
I'm sure all those things are possible, but it's also pretty likely that they're actually producing and distributing content in 4K and Dolby Vision.
It's just a matter of fact that, for various (many) reasons, people will get 720p streams. Some of these people are paying $3/month for "Premium" with "Ultra HD" and simply do not notice that they are not getting 4K streams. NetFlix would probably rather keep the $3/month, the alternative would be to educate their users about why they are are not getting 4K (can your TV handle it? can your playback device handle it? are they connected correctly? are they configured correctly? do you have sufficient bandwidth? are there problems with your ISP? does your device have the right DRM?) and this is both time-consuming and likely to create a bit of a support nightmare.
But yeah, I think the actual presence of additional dynamic range is pretty noticeable for most well-produced content.
I think this is how perfect society should work when marginal cost is zero.
Netflix cannot directly charge proportionally to your income.
But the cost of your TV set is somewhat proportional to your income.
If you have 4K TV then you are rich, and you can afford to pay more. To allow poor people who cannot even buy FullHD TV to pay less.
So everyone can watch movies, poor folks can afford it, and rich people won't mind the price.
In another word, it would be worse (from a society point of view), if the price was constant, but only rich people could use Netflix.
(BTW this is how people pay for government services with taxes: rich people pay more money (even with flat tax rate) but get the same service).
I've just googled: Netflix yearly revenue is 16B and Netflix spent 12B on content.
As a very happy PS4 Pro customer, I'm definitely also in the optimistic camp. Heck, I don't even care all that much for the hardware, but I absolutely loved Horizon Zero Dawn and given its a PS exclusive I'll buy the PS5 just because of the next HZD installment.
Nothing disappointing, but also nothing surprising/exciting.
There really isn't much revolutionary/big they could do, tough, apart from VR as part of the package.
4K gaming on PC, even with decent hardware, is still somewhat hard to hit comfortable frame rates.
Power isn’t the issue as the Xbox One S is equivalent to a base PS4 and handles 4k discs fine.
There are a lot of solid boxes that Sony's ticking: backwards compatibility with the previous generation, sticking with physical game copies instead of moving towards a "games-as-a-service" cloud model, updates to hardware that justify the new console's number increment, releasing devkits early to get game devs on board with said hardware, etc.
That being said, as others have mentioned, the support for 8K stupifies me. As far as I understand it, 8K displays are only just now becoming commercial, and only for the highest buyers. I'd much rather have higher, consistent framerates.
Ray-tracing, I'm indifferent to. If they can make it work, great, more reflective windows and puddles for all. If not, then perhaps game devs can choose not to implement it.
Shame there will be no additional information on this at E3. Makes me wonder if they're saving their winning hand for a future round of poker, so to speak.
Edit: spelling