Re:Sony reveals PlayStation 5 details
by crooked-v on Tuesday April 16, 2019 @03:30PM
(#19676557)
Many artistic techniques in pre-LCD-era games are designed for the physical effects of composite cables and CRT screens. A simple example is transparency via dithering, where intentional color bleed produces the effect in the display equipment rather than the console: https://i.imgur.com/F6aW3dG.png
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