News for hackers. Stuff that matters.
Re:Sony reveals PlayStation 5 details by fisherwithac on Tuesday April 16, 2019 @02:22PM (#19675994)
Another possible reason, now that I think about it more, is future proofing.

If that's the case, then props for forward thinking on their part.

Recently on a whim I decided to plug in my N64 to a 1080p TV, and I was surprised how terribly the graphics scaled to the higher resolution.

Re:Sony reveals PlayStation 5 details by seiferteric on Tuesday April 16, 2019 @02:40PM (#19676141)
My understanding is it's not just the resolution, but CRT vs LCD. N64 looks best on a a CRT.
Re:Sony reveals PlayStation 5 details by monocasa on Tuesday April 16, 2019 @03:24PM (#19676510)
The N64 is also mainly hampered by it's texture memory. You only have 4KB total to play with for a texture (it's manually managed memory, not a cache) and with mipmaping, that's effectively 2KB. That's one 32x32 picture at 16bit color.

Additionally, developers didn't have a great handle on how the more modern memory hierarchy (read high DRAM latency) affected things yet so a lot of techniques they used sort of fought against the architecture and led to low resolutions, and they used heavy blurring and antialiasing to compensate.

Re:Sony reveals PlayStation 5 details by klodolph on Tuesday April 16, 2019 @03:31PM (#19676564)
To add to this, this is why GoldenEye N64 has so many grayscale textures... they use less memory.
Re:Sony reveals PlayStation 5 details by silvermast on Tuesday April 16, 2019 @05:40PM (#19677579)
They took this to the next level with bad fur day. By combining simple textures with plain color filters they could create complex visuals without using more memory. Eg: All the liquids (there are a lot!) look and flow the same, but have different color filters applied to differentiate them. They managed to squeeze in a full voice track too!
Re:Sony reveals PlayStation 5 details by crooked-v on Tuesday April 16, 2019 @03:30PM (#19676557)
Many artistic techniques in pre-LCD-era games are designed for the physical effects of composite cables and CRT screens. A simple example is transparency via dithering, where intentional color bleed produces the effect in the display equipment rather than the console: https://i.imgur.com/F6aW3dG.png
Re:Sony reveals PlayStation 5 details by klodolph on Tuesday April 16, 2019 @03:30PM (#19676555)
Perhaps, but a huge part of this is the shoddy decoding circuitry that most LCD TVs have. You can do a lot better. For example, you could buy a Framemeister, or you could retrofit the N64 with HDMI output.
Re:Sony reveals PlayStation 5 details by Grazester on Wednesday April 17, 2019 @07:17AM (#19681512)
The N64 the console with the worse video output and it poor texture quality doesn't help. The only thing that really improves it is an expensive internal HDMI mod.