I'll join the fray in expressing skepticism here. Source?
Anyway, I think this WSL distro is pretty cool. I've set up WSL on my Windows computer for kicks and while it was neat I never quite got it to work for the rust development and environment I wanted. I ended up just doing it in Windows.
But if this sets up rust and VS Code (the editor I wanted to use) painlessly, then I'll have to give it another shot.
ref: https://github.com/Microsoft/WSL/issues/873
To be clear, this is for a specific use-case. I don't believe that all applications will have similar performance profiles and that Linux wins over Windows in all of the cases like OP seems to suggest.
Not to mention Windows has built in antivirus reacting to all your filesystem activity by default...
I have heard that system devs at Microsoft have Admin mode enabled. I think that is why they dont realise how bad the dev experience is on windows when you dont have admin. You cant turn windows indexing off, you cant exclude things from anti virus, you cant launch Application Verifier. All dev workflows should work without Admin.
It has been tried.
As other people have noted, filesystem performance is often better under Linux.
I also will point out that at least some rendering tasks can be faster under Linux as well:
http://blog.thepixelary.com/post/167616662857/improving-perf...
Just like with the filesystem performance discrepancy, this article seems to point out WDDM (Windows drivers) as the reason for this rendering discrepancy.
And while we are on gaming (since I am a gamer as well!) when comparing games that run natively on Linux as well as Windows, Linux often has a performance edge over Windows:
https://www.phoronix.com/scan.php?page=news_item&px=Win10-Li...
Of course most games do not support Linux natively so in order to game on Linux you have to use WINE, Proton, or full virtualization to get a non-native game to run and this extra middleware layer adds overhead. But this doesn't mean gaming performance on Linux is worse than Windows; as comparing native-to-native performance shows.
(Not because it's using secret system calls, but because its design was vetted and performance tailored for Linux.)
https://www.phoronix.com/scan.php?page=news_item&px=Linux-4....
https://www.makeuseof.com/tag/linux-transfer-files-faster-wi...
https://www.tomshardware.com/reviews/ubuntu-oneiric-ocelot-b...
https://superuser.com/questions/1124472/why-is-linux-30x-fas...
I also want to point out that just because NTFS isn't the fastest filesystem on the block doesn't mean it is a bad one. From what I can gather just casually googling it seems like NTFS emphasizes safety at the cost of performance at times. So depending on your workload and desired behavior NTFS might be the file system of choice for you. It's also worth noting that IF NTFS is intended to be more user-safe it sort of makes sense why may be the choice for the most common OS which aims to serve all users (not just technical ones).
And that can't be fixed without involving 10 different teams and potentially outside partners.
And there's something wrong with the filesystem, which can't be fixed without the same deal except that will definitely require the cooperation of the outside partners because apparently you can write an extension for NTFS and fixing it would break the existing extensions, which Microsoft doesn't have the source for and doesn't ship.
And there's a thousand other paper cuts, and a very large fraction of those would require cross-team coordination and testing, which is a horrible time sink in a large company.
Fundamentally, Windows has poor performance when dealing with lots of little files, which is exactly what compiling large code bases involves. And to top it all off, their build system, conspires against their own OS. You'll get better performance using cmake + ninja (on Windows that is) then you will with cmake + visual studio.
Edit: also as a practical matter, if all my company's code is in git, and all outside code bases I work with are in git, I kinda would like decent git performance regardless of the origins of the tool.
I use windows as an outlook appliance at work, and as a gaming appliance at home. Otherwise I do everything in linux and am much happier.
That's funny. I didn't know that. Any data source you can share with me?
Microsoft have invested considerable effort on improving the NT subsystem in subsequent releases of Windows so I would be surprised if that meme was still true. Plus SSDs likely even the playing field too.
IE6 was famously (in my parts) known for being perceivably faster under Wine.
Could you expand on what some of these things are?
As I have a corporate laptop running Win10 I can't install anything except use Cygwin or WSL. It doesn't allow me to run a Linux VM as it has networking issues upon installing Hyper-V or Virtualbox.
So I'm stuck with WSL on Win 10 and appreciate the efforts of others to get X apps running on it.
There are no good desktop os's in 2019, so they're all 'wrong'. Being 'wrong' therefore cannot be a good argument against their use. All we can do is find the best compromise for our purposes.
All I can say is that I don't see the need for any of it.
If it's the former, pay a dev, if it's the latter, use a different device.
If it's the former, find the correct firefighter, if it's the latter, use a different fire.
If it's the former, pay a contractor to build you a chair, or make one yourself. If it's the latter, use a different construction material.
If it's the former, pay a licensed medical professional or read online forums and do it yourself. If it's the latter, contact your nearest funeral home.
Lock-in sucks, but it's real.
The clue is that MSWin running in a VM on Linux is faster than on hardware. The way forward is to boot Linux, or even something else, to manage hardware, memory, and filesystems, and cut down MSWin to run in a container on it. That way MSWin relies on the underlying OS to do things MSWin has proven to be just not very good at. MSWin runs programs written for it, reliably the same as non-hosted MSW, but is not subject to randomizing effects of manufacturers' drivers and MS's historically poor buffer and process management.
If you want MSWin to manage the screen, it can provide a way for an underlying OS program to work in a window it provides, and connect UI and clipboard events back to it. But MSWin is not really so great at display management, either, so it might be better for the underlying OS to manage that, too, as is done with VMs on X today.