I think doing things in the real world that you believe to be useful can provide meaning (e.g., baker making bread that that you see people enjoy, or a doctor checking a kid and being thanked by parents). However, to me, it is orthogonal to working with physical objects. I am perfectly happy working with text on screen that produces plots and formulas as long as I convince myself that those could be useful for something I consider important.
The big problem I believe is the fact that many people know that what their work will be used for is useless to a society (or even mildly harmful). I suspect that people working on targeting ads to sell unneeded junk, hooking kids on time-wasting apps or winning in a zero-sum game of HFT know deep inside that their work is a waste at best.
This can be rationalized away for a while, but not being able to answer "what am I doing this for?" can eat one up long term. My 2c.
* Contributing to a project/mission that feels worthwhile.
* Practicing good craft/professionalism. (Which doesn't necessarily mean always being able to do the best code/architecture/process, but to work well within your constraints.)
* Being part of a good team.
Though ideally you have all three, and perhaps other things, as well.
I agree about abstract, and maybe that ties into feelings about contributing. For a while, I was working with only code related to aviation, and I felt good about my modest role in some good processes, but I don't actually like flying, so I hadn't been up-close with airplanes in a while. One day, it occurred to me that it would be a boost of inspiration to go see some of the real-world aircraft and activity. Aviation is really amazing concert of processes and technology, most of it not visible, but there's something to be said for tangible. Since I wasn't aware of anything like an observation window in my airport that (post-9/11) one could access without a ticket, I spent some time finding and printing photos of some of the aircraft I'd been working with, and decorated my office, which did give a boost.
On the one hand we're killing the earth, polluting and creating a nightmare existence for our children. On the other hand, buy more stuff! I don't understand how anyone can justify this to themselves and I believe the resultant self doubt is a key factor in burnout.
P.s. never mention this at work... It's the elephant in every meeting room.
For me as a developer this isn't so much of a problem. I take pride in my code up to a point (happy to admit I'm a bog-standard dev) but very much take pride in my documentation, always striving to make it as clear and useful as possible. I often come back to instructions I've written in years past and feel proud of the effort I made.
But... what really drains all of the fun out of my work is the software I have to use - I truly believe it's some of the worst quality commercial software money can buy, and it never gets better, with the company apparently firmly set on its 'let the users act as your QA department' philosophy and no improvement in sight.
If anyone needs a geo-hacker with C#, Python, PostgreSQL and good presentation/documentation skills I'm open to offers!
My trouble with this is that the end goal of the business is never quality software on its own merits, therefore any effort I put into making it so is seen as wasteful or even counterproductive. I'm not even allowed to take pride in my own craftsmanship. (Documentation? We've got features to ship, and deadlines, given to us by marketing.) In the interview, I'm quizzed on my ability to spot all the crazy corner cases of an algorithm, but once I'm hired, my manager comes by to make sure I only hit the happy path, and don't waste time on things that most users will probably never run into, probably. The whole thing will be thrown out and rewritten soon enough, anyway.
> But... what really drains all of the fun out of my work is the software I have to use - I truly believe it's some of the worst quality commercial software money can buy, and it never gets better, with the company apparently firmly set on its 'let the users act as your QA department' philosophy and no improvement in sight.
I believe this is another symptom of the same problem. They're just like you or me, sitting in a different room at a different company, with a manager breathing down their neck to add more features and not worry about the occasional bug.
One bad driver can cause a traffic jam, but one good driver can't cure one.
Do you have any links on how to improve documentation writing? I am starting to lead a team and my documentation skills are just not up to the level that I like.
Geographer? Geologist? Geometry-specialized mathematician?
Edit: Found it.
https://www.amazon.ca/Shop-Class-Soulcraft-Inquiry-Value/dp/...
I see someone already mentioned his name (Matthew Crawford) below.
It is about paying attention to what you do, to put effort into what you are doing. The Zen book was about that as well; if you put attention and effort into fixing motorcycles, it will often be rewarding.
That is incorrect. According to research, burnout steams not from the work, but from the pressure to complete the work, and the consequences of not completing the work.
Almost every job in the private sector is "At-will" employment. Meaning you can be fired for any work related reason. Not finishing an assignment? Poor performance? etc, you are at risk of being fired.
That pressure to constantly perform under pressure is what causes burnout. You baking is not a pressure packed job, you are following a simple procedure that requires little to no thinking at all.
If you were threatened or worked "under the gun"at the bakery, I gurantee you would burnout.
Don't say something is black and white incorrect when your evidence is "research".
> You baking is not a pressure packed job, you are following a simple procedure that requires little to no thinking at all.
What? A job that "requires little to no thinking at all" can nonetheless include a strong pressure to perform or get fired, which is what you say causes burnout.
All these can go un-identified, stress accumulates, productivity decreases, and that’s when corporate pressure can kick in.
In my case there was no corporate pressure, although there was clear decrease in performance.
As soon as I figured out (actually a LICSW, over the phone and one face-to-face visit) that I was doing a burnout, I was able to get back on my feet make a plan and I liked my job and my environment again.
This was a few years ago, and now I’m feeling going down a bit, and I blame the lack of direction, lack on continuity, lack of a mission. I could literally stop doing any meaningful work for a year before anyone would acknowledge any form of poor performance.
I am obviously not going this route, I have a plan, but corporate pressure isn’t what is triggering me, the lack thereof might be
On the observation floor they have these plaques that display lists of recognized tradesmen who built the damn thing. I was almost moved to tears looking at those lists and realizing what these people had done in a years time.
And if you happen to be in the lineage of those builders... Imagine being able to take your children to that place, point at those lists and say; look there, your great grand father helped make this building.
I don’t think this would happen anymore. Workers don’t get much respect these days. They are kept anonymous. The first Macs had the names of the developers somewhere. No way this would fly these days.
Today you only see that only on open source software... and Adobe (for some reason :-P). Although in both cases it is usually tacked under an "Authors" or "Credits" button (mainly because the credits is usually a laundry list with tons of names).
Possibly because Adobe software has a long history with the entertainment industry. Games have credits, albums list their performers and composers, and movies end with 10 minutes of everyone who showed up on the set one day (and their dog). Attribution is very important in the artistic fields.
On the other side of the aisle, Excel began as a tool for financial calculations, and it has never included any names in its about panel, even back in the 1980's: https://winworldpc.com/product/microsoft-excel/1x
I really don't mean for that to sound in any way snarky or whatever. I'm also not trying to diminish the role Jobs played as a visionary, driving the company to create the right product. Not a Jobs cultist, and I'm also not wishing to denigrate him. It's just that, in light of the point being made, I think it really illustrates that point so well that there are only two names that I feel are championed as the heroes of the iPhone & iOS—Jobs and Ive. Sure, there are other execs who show up in keynotes/events, and they get some praise for their roles/departments ... and I think that really drives the point home. People doing the work aren't highlighted and recognized. It's the execs who get the praise, accolades, awards, etc. Maybe there are individual contributor names on patents or something, but nobody really seems to know who they are.
There isn't a Homeric saga which details all the subsystems and who built them however.
https://old.reddit.com/r/pics/comments/4g678s/found_on_the_c...
I feel like if you are part of that 20% it can get pretty tiring, particularly if your personal life is also under pressure at the same time. (i.e. its hard to have quality relationships when you have to constantly work late).
I'm not sure if this feeling is universal, but I have a hunch that it kind of is. In terms of productivity, and organisational impact not everyone is equal, and those that are disproportionate in impact are put under increased pressure and stress during these times of efficiency and cost cutting.
Sure, staying late makes sense sometimes(deadlines to meet, production bugs, making a client happy, etc), however, staying late on a regular basis would indicate to me that these people are either very inefficient, need some extra manpower, or have a process problem.
Hours worked does not equate directly to productivity.I think believing that they do is a toxic mindset.
Unfortunately, a lot of companies believe in this mindset. Heck, we have that 996 debacle on the front page right now.
I definitely miss direct contact with the results of my work.
So not only is the physical aspect of the job missing, the produced artifacts of your labours don't exist in your community either. It is like leaving your community for 8+ hours a day.
Lastly, it is demonstrably ephemeral. Websites, apps, documents, spreadsheets, reports. It's all obsolete so fast that it can feel pointless having put so much effort in the first time.
I love software and I love working in competent teams and making cool stuff. But I think it needs to be balanced with doing real world things within your community.
I also suspect this is why so many people I know in the industry (myself included) have hard-physical-object hobbies like baking, brewing, cycling, robotics... we need to fulfill a drive to create.
I feel the same is happening in software. Compared to the 90s it feels much more like assembly line work where a worker does something very specialized and repeats it over and over.
Ford had the idea of a new way to manufacture things, and paid what he needed to in order to get workers who could learn this system and deliver value to him and the shareholders. It also helped that his heyday was in the 1920s, when the US economy was strong, which also colors people's memory. He likely also considered that it's sometimes better to overpay a little to assure you have the workers you need, rather than risk delaying a shipment.
It's the same with tech companies like Google, they're paying what they need to pay to attract the talent they want.
https://1000wordphilosophy.com/2015/05/13/karl-marxs-concept...
I'm glad I got out of that world, and back into the physical world. As you say, the pay/hours/etc are worse but there are some things you just can't put a price on.
But I don't think it's quite right. Take a look at the joy in mission control when they achieve their goal. No one is responsible for physically making any part of that rover, shuttle, etc. but the joy of accomplishment is still real.
I'd imagine the joy of launching a highly successful digital product is just as real.
I think the disassociating comes from not feeling like you played a part in the product. I think authority over a product's idea/vision is just as satisfying as authority over it's physical shape.
The end product is not just a bunch of digitized string characters, but human affect after reading.
During and after college, I spent 4-5 years working at a bakery. The pay was poor, the hours worse, customers irritating, and career advancement non-existent. And yet, I got to make hundreds of real, physical objects every day, entirely from scratch, and then see people enjoy them. That sort of instant feedback made all the scrubbing, mopping, and change-counting bearable, at least in an obvious cause-effect sense. This counter is covered in flour because I was baking these loaves of bread all day.
Compare this to the average office job. For the most part, the end product of a week's or month's work is essentially a bunch of text on a screen. Take a writer, for example. In the past, a journalist or writer would have some physical remnants and products of their work - the notes and manuscripts for their articles and then the final published piece in a newspaper or physical book. Today, they have...a collection of blog posts and internet articles. The physicality of the work has evaporated entirely.
I don't really know if this is a solvable problem in the near future, but I hope that the digital economy takes a turn back towards some sense of physicality.