Re:Mumble – Open source, low latency, high quality voice cha...
by cliff on Tuesday March 26, 2019 @01:16PM
(#19493873)
Happy to see people using that! :) I implemented that Mumble integration while I was at ArenaNet.
Re:Mumble – Open source, low latency, high quality voice cha...
by ReidZB on Tuesday March 26, 2019 @01:19PM
(#19493911)
Awesome, thanks for that! By the way: that integration has been co-opted for use by a bunch of overlay software, like gw2taco [1].
So, even if not used for Mumble, it's now a pretty big feature for other 3rd party software. I use it regularly myself.
(For the unfamiliar: gw2taco et al use position/viewport data, I guess, from the GW2 Mumble API to draw an overlay on top of the game with navigational markers/aids.)
Re:Mumble – Open source, low latency, high quality voice cha...
by cliff on Tuesday March 26, 2019 @01:31PM
(#19494072)
Cool, that was actually what I had hoped would happen! It was fun creating public APIs; the ArenaNet leadership was extremely supportive.
Re:Mumble – Open source, low latency, high quality voice cha...
by johntash on Tuesday March 26, 2019 @06:18PM
(#19496516)
I don't use Mumble for voice chat, but I do really appreciate mumblelink api being implemented in GW2 for things like gw2taco, so thanks!
Re:Mumble – Open source, low latency, high quality voice cha...
by Frost1x on Tuesday March 26, 2019 @01:30PM
(#19494057)
Spatial audio support in mumble was just coming around in its early stages when I looked at integrating mumble as a VoIP solution to a Unity3D training simulator project. Good to see it's still around and kicking!
Re:Mumble – Open source, low latency, high quality voice cha...
by ehsankia on Tuesday March 26, 2019 @05:00PM
(#19495978)
I remember using that in Minecraft with friends. Easy way of finding where your friends are without having to deal with coordinates. That was long ago though so I'm sure there are better built-in ways now.
Re:Mumble – Open source, low latency, high quality voice cha...
by dividuum on Tuesday March 26, 2019 @06:34PM
(#19496606)
Didn't personally play with it, but UHC (ultra hardcore, aka PVP with only one live) from a bunch of streamers used it for one season. It was pretty fun to watch: https://youtu.be/WfHtL07nvcE?t=73
Re:Mumble – Open source, low latency, high quality voice cha...
by Already__Taken on Tuesday March 26, 2019 @03:59PM
(#19495463)
I remember project reality, a bf2 mod used mumble positional audio it was very cool.
Re:Mumble – Open source, low latency, high quality voice cha...
by bartwe on Tuesday March 26, 2019 @08:34PM
(#19497235)
I've put it in a few games, the biggest hurdle is that the mumble client doesn't seem to have the link plugin enabled by default.
Re:Mumble – Open source, low latency, high quality voice cha...
by winrid on Tuesday March 26, 2019 @02:56PM
(#19494912)
Spacial audio really adds a lot to a game. Day of Infamy and Resistance and Liberation are a lot of fun because of it (although RaL is pretty much dead)
Re:Mumble – Open source, low latency, high quality voice cha...
by OedipusRex on Wednesday March 27, 2019 @11:54AM
(#19502187)
TeamSpeak 3 has a great mod for the Arma 3 series that allows use of positional audio along with virtual radios.
I really wish more games implemented its MumbleLink API for positional audio between clients. https://wiki.mumble.info/wiki/Link
For example, GW2 implements so people sound relative to where your characters are if they are on the same map. https://wiki.guildwars2.com/wiki/API:MumbleLink
The API has also allowed for other tools such at GW2 Tactical Overlay (http://www.gw2taco.com/) to present additional positional information.