Re:Halley: Lightweight Game Engine Written in C++14
by CreepGin on Saturday February 23, 2019 @01:03PM
(#19234565)
Hmm maybe your friend has forsaken physics. He did not implement any physics in his engine! (not yet?) =D
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Re:Halley: Lightweight Game Engine Written in C++14
by haolez on Saturday February 23, 2019 @01:22PM
(#19234686)
He has a famous blog post somewhere teaching beginners how to do physics on 2D platformers.
Re:Halley: Lightweight Game Engine Written in C++14
by leshow on Saturday February 23, 2019 @02:39PM
(#19235088)
Link?
Re:Halley: Lightweight Game Engine Written in C++14
by azhenley on Saturday February 23, 2019 @03:34PM
(#19235317)
I'm not the OP, but here you go: http://higherorderfun.com/blog/2012/05/20/the-guide-to-imple...
It looks quite nice.
Re:Halley: Lightweight Game Engine Written in C++14
by Impossible on Saturday February 23, 2019 @08:52PM
(#19236652)
This is probably the most comprehensive single written guide to how platformers are implemented. Definitely worth a read.
Re:Halley: Lightweight Game Engine Written in C++14
by gcb0 on Saturday February 23, 2019 @07:36PM
(#19236330)
this is mostly sprite/collision well known patterns summaries. not much on physics.
Re:Halley: Lightweight Game Engine Written in C++14
by gcb0 on Saturday February 23, 2019 @07:30PM
(#19236318)
it has quantum physics, which can be approximated to zero based on experiments on the applicable scales :D
Re:Halley: Lightweight Game Engine Written in C++14
by Trombone12 on Saturday February 23, 2019 @07:39PM
(#19236340)
Right, tell that to your semiconductor based computing device.
Re:Halley: Lightweight Game Engine Written in C++14
by microcolonel on Saturday February 23, 2019 @10:29PM
(#19236944)
To a first approximation, this would be something like
vec3 pos = {0f, 0f, 0f};
which I think was the joke, you may now laugh.