Re:Halley: Lightweight Game Engine Written in C++14
by haolez on Saturday February 23, 2019 @10:32AM
(#19233726)
I grew up with the author of this library. He was absurdly intelligent. He started studying quantum physics in high school because he was bored with the “normal” content of our classes. And, of course, he always dreamed on working in the games industry :)
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Re:Halley: Lightweight Game Engine Written in C++14
by CreepGin on Saturday February 23, 2019 @01:03PM
(#19234565)
Hmm maybe your friend has forsaken physics. He did not implement any physics in his engine! (not yet?) =D
Re:Halley: Lightweight Game Engine Written in C++14
by haolez on Saturday February 23, 2019 @01:22PM
(#19234686)
He has a famous blog post somewhere teaching beginners how to do physics on 2D platformers.
Re:Halley: Lightweight Game Engine Written in C++14
by leshow on Saturday February 23, 2019 @02:39PM
(#19235088)
Link?
Re:Halley: Lightweight Game Engine Written in C++14
by azhenley on Saturday February 23, 2019 @03:34PM
(#19235317)
I'm not the OP, but here you go: http://higherorderfun.com/blog/2012/05/20/the-guide-to-imple...
It looks quite nice.
Re:Halley: Lightweight Game Engine Written in C++14
by Impossible on Saturday February 23, 2019 @08:52PM
(#19236652)
This is probably the most comprehensive single written guide to how platformers are implemented. Definitely worth a read.
Re:Halley: Lightweight Game Engine Written in C++14
by gcb0 on Saturday February 23, 2019 @07:36PM
(#19236330)
this is mostly sprite/collision well known patterns summaries. not much on physics.
Re:Halley: Lightweight Game Engine Written in C++14
by gcb0 on Saturday February 23, 2019 @07:30PM
(#19236318)
it has quantum physics, which can be approximated to zero based on experiments on the applicable scales :D
Re:Halley: Lightweight Game Engine Written in C++14
by Trombone12 on Saturday February 23, 2019 @07:39PM
(#19236340)
Right, tell that to your semiconductor based computing device.
Re:Halley: Lightweight Game Engine Written in C++14
by microcolonel on Saturday February 23, 2019 @10:29PM
(#19236944)
To a first approximation, this would be something like
vec3 pos = {0f, 0f, 0f};
which I think was the joke, you may now laugh.