Re:Intel Starts Publishing Open-Source Linux Driver Code for...
by YUMad on Sunday February 17, 2019 @07:02AM
(#19184045)
Don't forget Rendition and their Verite chips.
They had an absolutely insane card that had both pci and agp connectors.
Re:Intel Starts Publishing Open-Source Linux Driver Code for...
by lightedman on Sunday February 17, 2019 @11:34AM
(#19185243)
I'd rather forget Rendition and their Verite chips. My V1000 would NEVER work with Quake.
Re:Intel Starts Publishing Open-Source Linux Driver Code for...
by pedrocr on Sunday February 17, 2019 @12:51PM
(#19185735)
Hasn't Vulkan made that barrier much lower? Is it not yet feasible to just ship a Vulkan driver and a set of standard OpenGL/DX generic implementations on top of it just for backwards compatibility?
Re:Intel Starts Publishing Open-Source Linux Driver Code for...
by pjmlp on Sunday February 17, 2019 @03:17PM
(#19186592)
So far Vulkan has been mostly taking off on GNU/Linux.
On Windows, store apps only use DirectX, including Win32 packaged ones.
On Apple you have MoltenVK, as Apple only cares about Metal.
Sony has their own APIs.
Nintendo does support Vulkan, but are more keen in their NVN, alongside Unreal and Unity support.
On Android it is an optional API, and the few vendors that support it, not everyone cares to update their drivers.
So Vulkan is not yet taking over the 3D world as Khronos might advertise it.
Or you mean ATI Rage3D. There was also as mentioned S3, Matrox, and 3D Lab ( Sold to Creative, that maker of Sound Blaster Sound Card ) as well. I miss 3DFx ( I still have a few Voodoo graphics Card somewhere ), Glide was way ahead of its time. John Carmack was fighting for OpenGL.
The biggest barrier of Entry to GPU isn't the Hardware, but the insane amount of Software ( Drivers ) optimisation required for the GPU to be even remotely competitive with its rivals.