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Re:Intel Starts Publishing Open-Source Linux Driver Code for... by djsumdog on Saturday February 16, 2019 @11:05PM (#19182624)
Finally. Options!! Back in the day we had 3Dfx (went under and sold to nVidia), PowerVR (They're still around. They're probably the GPU chip in your cellphone), Intel i740, and the AMD Radeon. nVidia broke in to the market with the Riva/Vanta/TNT cards. Hell even Trident had some Direct3D/opengl chips. For the past several years we've been down to just the big two (although Intel integrated has held up, even for some medium gaming and indie titles).

5+ was probably too many to support by most game devs, but 3 would be nice and solid. It's also nice that we'll have another player besides AMD that actually gives a shit about Linux/OSS drivers. nVidia might finally be forced to open up and contribute to Nouveau and bring it up to par with amdgpu. The future could be a team green, team red and team blue. Intel has killed the discrete graphics projects before though. So we'll have to wait and see.

Re:Intel Starts Publishing Open-Source Linux Driver Code for... by ksec on Sunday February 17, 2019 @04:11AM (#19183495)
>AMD Radeon

Or you mean ATI Rage3D. There was also as mentioned S3, Matrox, and 3D Lab ( Sold to Creative, that maker of Sound Blaster Sound Card ) as well. I miss 3DFx ( I still have a few Voodoo graphics Card somewhere ), Glide was way ahead of its time. John Carmack was fighting for OpenGL.

The biggest barrier of Entry to GPU isn't the Hardware, but the insane amount of Software ( Drivers ) optimisation required for the GPU to be even remotely competitive with its rivals.

Re:Intel Starts Publishing Open-Source Linux Driver Code for... by YUMad on Sunday February 17, 2019 @07:02AM (#19184045)
Don't forget Rendition and their Verite chips.

They had an absolutely insane card that had both pci and agp connectors.

Re:Intel Starts Publishing Open-Source Linux Driver Code for... by lightedman on Sunday February 17, 2019 @11:34AM (#19185243)
I'd rather forget Rendition and their Verite chips. My V1000 would NEVER work with Quake.
Re:Intel Starts Publishing Open-Source Linux Driver Code for... by pedrocr on Sunday February 17, 2019 @12:51PM (#19185735)
Hasn't Vulkan made that barrier much lower? Is it not yet feasible to just ship a Vulkan driver and a set of standard OpenGL/DX generic implementations on top of it just for backwards compatibility?
Re:Intel Starts Publishing Open-Source Linux Driver Code for... by pjmlp on Sunday February 17, 2019 @03:17PM (#19186592)
So far Vulkan has been mostly taking off on GNU/Linux.

On Windows, store apps only use DirectX, including Win32 packaged ones.

On Apple you have MoltenVK, as Apple only cares about Metal.

Sony has their own APIs.

Nintendo does support Vulkan, but are more keen in their NVN, alongside Unreal and Unity support.

On Android it is an optional API, and the few vendors that support it, not everyone cares to update their drivers.

So Vulkan is not yet taking over the 3D world as Khronos might advertise it.

Re:Intel Starts Publishing Open-Source Linux Driver Code for... by aschampion on Saturday February 16, 2019 @11:18PM (#19182657)
Matrox and S3 were also competitive in the consumer space before convergence on the big two.
Re:Intel Starts Publishing Open-Source Linux Driver Code for... by djsumdog on Sunday February 17, 2019 @03:28AM (#19183341)
I forgot about those. I had an AGP S3 Virge as some point. Matrox is still around, but they mostly make high end cards for 6~12 displays (for thinks like airports, trade shows, massive digital billboards, etc.)
Re:Intel Starts Publishing Open-Source Linux Driver Code for... by TheRealDunkirk on Sunday February 17, 2019 @09:16AM (#19184535)
I've never forgiven them for failing to deliver real OpenGL support for the G400. And, boy, can I hold a grudge. Just ask Microsoft.
Re:Intel Starts Publishing Open-Source Linux Driver Code for... by aschampion on Sunday February 17, 2019 @12:15PM (#19185492)
I had a G200 and recall having random lines scattered over the screen in games courtesy of the OpenGL-via-Direct3D wrapper.
Re:Intel Starts Publishing Open-Source Linux Driver Code for... by Fnoord on Friday February 22, 2019 @02:21PM (#19228240)
Hmm, we had more than 2, if you consider how big Android and iOS are (in amounts of clients). Not sure what kind of GPU something like the Librem 5 is going to use.

For desktop Linux FOSS drivers, sure, you are right. What choices do we have here besides low end Intel and AMD (who can't seem to compete with Nvidia for marketshare)? I mean, I put my money to AMD for GPU and CPU whenever I can. Ryzen and Vega give good price/performance... but the option isn't always available (Vega weren't in stock or expensive during the cryptocurrency hype, and for say laptop its difficult to go AMD).

Now, I get that Intel is a small player in the GPU market, and that competition is good here, but Intel is huge in the CPU market. I feel like AMD is the underdog; they face a gigantic bully on #1 in both CPU and GPU field: Intel and Nvidia. I don't like either of these companies...

Re:Intel Starts Publishing Open-Source Linux Driver Code for... by whereistimbo on Sunday February 17, 2019 @01:42AM (#19183027)
iPhone used to have PowerVR before Apple decided to make their own GPU for iPhone 8. PowerVR also can be found on some Intel Atom devices. Most Android phones nowadays use either Adreno from Qualcomm or Mali from ARM.
Re:Intel Starts Publishing Open-Source Linux Driver Code for... by minusf on Sunday February 17, 2019 @08:45AM (#19184413)
making them practically unusable for open source OSes. even under windows they performed horribly. Good riddance.
Re:Intel Starts Publishing Open-Source Linux Driver Code for... by MegaDeKay on Sunday February 17, 2019 @11:44AM (#19185313)
From an open source perspective, there is hope with a preliminary reverse-engineering Mali driver recently merged into Mesa. Kernel bits aren't wired in yet, but progress has been pretty good recently. I wouldn't be so quick to say "good riddance" as a lot of very useful ARM boards like those from Odroid have a Mali GPU.

https://www.phoronix.com/scan.php?page=news_item&px=Panfrost...

Re:Intel Starts Publishing Open-Source Linux Driver Code for... by imtringued on Monday February 18, 2019 @07:25AM (#19190173)
I think this is a misunderstanding. I don't think Mali is available on a lot of windows devices. The parent was presumably talking about PowerVR.
Re:Intel Starts Publishing Open-Source Linux Driver Code for... by HeadsUpHigh on Sunday February 17, 2019 @09:17AM (#19184539)
There isn't a single igpu that's used on android phones that has mainline drivers. Pretty much all of them are practically unusable for open source OSes. The most notable exception is adreno which has a more mature reverse engineered driver. Now that their patents expired Qualcomm has contributed a tiny bit too. But other than that the rest still suck.
Re:Intel Starts Publishing Open-Source Linux Driver Code for... by vetinari on Sunday February 17, 2019 @11:19AM (#19185156)
The Atoms with PowerVR were also put into netbooks, i.e. into a class of hardware, where you would want to install some Linux distribution.
Re:Intel Starts Publishing Open-Source Linux Driver Code for... by HeadsUpHigh on Sunday February 17, 2019 @11:45AM (#19185316)
Correct but that's still a rather small market compared to e.g. chromebooks which can use anything from arm or qualcomm.
Re:Intel Starts Publishing Open-Source Linux Driver Code for... by ksec on Sunday February 17, 2019 @04:12AM (#19183497)
Some Mediatek SoC still uses PowerVR.
Re:Intel Starts Publishing Open-Source Linux Driver Code for... by dman on Sunday February 17, 2019 @08:53AM (#19184447)
Dont forget 3dlabs.
Re:Intel Starts Publishing Open-Source Linux Driver Code for... by kobrad on Sunday February 17, 2019 @06:43AM (#19183966)
Any number should be fine if we actually had proper standards. Why are graphics so special that we can't have x86 of graphics? I think all of this is a problem of this klepto capitalism. Also, you need 4 to have competition
Re:Intel Starts Publishing Open-Source Linux Driver Code for... by twtw on Monday February 18, 2019 @12:41PM (#19192458)
If you haven't noticed, there are plenty of standards kicking around in graphics and there isn't a need for any more. AMD, Nvidia, and Intel do a pretty good job supporting all of them - you can write a DX12 (or opengl, or Vulkan) program and run it any any vendor's hardware.

What problem do you think having a standard ISA would solve? Nobody distributes native binaries for GPUs, only shaders (either compiled to intermediate representation or no). From my perspective, all that a standard ISA would cause is less implementation flexibility in the hardware since now the hardware has to deal with compatibility instead of letting the vendor-specific compiler included with the driver deal with it.