Re:Intel Starts Publishing Open-Source Linux Driver Code for...
by pedrocr on Sunday February 17, 2019 @12:51PM
(#19185735)
Hasn't Vulkan made that barrier much lower? Is it not yet feasible to just ship a Vulkan driver and a set of standard OpenGL/DX generic implementations on top of it just for backwards compatibility?
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Re:Intel Starts Publishing Open-Source Linux Driver Code for...
by pjmlp on Sunday February 17, 2019 @03:17PM
(#19186592)
So far Vulkan has been mostly taking off on GNU/Linux.
On Windows, store apps only use DirectX, including Win32 packaged ones.
On Apple you have MoltenVK, as Apple only cares about Metal.
Sony has their own APIs.
Nintendo does support Vulkan, but are more keen in their NVN, alongside Unreal and Unity support.
On Android it is an optional API, and the few vendors that support it, not everyone cares to update their drivers.
So Vulkan is not yet taking over the 3D world as Khronos might advertise it.