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Re:Activision-Blizzard layoffs after reporting record results by learc83 on Tuesday February 12, 2019 @07:35PM (#19149222)
The problem with game dev isn't the entry level jobs.

Also a game dev union would probably work more like the film and TV trade/technical unions than SAG. I know people who work in film doing things from lighting to sound to driving. Their working conditions and pay are much better than they would be without the unions.

Re:Activision-Blizzard layoffs after reporting record results by manfredo on Tuesday February 12, 2019 @07:59PM (#19149389)
The game development industry would probably start outsourcing even more tasks if unionization takes hold. If relatively cheap roles like QA and art asset production suddenly get more expensive then setting up remote development offices abroad becomes much better from a cost benefit perspective. Unionizing would likely bring better pay to those jobs that still exist, but make it a lot harder to get one of those jobs to begin with.
Re:Activision-Blizzard layoffs after reporting record results by SeanBoocock on Tuesday February 12, 2019 @09:07PM (#19149722)
The video game development industry already makes extensive use of contractors, dedicated outsource studios in various disciplines (art, audio and QA being the most common), and "support" studios (internal or external studios that work on large, cross-functional parts of a project). While I can see this increasing, the majority of the staff on the larger projects are not full-time staff at the "lead dev" studio but fall into one of the aforementioned categories.

I wouldn't mind seeing broader unionization in the video game industry - it already exists in some European countries - but I don't see it as a panacea to the issues often associated with it. Collective bargaining wouldn't have prevented a company like Activision Blizzard from making a strategic decision to move in a different direction, a direction that necessitates staff restructuring. Potentially, it could improve severance agreements, work rules, or entry-level pay, all laudable goals, but much of that is orthogonal to what is happening here.

Re:Activision-Blizzard layoffs after reporting record results by manfredo on Wednesday February 13, 2019 @03:26AM (#19151424)
The unionization efforts in European countries don't seem to be doing much good. See fiasco after fiasco at Eugen Systems, for example.
Re:Activision-Blizzard layoffs after reporting record results by Pfhreak on Tuesday February 12, 2019 @08:12PM (#19149460)
Most studios need leads/experienced developers/artists/audio folk in house. If they are unionized, wouldn't they have leverage over how and when outsourcing was used?
Re:Activision-Blizzard layoffs after reporting record results by manfredo on Tuesday February 12, 2019 @08:15PM (#19149475)
Maybe. But they're competing against developers that aren't subject to these limitations. Art assets often make up the bulk (50-70%) of the development costs of modern games. If one studio has to pay 3D modelers $50,000 a year and another only has to pay $10,000 a year (not to mention no healthcare, retirement fund, etc) then the former is at a huge disadvantage.

Outsourcing isn't a hypothetical. Naughty Dog started outsourcing art asset production to Asia with Uncharted 3. Music recording has been outsourced for at least a decade. Sure, the company hires experienced people (like art directors and composers) in house but the heavy lifting is done offshore.

Re:Activision-Blizzard layoffs after reporting record results by drawbars on Wednesday February 13, 2019 @01:33AM (#19150921)
The heavy lifting in game music is not outsourced. It’s really only the orchestra musicians that are outsourced. The music direction, supervision, engineering, orchestrating, score prep and copy services, editing, mixing,mastering, integration and testing is still done in-house or by a contracted music service, usually US based. The reason for outsourcing orchestras is ironically to avoid overly strict contracts with AFM, the musicians union. This is why Nashville is bursting with video game scoring sessions. Tennessee is a right-to-work state.
Re:Activision-Blizzard layoffs after reporting record results by Mirioron on Tuesday February 12, 2019 @09:47PM (#19149917)
The former Soviet countries probably have a bunch of low cost talent as well.
Re:Activision-Blizzard layoffs after reporting record results by pixl97 on Wednesday February 13, 2019 @10:17AM (#19153668)
Guess it's time for a outsource music and art tariff.
Re:Activision-Blizzard layoffs after reporting record results by kingkawn on Tuesday February 12, 2019 @11:23PM (#19150392)
Not if the union was globalized.
Re:Activision-Blizzard layoffs after reporting record results by Moru on Wednesday February 13, 2019 @01:11AM (#19150857)
It actually already exists in some countries so USA would not be first unionising software workers. That would seriously help with the outsourcing problem if everyone would get the same benefits in all countries. Stop outsourcing everything to China would probably stop them from growing into the superpower it has become during the last decades. But I guess that train has left the station already.
Re:Activision-Blizzard layoffs after reporting record results by kingkawn on Thursday February 14, 2019 @06:04PM (#19166934)
Doesn't even have to be a global single rate, just a way to collectivize the negotiations worldwide while still accounting for local economic conditions.

Business people form conglomerates together whenever it makes strategic sense. How this became so stigmatized an action for business people selling their own labor makes no sense at all.

Re:Activision-Blizzard layoffs after reporting record results by trimbo on Tuesday February 12, 2019 @08:14PM (#19149469)
> Their working conditions and pay are much better than they would be without the unions.

This is true, but those are gig jobs, not full-time jobs. A show might last 8-12 weeks. The crew need the union just to carry over health care and retirement benefits, and it's less about higher pay.

In games, the art department might need these kinds of unions, since many of those people are hired on contracts for a game. (Though a lot of art creation has gone overseas already.)

I don't really see a union being necessary for engineers or game designers for now, for the same reasons it's not needed at tech companies (engineers are hard to hire/retain).

Re:Activision-Blizzard layoffs after reporting record results by CydeWeys on Tuesday February 12, 2019 @10:08PM (#19150014)
The working conditions are horrible. That's why unions are necessary, and it's been the main driver of unionization over the centuries. Ancillary benefits don't drive unionization nearly as much as core horrible working conditions and bad pay.
Re:Activision-Blizzard layoffs after reporting record results by wutbrodo on Wednesday February 13, 2019 @01:00AM (#19150815)
The labor movement's utility in improving horrible working conditions was based on the fact that laborers were considered to be coerced into these conditions by the threat of starving to death (or the modern-developed-country equivalent of standard-of-living resource constraints). I don't know much about game development, but aren't the majority of the relevant skills for most roles quite transferable? If the working conditions are miserable enough that unions are necessary, what is keeping people from switching to a similar role in an industry without substandard conditions? Is it the broader problem that these roles aren't well-treated in any industry? (certainly not the case for developers, but that's just one role).

These aren't rhetorical questions trying to make a point, I'm genuinely curious.

Re:Activision-Blizzard layoffs after reporting record results by jplayer01 on Wednesday February 13, 2019 @02:18AM (#19151089)
There is no "similar" role. There's no other industry that is involved in making games. That's why it's the video game industry. That's what they do. If you leave that industry, you're not making games anymore. And that's what people want to do. And before you or anybody else argues, that isn't reason enough for shitty work hours, ridiculous amounts of crunch, complete lack of life balance, etc. to be acceptable. The same way it's not okay to pay teachers or nurses or firefighters so much less just because they might be fulfilling a passion in helping other people.

I'm not sure why one should need to leave the industry one wants to work in before one is afforded a job that doesn't guide one directly towards burnout within 5 years.

And even if these people leave, there's plenty of young blood who'll gladly work in these conditions because they want to make video games, so nothing changes.

Re:Activision-Blizzard layoffs after reporting record results by why_only_15 on Wednesday February 13, 2019 @03:00AM (#19151285)
The thing is that if you fire a teacher, they must find another job _as a teacher_ because they have no other skills because it isn't transferrable. As a game dev, programming is programming and if you can program a game you can program other things. You won't starve or even have a serious problem if you get laid off and need to change fields.
Re:Activision-Blizzard layoffs after reporting record results by ido on Wednesday February 13, 2019 @04:24AM (#19151666)
Programmers are not the only employees in game companies, nor even the majority or biggest plurality (the latter are probably graphic artists). Programmers are indeed the ones in the best position & probably why they are generally the best paid segment.
Re:Activision-Blizzard layoffs after reporting record results by jplayer01 on Wednesday February 13, 2019 @05:10AM (#19151869)
I already addressed this. Why are we okay with an entire industry having shitty work conditions, regardless of circumstances? Why should a game developer have to work 80-100 hour weeks for months on end just because he wants to make games? The issue of skills transference is just distracting from this issue.
Re:Activision-Blizzard layoffs after reporting record results by baud147258 on Wednesday February 13, 2019 @05:44AM (#19152053)
> The issue of skills transference

The issue of skill transferance is that nobody is forcing them to work in such companies; it means they can leave and try to find another job.

Re:Activision-Blizzard layoffs after reporting record results by jplayer01 on Wednesday February 13, 2019 @06:10AM (#19152155)
That's what they do after a few years, but I'm not sure how that excuses it.
Re:Activision-Blizzard layoffs after reporting record results by CydeWeys on Wednesday February 13, 2019 @11:07AM (#19154061)
I don't understand why it's so hard to understand that these people don't want to work in other industries, they want to make games. And thus it makes sense for them to organize and try to improve the industry they want to be in rather than having to flee to another industry, which currently happens all too often after severe burnout.

If it's so bad that many people are being forced out, then clearly it meets the bar of unionization being helpful. I'd rather start organizing than quit the industry I love, as the worst that could happen is I get fired (and potentially get a big payout on a subsequent lawsuit), and if it's so bad that the alternative is to leave anyway, it's the same result.

Re:Activision-Blizzard layoffs after reporting record results by jacobush on Wednesday February 13, 2019 @04:20AM (#19151653)
But most involved in game making are not programmers.
[dead]
Re:Activision-Blizzard layoffs after reporting record results by sctb on Wednesday February 13, 2019 @04:24PM (#19157172)
> I don't know what it is about labor issues that makes some people so hysterical that they lose all ability at reading comprehension and pattern-match to their closest hobbyhorse rant. Go soapbox about irrelevant things somewhere else, adults are trying to talk.

Including stuff like this will get your account banned. Just please leave it out and comment civilly and substantively.

Re:Activision-Blizzard layoffs after reporting record results by jplayer01 on Wednesday February 13, 2019 @05:04AM (#19151845)
This was unnecessarily hostile and I'm sure is breaking HN rules of conduct if I'm not wrong. If you want to have a discussion, we can have a discussion, but if you're going to insult people and put them down for not sharing your views, maybe you should go back to Reddit.
Re:Activision-Blizzard layoffs after reporting record results by baud147258 on Wednesday February 13, 2019 @05:42AM (#19152046)
Wow. Your bar for being insulted is _very_ low.
Re:Activision-Blizzard layoffs after reporting record results by jplayer01 on Wednesday February 13, 2019 @06:09AM (#19152150)
> makes some people so hysterical that they lose all ability at reading comprehension and pattern-match to their closest hobbyhorse rant. Go soapbox about irrelevant things somewhere else, adults are trying to talk

I come to HN to have insightful and interesting discussions with people. Nothing about this part of his comment, nor the tone of the rest of it, is productive, helpful, necessary, respectful or civil.

Re:Activision-Blizzard layoffs after reporting record results by jdoliner on Tuesday February 12, 2019 @07:48PM (#19149313)
I don't think lighting, sound and stunt people have the same influx of young starry eyed people coming into the profession though. That's what makes unions really difficult. Same thing applies to academia, which is arguably worse than both game-devs and actors.
Re:Activision-Blizzard layoffs after reporting record results by vichu on Tuesday February 12, 2019 @07:56PM (#19149374)
From a friend, I've heard great things about the treatment they got as part of The Animation Guild, and I imagine that that demographic of artists and creators is quite similar to the "young starry eyed people" going into the game industry. In fact, there's likely a good amount of overlap of artists that have worked in both (supported slightly by anecdata of friends who are 3d artists).
Re:Activision-Blizzard layoffs after reporting record results by trentlott on Tuesday February 12, 2019 @09:11PM (#19149740)
I'm not sure that's true

Plenty of starry-eyed people enter academia. There isn't quite the same unionization gateway into academic jobs, but mostly just markers of effective work - papers, grants, etc