I wouldn't mind seeing broader unionization in the video game industry - it already exists in some European countries - but I don't see it as a panacea to the issues often associated with it. Collective bargaining wouldn't have prevented a company like Activision Blizzard from making a strategic decision to move in a different direction, a direction that necessitates staff restructuring. Potentially, it could improve severance agreements, work rules, or entry-level pay, all laudable goals, but much of that is orthogonal to what is happening here.
Outsourcing isn't a hypothetical. Naughty Dog started outsourcing art asset production to Asia with Uncharted 3. Music recording has been outsourced for at least a decade. Sure, the company hires experienced people (like art directors and composers) in house but the heavy lifting is done offshore.
Business people form conglomerates together whenever it makes strategic sense. How this became so stigmatized an action for business people selling their own labor makes no sense at all.
This is true, but those are gig jobs, not full-time jobs. A show might last 8-12 weeks. The crew need the union just to carry over health care and retirement benefits, and it's less about higher pay.
In games, the art department might need these kinds of unions, since many of those people are hired on contracts for a game. (Though a lot of art creation has gone overseas already.)
I don't really see a union being necessary for engineers or game designers for now, for the same reasons it's not needed at tech companies (engineers are hard to hire/retain).
These aren't rhetorical questions trying to make a point, I'm genuinely curious.
I'm not sure why one should need to leave the industry one wants to work in before one is afforded a job that doesn't guide one directly towards burnout within 5 years.
And even if these people leave, there's plenty of young blood who'll gladly work in these conditions because they want to make video games, so nothing changes.
The issue of skill transferance is that nobody is forcing them to work in such companies; it means they can leave and try to find another job.
If it's so bad that many people are being forced out, then clearly it meets the bar of unionization being helpful. I'd rather start organizing than quit the industry I love, as the worst that could happen is I get fired (and potentially get a big payout on a subsequent lawsuit), and if it's so bad that the alternative is to leave anyway, it's the same result.
Including stuff like this will get your account banned. Just please leave it out and comment civilly and substantively.
I come to HN to have insightful and interesting discussions with people. Nothing about this part of his comment, nor the tone of the rest of it, is productive, helpful, necessary, respectful or civil.
Plenty of starry-eyed people enter academia. There isn't quite the same unionization gateway into academic jobs, but mostly just markers of effective work - papers, grants, etc
Also a game dev union would probably work more like the film and TV trade/technical unions than SAG. I know people who work in film doing things from lighting to sound to driving. Their working conditions and pay are much better than they would be without the unions.