I wouldn't mind seeing broader unionization in the video game industry - it already exists in some European countries - but I don't see it as a panacea to the issues often associated with it. Collective bargaining wouldn't have prevented a company like Activision Blizzard from making a strategic decision to move in a different direction, a direction that necessitates staff restructuring. Potentially, it could improve severance agreements, work rules, or entry-level pay, all laudable goals, but much of that is orthogonal to what is happening here.
Outsourcing isn't a hypothetical. Naughty Dog started outsourcing art asset production to Asia with Uncharted 3. Music recording has been outsourced for at least a decade. Sure, the company hires experienced people (like art directors and composers) in house but the heavy lifting is done offshore.
Business people form conglomerates together whenever it makes strategic sense. How this became so stigmatized an action for business people selling their own labor makes no sense at all.