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Re:Nearly Half of Game Developers Want to Unionize by hesdeadjim on Thursday January 24, 2019 @01:38PM (#18991539)
I've been in the game industry going on a decade now and I have zero interest in unionizing. I do not want my future in any way controlled by yet another external entity that I have little control over and promises nebulous results.

As an employer I want to be able to fire toxic or under-performing employees at will without jumping through a hundred hoops to make sure I am not breaking any union rules.

As an employee, I want to be free to negotiate my own wages based on my merit.

If there is one thing I would want a union to do it would be to collectively enforce some kind of profit sharing plan. The interests of the employees and the employer align -- make a great game that sells well. Anything else, no thanks.

Re:Nearly Half of Game Developers Want to Unionize by pnathan on Thursday January 24, 2019 @02:00PM (#18991785)
Politely -

You're management/executive at this point. It is obviously in your interest to be anti-union.

It is also the case that unions serve the interests of those who are not "rock star developers" more than those who are.

Re:Nearly Half of Game Developers Want to Unionize by kodablah on Thursday January 24, 2019 @03:26PM (#18992571)
As someone on the employee side (not games), I too want my company to be able to fire bad employees at will. Having been at companies that do and don't, I very much prefer the ones that do lest the workplace become bloated with low quality.

> It is also the case that unions serve the interests of those who are not "rock star developers" more than those who are.

I'm not convinced in the current market that those interests need serving to the detriment of the better devs. Were the employers in a more favorable position I could see a different view. But right now any half-way capable dev (i.e. not "rock star") has plenty of current advantages sans union.

Re:Nearly Half of Game Developers Want to Unionize by wwweston on Thursday January 24, 2019 @04:49PM (#18993365)
A union is ultimately just labor doing collective bargaining, which is certainly something capital+management does. What is bargained for isn't set in stone; while lots of people are interested in making sure firing isn't arbitrary, labor doesn't have to bargain over making people unfire-able, or even on specific compensation. A well-run union bargains for what its membership wants. If a union of software developers wants competent productive co-workers, then it can leave at-will firings on the table and instead push for limits on hours worked per week, or bonuses based on revenue (with access to the books to double check), or employment agreements that vigorously protect individual IP rights to anything made on their own time, or sane office layouts instead of open plan, or a generous severance package with at-will firing, or provisions for no confidence votes for some management positions, or, well, any number of things.

What else can you imagine beyond compensation or job security that could be improved in the lot of a software developer? Maybe even some things could yield productivity benefits that management would like if they could see their way through it? And if some of these things are more likely with collective bargaining, why would you rule it out as a tool?

Re:Nearly Half of Game Developers Want to Unionize by kodablah on Thursday January 24, 2019 @05:00PM (#18993464)
In the current market, I'd rather bargain for myself. We shouldn't pretend what a union wants is what every one of its members wants. Leaving at-will firings on the table for instance is unlikely to garner popular support. I personally don't want specific severance requirements for those fired, otherwise you end up with defacto unfire-able situations because you've artificially increased the cost to remove a bad employee. I don't want to force them to run their company a certain way by rule, I'll just voice displeasure and leave if necessary. Due to the vast differences in employer packages and the freedom of choice given to the employee in the current demand-heavy market, I find individual bargaining to currently be more beneficial than collective bargaining.

> if some of these things are more likely with collective bargaining, why would you rule it out as a tool?

Because of all the negative externalities that happen to some employees and employers. If it was all upside there would be no reason. It's not ruled out as a tool, just its use in the current dev (general, maybe not game specific) market.

Re:Nearly Half of Game Developers Want to Unionize by wwweston on Thursday January 24, 2019 @06:54PM (#18994263)
> We shouldn't pretend what a union wants is what every one of its members wants.

We shouldn't pretend that what a union wants is arbitrarily disjointed from the individual interests of its members, either.

Every collective has the potential to depart from individual preferences in some way. How much that happens varies in practice.

And it's pretty likely that your employment agreements are not an exception, even if you've arrived at them without any collective work on your side.

> Leaving at-will firings on the table for instance is unlikely to garner popular support.

This assumes the only incentive for joining a union is ultimate job security. That's a popular anti-union conception, but that doesn't make it correct. Any popular benefit that is not commonly conferred could provide a cohesion point for collective bargaining.

> I personally don't want specific severance requirements for those fired, otherwise you end up with defacto unfire-able situations because you've artificially increased the cost to remove a bad employee.

Increasing the cost of something is very different from making it defacto impossible. Though it is one way of providing an incentive against doing something arbitrarily. And it's not clear a negotiated price for firing would be any more "artificial" than any other negotiated price, up to and including your salary.

> I don't want to force them to run their company a certain way by rule, I'll just voice displeasure and leave if necessary.

That's pretty much how unions work. It just turns out to have more leverage if you multiply it by the size of the participating workforce.

> Due to the vast differences in employer packages and the freedom of choice given to the employee in the current demand-heavy market

Again, the freedom of individually negotiated compensation can co-exist with collective bargaining. A sibling comment even points out examples.

Re:Nearly Half of Game Developers Want to Unionize by gamblor956 on Thursday January 24, 2019 @05:25PM (#18993666)
Hollywood unions provide protections on the low-end and the high-end while letting those at the high-end negotiate better pay packages...
Re:Nearly Half of Game Developers Want to Unionize by hoaw on Thursday January 24, 2019 @07:42PM (#18994493)
Doesn't make much sense. Collective bargaining is just that. If you trust the company to do what is best you should have no problem because the company will bargain for what it finds important. Also you seemingly care a lot about what would happen with a union, but essentially nothing about how you are treated by the company. That isn't really a very strong position to make an argument from. If your whole idea is that you don't mind taking other opportunities, presumably it would be worth it for you to move to a company that isn't unionized in the same way you would if you didn't agree with what he company was doing.
Re:Nearly Half of Game Developers Want to Unionize by kmlx on Friday January 25, 2019 @03:24AM (#18996402)
"A well-run union bargains for what its membership wants." how? if it's via democracy then no thanks, as that comes with so many issues it's not even funny.
Re:Nearly Half of Game Developers Want to Unionize by anth_anm on Thursday January 24, 2019 @04:00PM (#18992909)
I think making these arguments at this point shows just how effective the decades long campaign of anti-union propaganda has been.

How great did those rockstar employees do when google and other massive companies engaged in anti-poaching agreements to drive salaries down? How good do they do when they end up divorced and miserable after putting in yet another 2 months of 100 hour work weeks?

Re:Nearly Half of Game Developers Want to Unionize by kodablah on Thursday January 24, 2019 @04:46PM (#18993329)
I think not recognizing the arguments as built instead of propaganda-fed shows how effective the anti-corporate narrative has become.

Unionization doesn't stop illegal collusion, prosecution stops illegal collusion. What is with all the appeal to emotion with divorced, miserable, 100 hour work weeks, etc? Most employees did just fine anyways. Every single job would get value out of a union if the justification is simply saying "but tell that to the employee that was divorced, overworked, blah blah emotional language". At a macro level there are practical concerns.

Re:Nearly Half of Game Developers Want to Unionize by gamblor956 on Thursday January 24, 2019 @05:28PM (#18993700)
There are many different types of unions, ranging from the destructive (i.e., Teamsters) to the cooperative (Hollywood guild-unions).

The anti-union propaganda did an amazing job at making most people think that all unions were like the corrupt Teamsters unions of NYC and Chicago, when most of them are nothing at all like that.

Most employees did just fine anyways.

Categorically false. Most employees did fine because unions negotiated the labor rules that led to those "fine" working conditions. Those conditions have worsened as unions have lost their leverage.

Re:Nearly Half of Game Developers Want to Unionize by tivert on Thursday January 24, 2019 @05:03PM (#18993486)
> Unionization doesn't stop illegal collusion, prosecution stops illegal collusion.

You could make that same argument against the concept of defense lawyers. How would you feel if you had to defend yourself against criminal charges without a lawyer? Do you think justice would be served if you had to go it alone against a well-funded, experienced team of prosecutors who want to convict?

Yes, defense lawyers aren't perfect and can't stop all prosecutorial misconduct, but they still help a lot. Ditto with unions.

Re:Nearly Half of Game Developers Want to Unionize by ken on Thursday January 24, 2019 @05:46PM (#18993825)
> Unionization doesn't stop illegal collusion, prosecution stops illegal collusion.

And unions have labor lawyers. Wouldn't it help the prosecution to add positions whose job would be to identify such issues, and which have visibility across employers?

Today, without a union, how would you as an individual ever know if companies are colluding against you and other workers? What would you do to cause this offense to be prosecuted?

> Every single job would get value out of a union if the justification is simply saying ...

I agree with this sentence, but I draw from it the opposite conclusion. I think most jobs would get value out of a union.

I don't understand your logic here. If something is desirable for everyone, then everyone should do it. We shouldn't assume it's not possible for everyone, and therefore conclude that it must not have been desirable in the first place.

Re:Nearly Half of Game Developers Want to Unionize by anth_anm on Thursday January 24, 2019 @05:25PM (#18993664)
Unionization helps because of the threat of well organized action against the company, including litigation.
Re:Nearly Half of Game Developers Want to Unionize by gamblor956 on Thursday January 24, 2019 @05:24PM (#18993660)
Not all unions are like public employee unions.

If they unionize, game developers are most likely to copy the union/guild format of Hollywood unions, which provide salary and health protections but otherwise let the members determine employment terms on their own (i.e., contracts for days, weeks, full projects, long-term, or open-ended are all acceptable).

Re:Nearly Half of Game Developers Want to Unionize by leothecool on Thursday January 24, 2019 @05:01PM (#18993473)
Protecting bad employees is not really what game industry unionization is all about. Its more about standardizing job titles and accreditation, like film industry unions.
Re:Nearly Half of Game Developers Want to Unionize by kodablah on Thursday January 24, 2019 @05:10PM (#18993549)
Admittedly I assumed this thread had devolved to general development unionization. If game industry employees are valuable, not easily replaceable, limited to only a few companies, and can't easily repurpose themselves then unionization has value.
Re:Nearly Half of Game Developers Want to Unionize by georgeecollins on Thursday January 24, 2019 @07:17PM (#18994390)
Unions in Hollywood place a useful role of insuring proper credit and arbitrating when there is a dispute. Some game publishers have tried to avoid credits, partly to make it more difficult to know which employees to poach. But I have seen credits sorely abused in some instances.
Re:Nearly Half of Game Developers Want to Unionize by downrightmike on Thursday January 24, 2019 @04:44PM (#18993313)
It would be great if we could fire bad bosses.
Re:Nearly Half of Game Developers Want to Unionize by kodablah on Thursday January 24, 2019 @04:51PM (#18993383)
That's the beauty of the current over-abundance of demand for devs. You fire bad bosses by quitting. Simply put, if you want to pick your best company, you have to be willing to find it. Similarly, if an employer wants to pick their best devs, they have to be willing to do things like not have bad bosses. In markets where demand is constrained, mobility may not apply, but neither do the benefits of cross-company unions.
Re:Nearly Half of Game Developers Want to Unionize by hesdeadjim on Thursday January 24, 2019 @02:12PM (#18991895)
I've been an employee for 80% of my career and from a moral standpoint I believe in treating people fairly.

The current unionization efforts provide almost no details on their goals beyond "everything will be better for everyone". On either end of the employee/employer relationship I have a hard time seeing how anyone can support such a generic effort.

A hard stance on working conditions and compensation is a starting point for a real conversation. The majority of employees would have no problem supporting this, and since I already value work/life balance and fair compensation, my motives and interests would align.

Re:Nearly Half of Game Developers Want to Unionize by ken on Thursday January 24, 2019 @05:16PM (#18993598)
Then this doesn't affect you. Even in industries that have unions, the smaller shops are frequently non-union, and if you treat employees well, they won't have any incentive to organize.

The community theatre down the street doesn't require every performer to be an cardholding AEA member, and it wouldn't make financial sense for anyone involved (management, workers, or audiences) for that to change. The mere existence of a union doesn't necessarily change anything unless workers want it to change.

For big game dev companies that have repeatedly shown that they don't believe in treating people fairly, this would bring professional representation to the workers' side. Even if the details are light at this point, I don't see how you can be against that in principle. The employer/employee relationship is inherently asymmetric, and this attempts to correct for that.

Re:Nearly Half of Game Developers Want to Unionize by hesdeadjim on Thursday January 24, 2019 @06:34PM (#18994138)
Let's use SAG as a blueprint for a game industry union.

If I were a small non-union indie shop and I was lucky enough that some highly talented AAA developer wanted to work with me, I would be unable to hire him if he's union unless I converted my entire shop over to be union. If I didn't, he would be in direct violation of his union contract and could be fined or lose his membership.

I understand that not every union functions the same, but it is not hard to imagine that wherever there is a lot of money at stake the union will do everything in it's power, to well, seize power.

Considering the movie industry is dwarfed by the video game industry from a revenue point of view, I can very easily imagine this scenario repeating itself.

Re:Nearly Half of Game Developers Want to Unionize by realusername on Thursday January 24, 2019 @10:35PM (#18995352)
> If I were a small non-union indie shop and I was lucky enough that some highly talented AAA developer wanted to work with me, I would be unable to hire him if he's union unless I converted my entire shop over to be union. If I didn't, he would be in direct violation of his union contract and could be fined or lose his membership.

I've never heard of unions working like this, this may be a US-specific thing. Unions are just workers right groups, if the company is big, the group is inside the company, if it's too small, you just apply to the local union. They help to negotiate better laws and benefits for the whole industry & also directly at a company level in big companies.

Re:Nearly Half of Game Developers Want to Unionize by orwin on Thursday January 24, 2019 @07:23PM (#18994410)
Union works this way in the US? Wow, this is not a clever way to achieve anything. I understand why some people are anti-union then.
Re:Nearly Half of Game Developers Want to Unionize by hesdeadjim on Thursday January 24, 2019 @09:02PM (#18994910)
Not all unions function this way, but this is one possibility.
Re:Nearly Half of Game Developers Want to Unionize by tracker1 on Thursday January 24, 2019 @03:38PM (#18992681)
I'm not a fan of unions either. That said, I won't work more than 40 hours in a week more than a handful of weeks out of the year. I'm 44yo now, and when I took my current job, I stated I only have about 1 crunch week a quarter in me. If I have to do more than one 40-50+ hour week a quarter, then it's not me that is the problem.

I don't work in gaming though. I would love to, but the pay for business development is frankly better with a lot less stress. I wouldn't mind seeing a push legislating that any salaried worker in a week must be granted an extra paid day off at 45 hours and each 5 hours above in a single week. That would stop, or at least compensate, the abuse.

Re:Nearly Half of Game Developers Want to Unionize by hesdeadjim on Thursday January 24, 2019 @04:05PM (#18992962)
I'm with you on the crunch limit, few weeks a year at most and even then anything beyond 50 hours is pointless from a productivity point of view.

Addressing overwork at the legislative level would get my support if there were a way to trade pain now for benefit later (e.g. your extra time off suggestion).

Re:Nearly Half of Game Developers Want to Unionize by chottocharaii on Thursday January 24, 2019 @04:16PM (#18993040)
and how do you get such things addressed at a legislative level?

Maybe unions can be useful after all!

Re:Nearly Half of Game Developers Want to Unionize by tracker1 on Thursday January 24, 2019 @06:13PM (#18994020)
Are you suggesting that a significant portion of legislation is because of unions? Maybe a part of it, and probably so at the state level. As it stands, I shouldn't have to be in support of a union in order to support legislation.
Re:Nearly Half of Game Developers Want to Unionize by AimForTheBushes on Thursday January 24, 2019 @02:05PM (#18991844)
Working with toxic or under performing employees is just as bad as having them work for you.
Re:Nearly Half of Game Developers Want to Unionize by hesdeadjim on Thursday January 24, 2019 @02:12PM (#18991905)
Absolutely. And it's morale poison for the rest of the team. I speak from experience.
Re:Nearly Half of Game Developers Want to Unionize by xapata on Thursday January 24, 2019 @03:37PM (#18992673)
Then don't let them into the union? Or, alternatively, fire them from the union. A modern union is not restricted to follow the same practices as ones for different times and industries.
Re:Nearly Half of Game Developers Want to Unionize by pnathan on Monday January 28, 2019 @01:43PM (#19019924)
Then the rules for firing toxic and under performing employees can be written into the union contract and how the union conducts its business... This isn't an unreasonable ask, no one is going to want to be saddled with a toxic person they can't get rid of.
Re:Nearly Half of Game Developers Want to Unionize by JohnJamesRambo on Thursday January 24, 2019 @01:44PM (#18991596)
These are all very old problems brought up when workers want protection from abusive employers by forming a union and is not unique to the video games industry at all.

Even railroads and textile mills didn’t ask their employees to work 80 hour work weeks.

Re:Nearly Half of Game Developers Want to Unionize by hesdeadjim on Thursday January 24, 2019 @01:57PM (#18991754)
There are some serious bad actors in the game industry, Rock Star being one of the worst.

Where I've worked we valued work/life balance as much as possible. Did we have a bit of crunch close to a release? Yep, but it was short and a few weeks at max. Most of us enjoyed it due to the extra camaraderie.

If there were a unionization effort that focused on 1) a hard 40-50 hour cap on work hours (or with paid overtime) and 2) enforced profit sharing plans, I could support it.

The current main unionization effort basically says "things will be better for everyone" on their FAQ. Total bullshit.

Re:Nearly Half of Game Developers Want to Unionize by fzeroracer on Thursday January 24, 2019 @02:12PM (#18991892)
Saying that 'most of us enjoyed crunch time' seems like a bit of projection, especially for people that might have families or other social obligations outside of work that crunch time eats into.
Re:Nearly Half of Game Developers Want to Unionize by hesdeadjim on Thursday January 24, 2019 @02:16PM (#18991945)
We were sane about it, family obligations always took priority. There is a difference between a sprint to the end and a death march like Rock Star.
Re:Nearly Half of Game Developers Want to Unionize by vvanders on Thursday January 24, 2019 @03:36PM (#18992660)
Just so you know, this is the knife edge that leads you down to crunch.

Literally every time I had a 3-4mo 80-100hour crunch it always started out with "we're going to push for a week or two" which just transitioned into "just one more week" for the next 3 months.

Also, shame for celebrating a crunch. You may have enjoyed it but there's a high likelyhood someone else went along just to not "rock the boat". I don't care who you are putting in more hours puts stress on other parts of your life.

I just don't understand how that industry has their head up their ass from top to bottom for such a long time. There's some interesting problems in that space but after my 6 years I'd never go back.

Re:Nearly Half of Game Developers Want to Unionize by hesdeadjim on Thursday January 24, 2019 @04:21PM (#18993087)
Shame for celebrating a crunch? I'm talking 50 hours a week instead of 40 for a period of a few weeks. It is possible for a company and project to need that extra work and not turn into a sweatshop afterwards. I am 100% against the crunch that is par for the course in so many studios, but I am also disappointed by an attitude that work is always just work and god forbid it ever intrude on life outside.

I worked for five years at early and late stage startups before transitioning to games, and I cannot recall there ever being a time when extra work was not needed to get over the finish line.

If a union ends up being the only way chronic overwork can be addressed in the industry at large, so be it. Perhaps the real solution though is a legislative one, as suggested below.

Re:Nearly Half of Game Developers Want to Unionize by eropple on Thursday January 24, 2019 @04:37PM (#18993244)
Did you compensate your people for the extra work? Because otherwise it had certainly best not be intruding on life outside of work.
Re:Nearly Half of Game Developers Want to Unionize by watwut on Thursday January 24, 2019 @05:50PM (#18993855)
> I worked for five years at early and late stage startups before transitioning to games, and I cannot recall there ever being a time when extra work was not needed to get over the finish line.

I worked at such company too. It had zero to do with need for overtime and and a lot to do with people wanting to work this way. E.g. unwillingness to prioritize, unwillingness to negotiate, wish to be seen like the one who stays late and thus finding work to stay late when not needed. Overtime is not seen as failure of organization, so the organization does not learn how to do it. People staying late are seen as heros and people managing projects so that overtime is not needed are not rewarded, so latter leave and former create culture.

To large extend, people who stay in such companies don't believe it is possible to make deadline without overtime, so they are not even trying.

Re:Nearly Half of Game Developers Want to Unionize by hesdeadjim on Thursday January 24, 2019 @06:52PM (#18994243)
It's trivial to never have overtime if you either 1) have no deadlines or 2) have a project so unoriginal you can plan its schedule to the hour.

Show me any project with dynamic requirements that has some sort of deadline, be it time or money running out, and I guarantee there has been some extra work at some point.

Re:Nearly Half of Game Developers Want to Unionize by watwut on Thursday January 24, 2019 @07:10PM (#18994343)
I am not saying it is trivial. I am saying it is not rewarded. It takes skill and willingness and some companies are not motivated to do it. Nevertheless, it is quite possible to not cruck when you decide you don't do that, period.

Prioritization, negotiation and saying no. Estimates large enough that they have buffers. You don't need on hour predictability. It is precisely when you have dynamic requirements when you are supposed to use tools like that.

After crunch, there are typically many bugs and convoluted code. It just adds to overall time in long term. Pretty much all studies found crunch to not be effective. It is not about achieving more.

Re:Nearly Half of Game Developers Want to Unionize by vvanders on Thursday January 24, 2019 @05:45PM (#18993822)
> but I am also disappointed by an attitude that work is always just work and god forbid it ever intrude on life outside.

Fuck yeah it's "just work".

I want my employees and coworkers to be happy, healthy and well actualized so that when they're at work they're focused and giving it 100%. Plenty of hard business data there shows that when you make sure someone's time outside of work is well respected they'll perform much better on the job.

Burnout and turnover can have a brutal impact on an company/organization's ability to execute, the list goes on. You're also self-selecting for a workforce that has the flexibility, which means your viewpoint is a lot less diverse.

This is the same crunch bullshit I got fed before in that industry.

Re:Nearly Half of Game Developers Want to Unionize by hesdeadjim on Thursday January 24, 2019 @06:07PM (#18993977)
I've got a kid, wife, friends, and hobbies that I place very high value on. Can I do a few weeks of extra hours? No problem.
Re:Nearly Half of Game Developers Want to Unionize by vvanders on Thursday January 24, 2019 @06:33PM (#18994134)
Yup, but that's a place of privilege that lets you do that.

What if you were a single dad?

What if you had an elder family member to take care of?

What if you were living paycheck to paycheck and had a second job to be able to make rent?

I've found some of the best teams I was on had a diverse set of people who bring their unique perspectives into the fold. Otherwise you could end up with a racist soap dispenser[1].

[1] https://www.youtube.com/watch?v=8PlUf30rvyA

Re:Nearly Half of Game Developers Want to Unionize by hesdeadjim on Thursday January 24, 2019 @07:01PM (#18994293)
You can imagine me to be as privileged as you wish if it helps your argument.

> What if you were a single dad? > What if you had an elder family member to take care of?

As I mentioned above, family takes priority. If your team is so immature that they feel resentful when another member can't work those two extra hours a day because their Dad is sick, you've got another set of problems.

> What if you were living paycheck to paycheck and had a second job to be able to make rent?

This is a bit of a stretch. We are limiting the scope of our discussion to workers in the game industry. If you need two jobs to make rent in this scenario, find a way to cut expenses.

Re:Nearly Half of Game Developers Want to Unionize by vvanders on Thursday January 24, 2019 @07:32PM (#18994439)
Yeah, but how many people do you work with that have those types of commitments? How many people didn't participate in that crunch at all?

I'll hazard that the answer is low, because the industry self-selects for people who are willing to take abuse for 'prestige'. They take pride in it, just the same way you did.

> This is a bit of a stretch. We are limiting the scope of our discussion to workers in the game industry.

Yes, yes we are. My first job in the industry was $35k/hr as a dev and I've seen worse salaries for design or art.

Let me pose a question to you. How would you live in Seattle, on $35k/yr in a way that one accident/major expense wouldn't put you in a situation where you're living paycheck to paycheck? Keep in mind an average 1br apartment is ~$1800/mo[1] so you're going to be well over 50% income : housing ratio.

For that reason you have people who work second jobs or have other commitments to be able to make their rent.

[1] https://www.rentcafe.com/average-rent-market-trends/us/wa/se...

Re:Nearly Half of Game Developers Want to Unionize by hesdeadjim on Thursday January 24, 2019 @09:12PM (#18994973)
Let me reiterate, I am not advocating crunch. I am saying that it is a reasonable expectation for a high performing salaried position that a few weeks of extra hours over the course of a year is completely reasonable.

And $35k for a dev job? When was this, and if it was anytime even remotely recent why on earth did you accept? A new QA hire at my last job would've made more than that.

You don't live in Seattle proper if you are making $35k. Live in a suburb on the line. Don't have a car payment if you can avoid it. And to pull that income : housing ratio down get roommates. I have done this.

And frankly this is a pretty silly argument to make in a discussion around why game developers should unionize.

Re:Nearly Half of Game Developers Want to Unionize by andonisus on Thursday January 24, 2019 @05:02PM (#18993482)
Shame for you telling other people how they should feel.
Re:Nearly Half of Game Developers Want to Unionize by watwut on Thursday January 24, 2019 @05:42PM (#18993801)
Family obligations are quite clearly not taking priority when you are crunching. By necessity, the partner is doing all household and kids related work at that time. Obviously missed deadlines happen outside game development too and the partner is likely to have period where she/he has more work to do too and the other one takes it.

But crunch is normally defined as sustained overtime - articles I seen it require it to be over 6 weeks. So it is quite a lot of time.

Re:Nearly Half of Game Developers Want to Unionize by hesdeadjim on Thursday January 24, 2019 @06:11PM (#18994007)
Yea exactly. The difference between crunch and extra work to hit a deadline is entirely one of frequency and duration. My wife couldn't work in a more different industry than I do, but she is also subject to the occasional bout of extra work. We support each other and it's no issue.

If I wanted a predictable job that always has upfront hours, I suppose I could go back to making hourly minimum wage with zero benefits.

Re:Nearly Half of Game Developers Want to Unionize by pflats on Thursday January 24, 2019 @03:31PM (#18992608)
>If there were a unionization effort that focused on 1) a hard 40-50 hour cap on work hours (or with paid overtime) and 2) enforced profit sharing plans, I could support it.

>The current main unionization effort basically says "things will be better for everyone" on their FAQ. Total bullshit.

What is your familiarity with how a union works? An industry-wide unionization effort cannot effectively state what the future will hold.

When employees decide to try to organize a union within their company, they decide what the issues are. Their task is to convince their coworkers to join the union, so they will be focusing on the pain points unique to their own employment situation. Maybe in one company, it's crunch time, while in another, it's keeping a more consistent labor force despite project sizes changing wildly over time.

The new union will then negotiate a contract on behalf of its members. Each new union will be focusing on different things.

An industry-wide organizational effort that focuses on work hours and profit sharing would not catch the interest employees at a shop with good hours, good pay, but zero job protections and inadequate health coverage (for example).

Re:Nearly Half of Game Developers Want to Unionize by hesdeadjim on Thursday January 24, 2019 @04:47PM (#18993332)
Well my brother worked construction in the northeast where it is unionized, and it was an absolute nightmare for a variety of reasons. He was unable to work without a union card, getting that union card was very difficult without knowing someone because union jobs are highly coveted and thus kept artificially scarce, and once a member of the union he was forced to work with many lazy workers hiding behind the job protections afforded by the union.

What's to stop the same thing repeating itself in a game developers union?

Re:Nearly Half of Game Developers Want to Unionize by pflats on Thursday January 24, 2019 @06:12PM (#18994008)
I also worked for a construction union in the northeast, and our employer sent the worst employee's pay check to the job site via same-day courier to ensure that, once duly compensated, he could be immediately dismissed. The rest of the crew was thrilled to see him go. Construction is dangerous work, and none of us wanted him around.

At the same job, another employee, young apprentice, was found napping. He popped awake and was apologetic. Partied too hard the night before. The foreman sent him on a coffee run to get his head together. He wasn't fired, presumably because the foreman never reported him, and (at least for the rest of that job) it never happened again. Almost 20 years later, he still probably gets shit for it.

Bad employees can coast by in any job, especially hourly ones where the upper management is rarely onsite with the workforce. First dude got fired in short order despite the job protections. Second dude didn't, but (to my knowledge) not because of any union regs.

Anyway, I digress. There is, of course, nothing preventing some union horror story from taking place. There is also nothing preventing even worse labor exploitation from taking place (and we're already at 80+ hour weeks in some cases).

The biggest difference, though, is the labor market itself. The laborers in construction unions are temporary hires for a specific job. At the same time, most construction unions are craft unions with apprenticeships, where each new employee represents a risk/investment to training that person for many years. Nepotism abounds, because if you train a new hire for, say, two years, then they wash out of the program or leave to study engineering, they could have spent that time and energy training someone else.

By contrast, I would expect most gaming unions to look more like a public employees' union. It would represent permanent employees of a company, likely salaried. Not much would change in the hiring process outside contact negotiation. You get the job? Congrats, you can join the union.

Re:Nearly Half of Game Developers Want to Unionize by gamblor956 on Thursday January 24, 2019 @05:35PM (#18993744)
The same thing that stops it from happening in Hollywood. Even the best actors and directors choose to join SAG and the DGA even though they don't need to.
Re:Nearly Half of Game Developers Want to Unionize by vvanders on Thursday January 24, 2019 @03:10PM (#18992438)
Some? Hah.

In my ~6 years in the industry I don't know of a single coworker in the entire Seattle area who didn't run into a project that underwent serious crunch. Sample size of ~400 people or so.

I've also got longtime friends who broke in separately from me(and worked on some high profile stuff) in the SF/Bay area that say the exact same thing.

Re:Nearly Half of Game Developers Want to Unionize by twunde on Thursday January 24, 2019 @05:10PM (#18993551)
Pedantic note: In the 19th century textile mills and factories in general asked for 14-16 hours a day, 6 days a week [0]. In the UK, in 1831, for minors under the age of 18, daily hours were LIMITED to 12 hours a day[1].

[0] http://www.striking-women.org/module/workplace-issues-past-a...

[1] https://www.parliament.uk/about/living-heritage/transforming...

Re:Nearly Half of Game Developers Want to Unionize by JohnJamesRambo on Thursday January 24, 2019 @09:33PM (#18995088)
Haha fair enough. The gaming industry is at the level of textile mill exploitation of workers.
Re:Nearly Half of Game Developers Want to Unionize by yesenadam on Thursday January 24, 2019 @05:50PM (#18993859)
To spell it out: 14 to 16 hours/day x 6 days/week = 84 to 96 hours a week.
Re:Nearly Half of Game Developers Want to Unionize by walshemj on Thursday January 24, 2019 @04:00PM (#18992910)
Textile mills used to and still do in some low cost locales
[dead]
Re:Nearly Half of Game Developers Want to Unionize by deogeo on Thursday January 24, 2019 @02:56PM (#18992311)
> If employees don't like it, they're free to leave.

They're also free to bargain collectively. Why should 'freedom' mean capital consolidates and organizes as much as it likes, while labour is reduced to isolated workers making individual choices?

Re:Nearly Half of Game Developers Want to Unionize by crankylinuxuser on Thursday January 24, 2019 @03:33PM (#18992627)
Its 80 years of propaganda that makes people think like this. It is to be expected, since many of these beliefs are from emotion, and not from cold business logic.

The cold business logic says to consolidate and make partnerships/business unions.

Re:Nearly Half of Game Developers Want to Unionize by Zarath on Thursday January 24, 2019 @06:36PM (#18994148)
Shh, stop ruining the capitalist narrative.
Re:Nearly Half of Game Developers Want to Unionize by RHSeeger on Thursday January 24, 2019 @05:12PM (#18993564)
In many cases, that also means

> I don't like doing this, so nobody else is allowed to do this for you either.

Unions very often prevent non-union labor and, as such, enforce their own desires on others. Don't get me wrong, sometimes that's necessary. But there are negatives involved in unions, just like there are positives.

Re:Nearly Half of Game Developers Want to Unionize by Zarath on Thursday January 24, 2019 @06:37PM (#18994154)
Ok? And what about game companies who prevent people who want work-life balance from being game developers? 2 sides of the coin.
Re:Nearly Half of Game Developers Want to Unionize by RHSeeger on Thursday January 24, 2019 @07:48PM (#18994523)
Positives and negatives. 2 sides to the coin. The tone of your post makes it sound like you disagree with me. The argument of your post agrees with me.
Re:Nearly Half of Game Developers Want to Unionize by mytherin on Thursday January 24, 2019 @04:55PM (#18993416)
Programmers are not the only ones being mistreated by gaming companies. QA testers, graphic designers, etc... cannot simply "change jobs".

It's also not as simple as "you're free to leave". Most people working in the games industry are young. Many of them do live paycheck to paycheck. In many cases they may have also moved across the country for the job. Quitting a job is in and of itself a substantial risk for many people.

There is a reason we have worker protection laws. That reason is that companies can and will abuse workers without them. This has been proven time and time again.

Re:Nearly Half of Game Developers Want to Unionize by magduf on Thursday January 24, 2019 @07:04PM (#18994307)
>Most people working in the games industry are young. Many of them do live paycheck to paycheck. In many cases they may have also moved across the country for the job. Quitting a job is in and of itself a substantial risk for many people.

They knew this industry was like this before they accepted the job. Why do we need to protect people from their own poor decisions? These aren't people who lacked opportunity and got stuck in a bad place in life and need a helping hand, these are highly privileged people who willingly signed up for mistreatment.

Re:Nearly Half of Game Developers Want to Unionize by kazagistar on Thursday January 24, 2019 @03:04PM (#18992388)
> These people are only being mistreated because they allow it.

Yep. And they are allowing it by not unionizing.

Re:Nearly Half of Game Developers Want to Unionize by magduf on Monday January 28, 2019 @10:32AM (#19018166)
Yep, that's a good point. How many years have they had now to unionize? The video game industry isn't exactly new.
Re:Nearly Half of Game Developers Want to Unionize by kingbirdy on Thursday January 24, 2019 @02:49PM (#18992247)
Skills in game development do not necessarily transfer to skills in software development
Re:Nearly Half of Game Developers Want to Unionize by SeanBoocock on Thursday January 24, 2019 @03:45PM (#18992747)
Excuse me? Video games are software by any definition I'm aware of and highly complex software at that. More than most, software engineers on AAA video games need to have an understanding of the full stack including the underlying hardware to be effective contributors.

What is the skill gap that a software engineer working in games would have moving elsewhere? The only one I think of would be domain experience in TDD and unit testing. Neither is widely practiced in game development, but they aren't universal for software development more generally either.

Re:Nearly Half of Game Developers Want to Unionize by Arelius on Thursday January 24, 2019 @04:57PM (#18993436)
This is missing the fact that the vast majority of game developers are not "software engineers" While what you say is true for a large amount of software engineers in games. The vast majority of game developers are in Art, Design, Audio, QA, etc, where this does not apply.
Re:Nearly Half of Game Developers Want to Unionize by kingbirdy on Thursday January 24, 2019 @04:32PM (#18993204)
I can't speak for all game development degrees, but at least for the one my university offers they don't have much focus on strong CS fundamentals, and offer more of a high level overview of programming, writing, animation, etc, especially focusing on combining these in existing game engines. People who graduate with these kinds of degrees would be employable as game developers, but wouldn't be strong software engineers. They could transition I'm sure, but it would take time to learn what they missed in university, and given the work hours expected of them in game development it seems free time for learning would be at a premium.
Re:Nearly Half of Game Developers Want to Unionize by amyjess on Thursday January 24, 2019 @04:31PM (#18993194)
> As an employee, I want to be free to negotiate my own wages based on my merit.

Two things wrong with this.

1) Professional unions, such as Hollywood and sports unions, do not establish rigid payscales like non-professional unions. They set a salary floor and some basic guidelines for non-salary pay (e.g. residuals are typically mandated). If game developers unionize, the union will likely be a professional union.

2) Salary negotiation is intensely problematic, and many companies are doing away with it, union or no. For example, Reddit a few years ago eliminated negotiation in favor of delivering their best offer from the start. Salary negotiation has sexist biases and rewards people for skills that A) have nothing to do with the skills that are required for the job and B) not everyone qualified for the job possesses. Salary negotiation is about enabling employers to pay employees lower salaries; it benefits the employer entirely and not the employee. And that goes back to pnathan's comment: the whole point of unions is to act in the interest of the employees against the employer, so the whole "as an employer" section is ultimately irrelevant.

Re:Nearly Half of Game Developers Want to Unionize by flausfybea on Thursday January 24, 2019 @03:58PM (#18992882)
> I do not want my future in any way controlled by yet another external entity that I have little control over and promises nebulous results.

You mean like.... an employer?

> As an employer

Ahh.

Re:Nearly Half of Game Developers Want to Unionize by jahaja on Thursday January 24, 2019 @01:41PM (#18991568)
Emphasis on the "As an employer":

> I run a very small indie game studio in Boulder, CO.

Re:Nearly Half of Game Developers Want to Unionize by hesdeadjim on Thursday January 24, 2019 @01:48PM (#18991649)
I've been an employee for 80% of my game development career.
Re:Nearly Half of Game Developers Want to Unionize by jahaja on Thursday January 24, 2019 @02:01PM (#18991801)
Doesn't change the current "conflict-of-interests" situation that I wanted to highlight.
Re:Nearly Half of Game Developers Want to Unionize by notSupplied on Friday January 25, 2019 @03:17AM (#18996370)
Hmm, if being in management makes him conflicted from making anti-union statements, does being an employee also conflict someone from making pro-uniom statements?
Re:Nearly Half of Game Developers Want to Unionize by taneq on Thursday January 24, 2019 @10:23PM (#18995284)
High-performing, in-demand, highly capable workers have always felt like this. Unions don't benefit you, the way mandatory healthcare doesn't benefit young healthy people.
Re:Nearly Half of Game Developers Want to Unionize by TomMckenny on Thursday January 24, 2019 @09:05PM (#18994938)
Why would any of those things happen when none of the potential union members want them either? A union is democratic after all and does not automatically have legal agreements with the company or requirements from other employees.

No one want's to protect under-performers for whom they'd have to pick up the slack. And no one wants their compensation set arbitrarily. Especially since in software anyone can jump ship and find performance based compensation somewhere else.

They just want to work the hours specified in the employment contract rather than being singled out in isolation from each other and required to work far beyond the amount contractually agreed on under threat of termination.

So you'd just have a group that discuses abusive uncompensated overtime and request changes in a united way. Because a single person complaining or quitting over mistreatment has zero impact.

Re:Nearly Half of Game Developers Want to Unionize by anshou- on Thursday January 24, 2019 @01:45PM (#18991601)
What is your role in your organization? Some roles fit better for union support than others, imho.
Re:Nearly Half of Game Developers Want to Unionize by hesdeadjim on Thursday January 24, 2019 @01:47PM (#18991636)
Predominantly engineer, but I've been a first employee at a hugely successful game startup and now run my own very small indie game company. I'm intimately familiar with the pros and cons of being on both ends of the equation.
Re:Nearly Half of Game Developers Want to Unionize by tomc1985 on Thursday January 24, 2019 @06:22PM (#18994063)
Is it truly merit, or simply what the market will bear?
Re:Nearly Half of Game Developers Want to Unionize by MCrekt on Thursday January 24, 2019 @03:37PM (#18992668)
Agreed.