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Re:Nearly Half of Game Developers Want to Unionize by watwut on Thursday January 24, 2019 @05:42PM (#18993801)
Family obligations are quite clearly not taking priority when you are crunching. By necessity, the partner is doing all household and kids related work at that time. Obviously missed deadlines happen outside game development too and the partner is likely to have period where she/he has more work to do too and the other one takes it.

But crunch is normally defined as sustained overtime - articles I seen it require it to be over 6 weeks. So it is quite a lot of time.

Re:Nearly Half of Game Developers Want to Unionize by hesdeadjim on Thursday January 24, 2019 @06:11PM (#18994007)
Yea exactly. The difference between crunch and extra work to hit a deadline is entirely one of frequency and duration. My wife couldn't work in a more different industry than I do, but she is also subject to the occasional bout of extra work. We support each other and it's no issue.

If I wanted a predictable job that always has upfront hours, I suppose I could go back to making hourly minimum wage with zero benefits.