What's to stop the same thing repeating itself in a game developers union?
At the same job, another employee, young apprentice, was found napping. He popped awake and was apologetic. Partied too hard the night before. The foreman sent him on a coffee run to get his head together. He wasn't fired, presumably because the foreman never reported him, and (at least for the rest of that job) it never happened again. Almost 20 years later, he still probably gets shit for it.
Bad employees can coast by in any job, especially hourly ones where the upper management is rarely onsite with the workforce. First dude got fired in short order despite the job protections. Second dude didn't, but (to my knowledge) not because of any union regs.
Anyway, I digress. There is, of course, nothing preventing some union horror story from taking place. There is also nothing preventing even worse labor exploitation from taking place (and we're already at 80+ hour weeks in some cases).
The biggest difference, though, is the labor market itself. The laborers in construction unions are temporary hires for a specific job. At the same time, most construction unions are craft unions with apprenticeships, where each new employee represents a risk/investment to training that person for many years. Nepotism abounds, because if you train a new hire for, say, two years, then they wash out of the program or leave to study engineering, they could have spent that time and energy training someone else.
By contrast, I would expect most gaming unions to look more like a public employees' union. It would represent permanent employees of a company, likely salaried. Not much would change in the hiring process outside contact negotiation. You get the job? Congrats, you can join the union.
>The current main unionization effort basically says "things will be better for everyone" on their FAQ. Total bullshit.
What is your familiarity with how a union works? An industry-wide unionization effort cannot effectively state what the future will hold.
When employees decide to try to organize a union within their company, they decide what the issues are. Their task is to convince their coworkers to join the union, so they will be focusing on the pain points unique to their own employment situation. Maybe in one company, it's crunch time, while in another, it's keeping a more consistent labor force despite project sizes changing wildly over time.
The new union will then negotiate a contract on behalf of its members. Each new union will be focusing on different things.
An industry-wide organizational effort that focuses on work hours and profit sharing would not catch the interest employees at a shop with good hours, good pay, but zero job protections and inadequate health coverage (for example).